Mapbox gl 如何更新deckgl mapbox MapboxLayer的可见道具
我有10-15个不同的layerId层,从deck.gl/mapbox子模块api引用创建,并添加到mapbox映射实例中 试图通过调用layerVisibility方法,在UI中将layerId和propertyValue传递为true/false复选框的基础上设置层的可见性,但该方法不起作用 DeckglLayer类:Mapbox gl 如何更新deckgl mapbox MapboxLayer的可见道具,mapbox-gl,deck.gl,Mapbox Gl,Deck.gl,我有10-15个不同的layerId层,从deck.gl/mapbox子模块api引用创建,并添加到mapbox映射实例中 试图通过调用layerVisibility方法,在UI中将layerId和propertyValue传递为true/false复选框的基础上设置层的可见性,但该方法不起作用 DeckglLayer类: declare let deck; export class DeckglLayer { constructor() { } createDeckg
declare let deck;
export class DeckglLayer {
constructor() {
}
createDeckglMapboxLayer(layerId, data) {
const { MapboxLayer, HexagonLayer } = deck;
const options = {
radius: 1000,
coverage: 1,
upperPercentile: 100
};
...
...
const hexagonLayer = new MapboxLayer({
type: HexagonLayer,
id: layerId,
data,
colorRange: COLOR_RANGE,
elevationRange: [0, 20000],
elevationScale: 4,
extruded: true,
getPosition: d => d.COORDINATES,
getElevationValue: e => Math.sqrt(e[0].properties.height) * 10,
getColorValue: this.getColorValue,
lightSettings: LIGHT_SETTINGS,
pickable: true,
onHover: setTooltip,
opacity: 1,
visible: true,
...options
});
return hexagonLayer;
}
}
createMap(mapOptions) {
this.mapInstance = new MapboxGl.Map(mapOptions);
}
addDeckglLayer(layerId, data) {
var hexalayer = new DeckglLayer().createDeckglMapboxLayer(layerId, data);
this.mapInstance.addLayer(hexalayer);
}
layerVisibility(layerId,propertyValue) {
var ll: any = this.mapInstance.getLayer(layerId);
//***********first way
// ll.implementation.props.visible = propertyValue;
//this.mapInstance.addLayer(ll);
//*******second way
//ll.setProps({ visible: propertyValue });
}
Mapbox实例:
declare let deck;
export class DeckglLayer {
constructor() {
}
createDeckglMapboxLayer(layerId, data) {
const { MapboxLayer, HexagonLayer } = deck;
const options = {
radius: 1000,
coverage: 1,
upperPercentile: 100
};
...
...
const hexagonLayer = new MapboxLayer({
type: HexagonLayer,
id: layerId,
data,
colorRange: COLOR_RANGE,
elevationRange: [0, 20000],
elevationScale: 4,
extruded: true,
getPosition: d => d.COORDINATES,
getElevationValue: e => Math.sqrt(e[0].properties.height) * 10,
getColorValue: this.getColorValue,
lightSettings: LIGHT_SETTINGS,
pickable: true,
onHover: setTooltip,
opacity: 1,
visible: true,
...options
});
return hexagonLayer;
}
}
createMap(mapOptions) {
this.mapInstance = new MapboxGl.Map(mapOptions);
}
addDeckglLayer(layerId, data) {
var hexalayer = new DeckglLayer().createDeckglMapboxLayer(layerId, data);
this.mapInstance.addLayer(hexalayer);
}
layerVisibility(layerId,propertyValue) {
var ll: any = this.mapInstance.getLayer(layerId);
//***********first way
// ll.implementation.props.visible = propertyValue;
//this.mapInstance.addLayer(ll);
//*******second way
//ll.setProps({ visible: propertyValue });
}
注意:
-我尝试将图层布局属性可见性设置为“可见”或“无”,但在本例中,工具提示在图层隐藏时显示
你能给我建议一个最好的方法,如何为MapboxLayer的六边形图层类型设置图层属性true/false。试试这个,它适合我
让refreshedLayers=[];
让currLayers=map.u deck.layerManager.getLayers();
let layer=currLayers[0];
//让它可见
//newLayer=layer.clone({visible:true});
//使它不可见
newLayer=layer.clone({visible:false});
刷新层。推送(新建层);
map.\uu deck.setProps({layers:refreshedLayers})