Libgdx 向列表中添加新对象
我有一个游戏,玩家跳过砖块,然后砖块消失。当我的球员死后,我想再次创造那些方块。 这是我的班级Libgdx 向列表中添加新对象,libgdx,concurrentmodification,Libgdx,Concurrentmodification,我有一个游戏,玩家跳过砖块,然后砖块消失。当我的球员死后,我想再次创造那些方块。 这是我的班级 private Rectangle full, top; private Sprite sprite; private static ArrayList<Integer> list = new ArrayList<Integer>(); // list of block coordinates private int x, y; // block coo
private Rectangle full, top;
private Sprite sprite;
private static ArrayList<Integer> list = new ArrayList<Integer>(); // list of block coordinates
private int x, y; // block coordinates
public static int count, discount; // count - all blocks // discount - removed blocks
public WeekBrick(int x, int y){
this.x = x;
this.y = y;
list.add(x);
list.add(y);
count++;
discount = count;
full = new Rectangle(0, 0, 64, 64);
top = new Rectangle(0, 46, 64, 20);
sprite = new Sprite(TextureManager.weekBrick);
sprite.setSize(64, 64);
setPosition(x, y);
}
}
在这里我添加了新的砖块
private void addWeekBricks(){
for(int i = 0; i < (2 * WeekBrick.count); i++){
list.add(new WeekBrick(WeekBrick.getItemFromList(i), WeekBrick.getItemFromList(++i), true));
}
}
为什么我会犯这个错误?我做错了什么?
编辑:
当我做这个的时候
if(Gdx.input.isKeyJustPressed(Input.Keys.M)){
for(int i = 0; i < (2 * WeekBrick.count); i++){
list.add(new WeekBrick(WeekBrick.getItemFromList(i), WeekBrick.getItemFromList(++i), true));
}
}
if(Gdx.input.isKeyJustPressed(input.Keys.M)){
对于(int i=0;i<(2*WeekBrick.count);i++){
add(新的WeekBrick(WeekBrick.getItemFromList(i),WeekBrick.getItemFromList(++i),true));
}
}
在我的渲染方法中,当我按下M时,所有工作都正常!那怎么可能呢?当我“进入”游戏并按下M时,所有砖块都会更新,并且工作正常,但当我失败时,我会得到一个例外…可能重复的砖块不会重复。我有一个错误,我添加而不是删除。我的手机很好用。
Exception in thread "LWJGL Application" java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at com.mygdx.game.MyGame.mainGame(MyGame.java:484)
at com.mygdx.game.MyGame.render(MyGame.java:189)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:214)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
if(Gdx.input.isKeyJustPressed(Input.Keys.M)){
for(int i = 0; i < (2 * WeekBrick.count); i++){
list.add(new WeekBrick(WeekBrick.getItemFromList(i), WeekBrick.getItemFromList(++i), true));
}
}