Multithreading 为什么WaitForMultipleObjects会因多个线程句柄而失败?

Multithreading 为什么WaitForMultipleObjects会因多个线程句柄而失败?,multithreading,delphi,delphi-xe2,Multithreading,Delphi,Delphi Xe2,在下面的测试程序中,每个测试线程在开始执行时将其句柄添加到全局TThreadList,并在执行即将结束时从同一列表中删除其句柄 此外,出于测试目的,每个线程确保在主线程锁定列表之前添加其句柄(复制它们的句柄并开始等待它们完成)。线程还确保在主线程锁定列表之前不会移除句柄 测试程序可以正常运行大约50-60个线程。在此之后,WaitForMultipleObjects调用start to fail withWAIT\u FAILED,GetLastError返回87(ERROR\u无效\u参数)。

在下面的测试程序中,每个测试线程在开始执行时将其句柄添加到全局
TThreadList
,并在执行即将结束时从同一列表中删除其句柄

此外,出于测试目的,每个线程确保在主线程锁定列表之前添加其句柄(复制它们的句柄并开始等待它们完成)。线程还确保在主线程锁定列表之前不会移除句柄

测试程序可以正常运行大约50-60个线程。在此之后,
WaitForMultipleObjects
调用start to fail with
WAIT\u FAILED
GetLastError
返回87(
ERROR\u无效\u参数
)。目前它启动100个线程。我的问题是,我做错了什么

该程序是用XE2-update4,32位目标平台编译的。测试箱为W7x64

program Project1;

{$APPTYPE CONSOLE}

{$R *.res}

uses
  windows,
  sysutils,
  classes,
  syncobjs;

type
  TTestThread = class(TThread)
  private
    FAckStarted: TEvent;
    function GetAckHandle: THandle;
    class var
      ThreadList: TThreadList;
      WaitEnd: THandle;
  protected
    procedure Execute; override;
  public
    constructor Create;
    destructor Destroy; override;
    property AckHandle: THandle read GetAckHandle;
  end;

{.$DEFINE FREEONTERMINATE}

constructor TTestThread.Create;
begin
  inherited Create(True);
  FAckStarted := TEvent.Create;
{$IFDEF FREEONTERMINATE}
  FreeOnTerminate := True;
{$ENDIF}
end;

destructor TTestThread.Destroy;
begin
  FAckStarted.Free;
  inherited;
end;

procedure TTestThread.Execute;
begin
//  OutputDebugString(PChar(Format('%d starting -------------', [Handle])));
  ThreadList.Add(Pointer(Handle));
  FAckStarted.SetEvent;

  NameThreadForDebugging(AnsiString(IntToStr(Handle)));

  WaitForSingleObject(WaitEnd, INFINITE);
  ThreadList.Remove(Pointer(Handle));
//  OutputDebugString(PChar(Format('%d leaving -------------', [Handle])));
end;

function TTestThread.GetAckHandle: THandle;
begin
  Result := FAckStarted.Handle;
end;

const
  NumThreads = 100;

var
  DeferThreadEnd: TEvent;
  ThreadList: array of TThread;
  i: Integer;
  Thread: TTestThread;
  WaitThreadStart: THandle;
  LockList: TList;
  LockListCount: Integer;
  ThreadHandleArr: array of THandle;
  WaitRet: DWORD;
begin
  IsMultiThread := True;
  ReportMemoryLeaksOnShutdown := True;

  TTestThread.ThreadList := TThreadList.Create;
  DeferThreadEnd := TEvent.Create;
  TTestThread.WaitEnd := DeferThreadEnd.Handle;

  SetLength(ThreadList, NumThreads);
  for i := 0 to NumThreads - 1 do begin
    Thread := TTestThread.Create;
    ThreadList[i] := Thread;
    WaitThreadStart := Thread.GetAckHandle;
    Thread.Start;
    WaitForSingleObject(WaitThreadStart, INFINITE);
  end;

  LockList := TTestThread.ThreadList.LockList;
  LockListCount := LockList.Count;
  SetLength(ThreadHandleArr, LockListCount);
  for i := 0 to LockListCount - 1 do
{$IFDEF FREEONTERMINATE}
    Win32Check(DuplicateHandle(GetCurrentProcess, THandle(LockList[i]),
            GetCurrentProcess, @ThreadHandleArr[i], SYNCHRONIZE, True, 0));
{$ELSE}
    ThreadHandleArr[i] := THandle(LockList[i]);
{$ENDIF}
  TTestThread.ThreadList.UnlockList;

  DeferThreadEnd.SetEvent;
  if LockListCount > 0 then begin
    Writeln('waiting for ', LockListCount, ' threads');
    WaitRet := WaitForMultipleObjects(LockListCount,
                              PWOHandleArray(ThreadHandleArr), True, INFINITE);
    case WaitRet of
      WAIT_OBJECT_0: Writeln('wait success');
      WAIT_FAILED: Writeln('wait fail:', SysErrorMessage(GetLastError));
    end;
  end;

  for i := 0 to Length(ThreadList) - 1 do begin
{$IFDEF FREEONTERMINATE}
    Win32Check(CloseHandle(ThreadHandleArr[i]));
{$ELSE}
    ThreadList[i].Free;
{$ENDIF}
  end;
  DeferThreadEnd.Free;
  TTestThread.ThreadList.Free;
  Writeln('program end');
  Readln;
end.

WaitForMultipleObjects()
声明:

对象句柄的最大数目为最大等待对象数

MAXIMUM\u WAIT\u OBJECTS
的值为64(在
winnt.h
中定义),因此超过了100个句柄的限制。但是,本文档还说明了如何克服该限制:

要等待多个最大\u wait\u对象句柄,请使用以下方法之一:

  • 创建一个线程以等待最大的\u wait\u对象句柄,然后等待该线程和其他句柄。使用此技术可以将控制柄拆分为最大\u等待\u对象组

  • 调用RegisterWaitForSingleObject等待每个句柄。线程池中的等待线程等待已注册对象的最大\u wait\u对象,并在对象发出信号或超时间隔过期后分配工作线程


有关第一种技术的示例,请参见的答案。

也可以使用以下变量:联锁递增/递减计数器和单个事件等待。感谢编辑。我觉得有点不好,因为有一个比我更好的答案:-)还要注意,64对象限制实际上是内核端限制。重新定义MAXIMUM_WAIT_对象,甚至重新实现WaitForMultipleObjects的用户端,都不会有多大作用。你只需要绕过这个特定的限制。