Maya 将phong转换为mia材质
我正在尝试使用我找到的脚本将phong材质转换为mia材质Maya 将phong转换为mia材质,maya,mel,Maya,Mel,我正在尝试使用我找到的脚本将phong材质转换为mia材质 proc connectAndSet(string $original,string $target){ $conn=connectionInfo -sfd ($BARK3); if ($conn!=""){ connectAttr -force $conn $target; } else { connectAttr -force $original $target; disconnectAttr $
proc connectAndSet(string $original,string $target){
$conn=connectionInfo -sfd ($BARK3);
if ($conn!=""){
connectAttr -force $conn $target;
} else {
connectAttr -force $original $target;
disconnectAttr $original $target;
}
}
proc convertPhongToMia(string $original){
$target=`mrCreateCustomNode -asShader "" mia_material`;
connectAndSet($original+".color",$target+".diffuse");
$sg=`connectionInfo -dfs ($original+".outColor")`;
if ($sg[0]!=""){
$sgr=`match "[^.]*" ((string)$sg[0])`;
connectAttr -force ($target+".outValue") ($sgr+".miMaterialShader");
connectAttr -force ($target+".outValue") ($sgr+".miPhotonShader");
connectAttr -force ($target+".outValue") ($sgr+".miShadowShader");
}
delete $original;
rename $target $original;
}
for ($item in`ls -et phong`)
convertPhongToMia($item)
我完全不懂mel脚本,所以我不知道它为什么不工作,也不知道如何修复它
它显示以下错误:
// Error: $conn=connectionInfo -sfd ($BARK3); //
// Error: Line 2.24: Invalid use of Maya object "connectionInfo". //
// Error: $conn=connectionInfo -sfd ($BARK3); //
// Error: Line 2.36: "$BARK3" is an undeclared variable. //
// Error: if ($conn!=""){ //
// Error: Line 3.13: "$conn" is an undeclared variable. //
// Error: connectAttr -force $conn $target; //
// Error: Line 4.36: "$conn" is an undeclared variable.
$BARK3是我试图转换的材质的名称//您需要在其中定义$BARK
proc connectAndSet(string $original,string $target, $BARK){
// when you call mel function you need to use `
$conn=`connectionInfo -sfd ($BARK)`;
if ($conn!=""){
connectAttr -force $conn $target;
} else {
connectAttr -force $original $target;
disconnectAttr $original $target;
}
}
//您需要在某些地方定义$BACK
proc connectAndSet(string $original,string $target, $BARK){
// when you call mel function you need to use `
$conn=`connectionInfo -sfd ($BARK)`;
if ($conn!=""){
connectAttr -force $conn $target;
} else {
connectAttr -force $original $target;
disconnectAttr $original $target;
}
}