Objective c CCSprite运行操作:崩溃。
我正在尝试制作静态动画,就像在电视上一样。我有5帧,我正在尝试快速切换它们。每次运行它时,都会出现无法识别的选择器错误和崩溃。它在Objective c CCSprite运行操作:崩溃。,objective-c,ios,animation,cocos2d-iphone,Objective C,Ios,Animation,Cocos2d Iphone,我正在尝试制作静态动画,就像在电视上一样。我有5帧,我正在尝试快速切换它们。每次运行它时,都会出现无法识别的选择器错误和崩溃。它在[staticSprite runAction:repeat]上崩溃。我是cocos2d的新手 CCLayer *staticlayer = [[CCLayer alloc]init]; staticlayer.contentSize = CGSizeMake(640, 960); staticlayer.position = CGPointMake(winSize.
[staticSprite runAction:repeat]上崩溃代码>。我是cocos2d的新手
CCLayer *staticlayer = [[CCLayer alloc]init];
staticlayer.contentSize = CGSizeMake(640, 960);
staticlayer.position = CGPointMake(winSize.width/2, winSize.height/2);
staticlayer.isRelativeAnchorPoint = YES;
NSArray *staticFrames = [[NSArray alloc]initWithObjects:@"static_0.jpg",
@"static_1.jpg",@"static_2.jpg",@"static_3.jpg",@"static_4.jpg",nil];
CCSprite *staticSprite = [CCSprite spriteWithFile:@"static_0.jpg"];
staticSprite.position = ccp(winSize.width/2, winSize.height);
CCAnimation *staticAnimation = [CCAnimation animationWithFrames:staticFrames delay:0.1f];
CCAnimate *staticAnimate = [CCAnimate actionWithAnimation:staticAnimation];
CCRepeatForever *repeat = [CCRepeatForever actionWithAction:staticAnimate];
[staticlayer addChild:staticSprite];
[self addChild:staticlayer z:0];
[staticSprite runAction:repeat];
您的帧数组应该是CCSpriteFrame对象(因为它们是NSString,并且没有CCSpriteFrame提供的方法,因此是无法识别的选择器)。寻找一本关于精灵动画的好的入门教程