Objective c 不完整的实现错误

Objective c 不完整的实现错误,objective-c,Objective C,在最后一行@implementation行中不断出现错误,表示实现未完成。不知道问题出在哪里。这是什么原因造成的?我也贴了标题 添加了.m文件中的其余代码 #import "mmViewController.h" @interface mmViewController () -(void)timerFired:(NSTimer*)theTimer; @end @implementation mmViewController @synthesize remainingTime, pl

在最后一行@implementation行中不断出现错误,表示实现未完成。不知道问题出在哪里。这是什么原因造成的?我也贴了标题

添加了.m文件中的其余代码

    #import "mmViewController.h"

@interface mmViewController ()
-(void)timerFired:(NSTimer*)theTimer;

@end

@implementation mmViewController
@synthesize remainingTime, playerScore, scrambledWord;


- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

-(void)viewDidLoad
{
    [super viewDidLoad];
    //Do any additional setup after loading the view, typically from a nib.
    //Initialize the game model
    gameModel = [[mmScramblerModel alloc] init];

    //Display the time, score and scrambled word
    remainingTime.text = [NSString stringWithFormat:@"%i", gameModel.time];
    playerScore.text = [NSString stringWithFormat:@"%i", gameModel.score];
    scrambledWord.text = [gameModel getScrambledWord];

    //Start the game timer
    gameTimer = [NSTimer scheduledTimerWithTimeInterval:1.0
                                                 target:self
                                               selector:@selector(timerFired:)
                                               userInfo:nil
                                                repeats:YES];
}

-(void) endGameWithMessage:(NSString *)message {
    //Call this method to end the game

    //Invalidate the timer
    [gameTimer invalidate];

    //Show an alert with the results
    UIAlertView* alert = [[UIAlertView alloc] initWithTitle:@"Game Over!"
                                                    message:message
                                                   delegate:self
                                          cancelButtonTitle:@"OK"
                                          otherButtonTitles:nil];
    [alert show];
}

-(void) timerFired:(NSTimer *)theTimer {
    //The timer fires this method rougly every second
    [gameModel timerTick];

    if(gameModel.time <= 0){
        remainingTime.text = 0;
        [self endGameWithMessage:@"You are out of time. You lose!"];
    }
    else
        remainingTime.text = [NSString stringWithFormat:@"%i", gameModel.time];
}

@end








#import <UIKit/UIKit.h>
#import "mmScramblerModel.h"

@interface mmViewController : UIViewController {
    mmScramblerModel* gameModel;
    NSTimer* gameTimer;
}
-(IBAction)guessTap:(id)sender;
-(void) endGameWithMessage:(NSString*) message;

@property (weak, nonatomic) IBOutlet UITextField * guessText;
@property (weak, nonatomic) IBOutlet UILabel * scrambledWord;
@property (weak, nonatomic) IBOutlet UILabel * remainingTime;
@property (weak, nonatomic) IBOutlet UILabel * playerScore;

@end
#导入“mmViewController.h”
@接口mmViewController()
-(void)timerFired:(n计时器*)计时器;
@结束
@mmViewController的实现
@综合剩余时间、球员核心、争夺德沃德;
-(无效)未收到记忆警告
{
[超级记忆警告];
//处置所有可以重新创建的资源。
}
-(无效)viewDidLoad
{
[超级视图下载];
//加载视图后,通常从nib执行任何其他设置。
//初始化游戏模型
gameModel=[[mmScramblerModel alloc]init];
//显示时间、分数和加扰单词
remainingTime.text=[NSString stringWithFormat:@“%i”,gameModel.time];
playerScore.text=[NSString stringWithFormat:@“%i”,gameModel.score];
scrambledWord.text=[gameModel getScrambledWord];
//启动游戏计时器
gameTimer=[NSTimer scheduledTimerWithTimeInterval:1.0
目标:自我
选择器:@selector(timerFired:)
用户信息:无
重复:是];
}
-(void)endGameWithMessage:(NSString*)消息{
//调用此方法结束游戏
//使计时器失效
[游戏计时器失效];
//显示带有结果的警报
UIAlertView*alert=[[UIAlertView alloc]initWithTitle:@“游戏结束!”
信息:信息
代表:赛尔夫
取消按钮:@“确定”
其他按钮:无];
[警报显示];
}
-(void)timerFired:(n计时器*)计时器{
//计时器每秒都会触发此方法
[gameModel timerTick];

如果(gameModel.time查看.h文件中列出的方法。现在查看您实际实现的方法。因为只有两种方法,很容易注意到您没有实现其中的一种


实现
guessTap:
方法。

从您的代码中,我可以看到

-(iAction)猜测点击:(id)发送者;


但是您没有在
.m
文件中实现此方法

从接口中删除
猜测点击:
方法

您实现了界面中显示的两个方法吗?您在类扩展中实现了
timerFired
方法吗?顺便说一句-去掉
@synthesis
行。这些都不再需要了e、 在类扩展中也不需要方法声明。