Python Pygame文本未呈现
好的,我正在用python和pygame制作一个选择题问答游戏。但是,我已经完成了开始屏幕,并尝试创建问题屏幕。我就是不明白为什么文本不能呈现。这是我的密码:Python Pygame文本未呈现,python,text,pygame,render,Python,Text,Pygame,Render,好的,我正在用python和pygame制作一个选择题问答游戏。但是,我已经完成了开始屏幕,并尝试创建问题屏幕。我就是不明白为什么文本不能呈现。这是我的密码: enter_pressed = False random_question = random.randrange(1, 3) question_number = 0 # Sets the height and width of the screen size = [720, 575]
enter_pressed = False
random_question = random.randrange(1, 3)
question_number = 0
# Sets the height and width of the screen
size = [720, 575]
screen = pygame.display.set_mode((size),pygame.FULLSCREEN)
# The Caption for the display
pygame.display.set_caption("Quiz")
# Function that automatically renders text
def render_text(word, x, y, font, size, color):
# Itinitialize font
my_font = pygame.font.SysFont(font, size)
# Renders font
label = my_font.render(word, 1, (color))
screen.blit(label, (x, y))
# Loops until the user clicks the close button
done = False
clock = pygame.time.Clock()
# While loop
while not done:
# Leaves the fps at 30
clock.tick(30)
for event in pygame.event.get(): # If user did something
if event.type == pygame.QUIT: # If user clicked close
done = True
elif event.type == pygame.KEYDOWN: # If user pressed a key
if event.key == pygame.K_RETURN: # If user pressed enter
# Makes the start screen go away
enter_pressed = True
# Increments question_number
question_number += 1
**#This is what won't render!!!
render_text("Stud", 200, 200, "Arial", 30, BLACK)**
# Set the screen background
screen.fill(BACKGROUND)
# Removes start screen
if enter_pressed == False:
# Where drawing happens
pygame.draw.rect(screen, WHITE, [285, 237, 150, 100])
# Renders START
render_text("START", 287, 260, "Arial", 45, BLACK)
# Renders Celebrity Car Museum:
render_text("Quiz", 165, 80, "Cooper std", 50, BLACK)
# Renders Car Quiz
render_text("Quiz", 285, 150, "Cooper std", 50, BLACK)
# Renders Press ENTER to start
render_text("Press ENTER to start", 282, 350, "Impact", 20, BLACK)
# Update the screen
pygame.display.flip()
您正在渲染文本并立即清理屏幕
不要在处理事件时绘制,只需更新游戏状态,然后绘制该状态。就像你在
enter\u pressed==False
中所做的那样,你应该在那里放置一个else
并呈现你的文本。谢谢,我忘记了填充背景不仅可以设置背景,还可以清理屏幕。