Perl 是否有人拥有LoadRunner自动化API的工作脚本?
目前,我正在编写Perl脚本,该脚本创建LoadRunner场景,执行测试,收集结果,恢复环境,并使用不同的场景变量再次重复该循环 我在创建新场景、添加生成器、添加2个组+脚本+运行时设置方面没有问题。但我有一个问题:Perl 是否有人拥有LoadRunner自动化API的工作脚本?,perl,loadrunner,Perl,Loadrunner,目前,我正在编写Perl脚本,该脚本创建LoadRunner场景,执行测试,收集结果,恢复环境,并使用不同的场景变量再次重复该循环 我在创建新场景、添加生成器、添加2个组+脚本+运行时设置方面没有问题。但我有一个问题: 将场景计划从“场景”设置为“组” 设置每组的时间表 下面是代码片段: use strict; use v5.10; use Win32::OLE; use Win32::OLE::Enum; use Win32::OLE::Variant; use Data::Dumper; u
use strict;
use v5.10;
use Win32::OLE;
use Win32::OLE::Enum;
use Win32::OLE::Variant;
use Data::Dumper;
use Win32::OLE::Const 'LoadRunner Automation Library';
use constant False => Variant(VT_BOOL,'');
use constant True => Variant(VT_BOOL,1);
my $lrEngine = Win32::OLE->new('wlrun.LrEngine') or die "oops\n";
my $lrScenario = $lrEngine->Scenario();
my $rc = $lrScenario->new(0, 1); # do not save previous, Regular vusers based scenario
if ($rc != 0) {
print "Win32::OLE::LastError: ".Win32::OLE::LastError()."\n";
print "lrScenario->new(0, 1):rc: $rc\n";
}
# snip-snipped - add generator
# snip-snipped - add @groups definition
foreach my $group (@groups) {
print "scriptName: $group->{scriptName}\n";
my $scriptLocation = $group->{scriptLocation};
my $scriptName = Variant(VT_BSTR|VT_BYREF, $group->{scriptName});
{ # add $group->{scriptName} script
$rc = $lrScenario->Scripts->Add($scriptLocation, $scriptName);
if ($rc != 0) {
print "Win32::OLE::LastError: ".Win32::OLE::LastError()."\n";
print "lrScenario->Scripts->Add($scriptLocation, $scriptName):rc: $rc\n";
}
}
#############################################################################
my $groupName = Variant(VT_BSTR|VT_BYREF, $group->{groupName});
{ # add $group->{groupName} group
$rc = $lrScenario->Groups->Add($groupName);
if ($rc != 0) {
print "Win32::OLE::LastError: ".Win32::OLE::LastError()."\n";
print "lrScenario->Groups->Add:rc: $rc\n";
}
$rc = $lrScenario->Groups->Item($groupName)->AddVusers($scriptName, $hostname, 3);
if ($rc != 0) {
print "Win32::OLE::LastError: ".Win32::OLE::LastError()."\n";
print "lrScenario->Groups->Item($groupName)->AddVusers:rc: $rc\n";
}
}
#############################################################################
# snip-snipped - change group script run time setting
}
my $scheduleName = Variant(VT_BSTR|VT_BYREF, 'Schedule123');
my $lrManualScheduleData = $lrScenario->ManualScheduler->AddSchedule($scheduleName, lrGroupSchedule); # Scenario schedule mode
if (!$lrManualScheduleData) {
say "Win32::OLE::LastError: ".Win32::OLE::LastError();
say "lrScenario->ManualScheduler->AddSchedule:rc: $rc";
}
$rc = $lrScenario->ManualScheduler->SetCurrentSchedule($scheduleName);
if ($rc != 0) {
say "Win32::OLE::LastError: ".Win32::OLE::LastError();
say "lrScenario->ManualScheduler->SetCurrentSchedule:rc: $rc";
}
print "\$lrScenario->ManualScheduler->SetScheduleMode($scheduleName, lrGroupSchedule):";
$lrScenario->ManualScheduler->SetScheduleMode($scheduleName, lrGroupSchedule);
#LrManualScheduleMode -> lrGroupSchedule = 1, lrScenarioSchedule = 0
say "Win32::OLE::LastError: ".Win32::OLE::LastError();
$lrManualScheduleData->{'InitAllBeforeRun'} = 'True';
$lrManualScheduleData->{'DurationMode'} = 1;
$lrManualScheduleData->{'Duration'} = 60 * 60;
$lrManualScheduleData->{'RampupBatchSize'} = 1;
$lrManualScheduleData->{'RampupMode'} = lrRampupByGroupBatches;
$lrManualScheduleData->{'RampupTimeInterval'} = 5;
$lrManualScheduleData->{'RampdownBatchSize'} = 1;
$lrManualScheduleData->{'RampdownMode'} = lrRampupByGroupBatches;
$lrManualScheduleData->{'RampdownTimeInterval'} = 5;
$rc = $lrScenario->ManualScheduler->{'ScenarioStartTimeMode'} = 0; # Start scenario without delay
#test
say "$scheduleName: ".$lrScenario->ManualScheduler->Schedule($scheduleName)->{'Duration'}; # returns 300
我也有同样的问题。设置这些属性,然后调用setschedulemode或setcurrentschedule似乎不起作用。我发现的唯一解决方法是使用setscheduledata方法传递xml。您需要获取scheduledata的当前xml,然后更改xml,将修改后的xml传递给setscheduledata方法。希望这能有所帮助
lrManualScheduleData data = engine.Scenario.ManualScheduler.get_Schedule("Schedule 1");
String scheduleXML,errStr;
int returncode = data.getScheduleData(out scheduleXML, out errStr);
// Manipulate the XML to set whatever schedule you want
data.SetScheduleData(scheduleXML, out errStr);