Opengl 为什么glGetUniformBlockIndex()返回无效的索引?
我在程序中使用以下顶点着色器,但出于某种原因,Opengl 为什么glGetUniformBlockIndex()返回无效的索引?,opengl,vertex-shader,uniform,Opengl,Vertex Shader,Uniform,我在程序中使用以下顶点着色器,但出于某种原因,glgetuniformblockdex(id,“draw2DQuadVS”)返回无效的索引 程序在使用前已正确链接,并且传递了正确的id。此外,未设置opengl错误。有什么解释吗 #version 410 uniform CBPostProcessVS { vec4 f4_Proj2DTo3D; } postProcessVS; uniform CBDraw2DQuadVS {
glgetuniformblockdex(id,“draw2DQuadVS”)
返回无效的索引
程序在使用前已正确链接,并且传递了正确的id。此外,未设置opengl错误。有什么解释吗
#version 410
uniform CBPostProcessVS
{
vec4 f4_Proj2DTo3D;
} postProcessVS;
uniform CBDraw2DQuadVS
{
vec4 f4_PositionOffsetAndScale;
vec4 f4_TexcoordOffsetAndScale;
} draw2DQuadVS;
in vec3 vPosition;
in vec2 vTexcoord0;
in vec4 vColor0;
in vec3 vTangent;
in vec3 vBinormal;
in vec3 vNormal;
out vec2 v_vTexcoord0;
out vec3 vPosFactor;
void main()
{
vec2 pos = (vec2(vPosition) * draw2DQuadVS.f4_PositionOffsetAndScale.zw) + vec2(draw2DQuadVS.f4_PositionOffsetAndScale);
vec2 uv = (vec2(vTexcoord0) * draw2DQuadVS.f4_TexcoordOffsetAndScale.zw) + vec2(draw2DQuadVS.f4_TexcoordOffsetAndScale);
gl_Position = vec4(pos,0,1);
v_vTexcoord0 = uv;
vPosFactor.xy = uv * vec2(postProcessVS.f4_Proj2DTo3D) + postProcessVS.f4_Proj2DTo3D.zw;
vPosFactor.z = 1.0;
}
draw2DQuadsVS
不是统一块的名称。块的名称为CBDraw2DQuadVS
draw2DQuadsVS
只是块作用域的GLSL名称
有关更多信息,请访问
draw2DQuadsVS
不是统一块的名称。块的名称为CBDraw2DQuadVS
draw2DQuadsVS
只是块作用域的GLSL名称
有关更多信息,请访问
glGetUniformBlockIndex(id, "draw2DQuadVS")