需要Makefile专家
有谁知道makefiles的一两件事能帮我解决这个问题吗?不是我写的,还有很多我从未见过的东西需要Makefile专家,makefile,Makefile,有谁知道makefiles的一两件事能帮我解决这个问题吗?不是我写的,还有很多我从未见过的东西 #--------------------------------------------------------------------------------- # Clear the implicit built in rules #---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM)
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb a multiboot image is generated
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
DATA :=
GRAPHICS := gfx
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O3\
-mcpu=arm7tdmi -mtune=arm7tdmi\
-fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgba
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(BMPFILES:.bmp=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
all : $(BUILD)
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .raw extension
#---------------------------------------------------------------------------------
%.raw.o : %.raw
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates assembly source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.s %.h : %.bmp %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
#清除隐式内置规则
#---------------------------------------------------------------------------------
.后缀:
#---------------------------------------------------------------------------------
ifeq($(strip$(DEVKITARM)),)
$(错误“请在您的环境中设置DEVKITARM。导出DEVKITARM=DEVKITARM)
恩迪夫
包括$(DEVKITARM)/gba_规则
#---------------------------------------------------------------------------------
#TARGET是输出的名称,如果以_mb结尾,将生成一个多引导映像
#BUILD是放置对象文件和中间文件的目录
#SOURCES是包含源代码的目录列表
#数据是包含数据文件的目录列表
#INCLUDES是包含头文件的目录列表
#---------------------------------------------------------------------------------
目标:=$(shell basename$(CURDIR))
构建:=构建
来源:=来源
数据:=
图形:=gfx
包括:=
#---------------------------------------------------------------------------------
#代码生成选项
#---------------------------------------------------------------------------------
ARCH:=-mthumb-mthumb互通
CFLAGS:=-g-壁-O3\
-mcpu=arm7tdmi-mtune=arm7tdmi\
-fomit帧指针\
-法斯特数学\
$(拱门)
CFLAGS+=$(包括)
CXXFLAGS:=$(CFLAGS)-fno rtti-fno异常
ASFLAGS:=$(拱形)
LDFLAGS=-g$(ARCH)-Wl,-Map,$(notdir$@).Map
#---------------------------------------------------------------------------------
#我们希望与该项目链接的任何额外库
#---------------------------------------------------------------------------------
LIBS:=-lgba
#---------------------------------------------------------------------------------
#包含库的目录列表,这必须是包含库的顶级目录
#include和lib
#---------------------------------------------------------------------------------
LIBDIRS:=$(LIBGBA)
#---------------------------------------------------------------------------------
#不需要编辑超过此点的任何内容,除非您需要添加其他内容
#不同文件扩展名的规则
#---------------------------------------------------------------------------------
ifneq($(构建),$(notdir$(CURDIR)))
#---------------------------------------------------------------------------------
导出输出:=$(CURDIR)/$(目标)
导出VPATH:=$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
导出DEPSDIR:=$(CURDIR)/$(生成)
#---------------------------------------------------------------------------------
#为我们的项目自动生成对象文件列表
#---------------------------------------------------------------------------------
CFILES:=$(foreach dir,$(SOURCES),$(notdir$(通配符$(dir)/*.c)))
CPPFILES:=$(foreach dir,$(SOURCES),$(notdir$(通配符$(dir)/*.cpp)))
SFILES:=$(foreach dir,$(SOURCES),$(notdir$(通配符$(dir)/*.s)))
BINFILES:=$(foreach dir,$(DATA),$(notdir$(通配符$(dir)/*.*))
BMPFILES:=$(foreach dir,$(GRAPHICS),$(notdir$(通配符$(dir)/*.bmp)))
#---------------------------------------------------------------------------------
使用CXX连接C++项目,CC为标准C
#---------------------------------------------------------------------------------
ifeq($(strip$(CPPFILES)),)
#---------------------------------------------------------------------------------
导出LD:=$(CC)
#---------------------------------------------------------------------------------
其他的
#---------------------------------------------------------------------------------
导出LD:=$(CXX)
#---------------------------------------------------------------------------------
恩迪夫
#---------------------------------------------------------------------------------
文件导出:=$(addsuffix.o,$(BINFILES))\
$(bmp文件:.bmp=.o)\
$(CPPFILES:.cpp=.o)$(CFILES:.c=.o)$(SFILES:.s=.o)
#---------------------------------------------------------------------------------
#构建包含路径的列表
#---------------------------------------------------------------------------------
导出包括:=$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir))\
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
-I$(CURDIR)/$(构建)
#---------------------------------------------------------------------------------
#构建库路径列表
#---------------------------------------------------------------------------------
导出libpath:=$(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.虚假:$(建造)清洁
#---------------------------------------------------------------------------------
$(构建):
@[-d$@]| mkdir-p$@
@make--无打印目录-C$(构建)-f$(CURDIR)/Makefile
全部:$(构建)
#---------------------------------------------------------------------------------
清洁:
@回声清洁。。。
@rm-fr$(构建)$(目标).elf$(目标).gba
#---------------------------------------------------------------------------------
其他的
依赖项:=$(文件:.o=.d)
#---------------------------------------------------------------------------------
#主要目标
#---------------------------------------------------------------------------------
$(输出).gba:$(输出).elf
$(输出).elf:$(文件)
#---------------------------------------------------------------------------------
#应复制和修改bin2o规则
#对于数据目录中使用的每个扩展名
#----------------------------------