Opengl程序无法识别第二个顶点输入

Opengl程序无法识别第二个顶点输入,opengl,shader,vertex-shader,Opengl,Shader,Vertex Shader,我在读有关着色器和颜色的书,如何将它们定义为顶点输入。所以我把教程翻了一遍,结果弄得一团糟,因为程序只是向前读,没有进入下一行: GLfloat vertecies[] = { //vertices colors 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f,// Bottom Right -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f,// Bottom Left 0

我在读有关着色器和颜色的书,如何将它们定义为顶点输入。所以我把教程翻了一遍,结果弄得一团糟,因为程序只是向前读,没有进入下一行:

GLfloat vertecies[] = {
    //vertices              colors
    0.5f, -0.5f, 0.0f,      1.0f, 0.0f, 0.0f,// Bottom Right
    -0.5f, -0.5f, 0.0f,     0.0f, 1.0f, 0.0f,// Bottom Left
    0.0f,  0.5f, 0.0f,      0.0f, 0.0f, 1.0f,// Top 
};
下面是将第二个顶点输入设置为颜色的代码:

glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertecies), vertecies, GL_STATIC_DRAW);

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(index), index, GL_STATIC_DRAW);

glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0);
glEnableVertexAttribArray(0);

glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), (GLvoid*)(3 * sizeof(GLfloat)));
glEnableVertexAttribArray(1);

glBindVertexArray(0);
下面是我的顶点着色器代码:

const char* VertexShaderCode =
 "#version 330 core\r\n"
 ""
 "layout(location=0) in vec3 position;"
 "layout(location=1) in vec3 color;"
 ""
 "out vec3 theColor;"
 ""
 "void main()"
 "{"
 "  gl_Position = vec4(position, 1.0);"
 "  theColor = color;"
 "}";
const char* FragmentShaderCode =
 "#version 330 core\r\n"
 ""
 "in vec3 theColor;"
 ""
 "out vec4 color;"
 ""
 "void main()"
 "{"
 "  color = theColor;"
 "}";
下面是片段着色器代码:

const char* VertexShaderCode =
 "#version 330 core\r\n"
 ""
 "layout(location=0) in vec3 position;"
 "layout(location=1) in vec3 color;"
 ""
 "out vec3 theColor;"
 ""
 "void main()"
 "{"
 "  gl_Position = vec4(position, 1.0);"
 "  theColor = color;"
 "}";
const char* FragmentShaderCode =
 "#version 330 core\r\n"
 ""
 "in vec3 theColor;"
 ""
 "out vec4 color;"
 ""
 "void main()"
 "{"
 "  color = theColor;"
 "}";

如果我做错了什么,请告诉我。

属性索引0的步幅乘数错误。它应该是6,因为一个顶点包含3个位置元素和3个颜色元素。替换

glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0);


第一个指针的跨步应该是
6*sizeof(GLfloat)
对吗?