Python QListWidget处理来自单击和itemSelectionChanged的多个信号
我有两个基本上是项目选择器的列表小部件。当我在任一列表中选择一个项目时,我需要它来触发一个方法。这里只讨论一个程序。我需要在选择更改或单击某个项目时执行该过程,但我不希望这种情况发生两次,这是我遇到的问题 这有点难以描述,但请看下面的代码 场景1:两个列表仅连接“itemSelectionChanged” 点击“奶酪” 单击“否” 现在这两个都被选中了,当您交替单击它们时,不会发生任何事情,因为没有选择发生更改,但是当我从不同的列表中选择一个项目时,我需要调用某个方法 场景2:两个列表仅连接“已单击” 单击某个对象时会发生,但当我单击并拖动以更改选择时,不会触发任何事件,因为“单击”不会发生,并且itemSelectionChanged不会连接到任何对象。当选择也以这种方式更改时,我需要调用something_ocated方法 场景3:两个列表都连接“itemSelectionChanged”和“clicked” 单击并拖动以更改选择会使某些事情发生(好),但当我对一个新项目进行一次“单击”时,两个信号都会发送,并且我想要发生的事件会发生两次(坏) 鉴于上述情况,我希望同时实现以下所有目标:Python QListWidget处理来自单击和itemSelectionChanged的多个信号,python,pyqt,Python,Pyqt,我有两个基本上是项目选择器的列表小部件。当我在任一列表中选择一个项目时,我需要它来触发一个方法。这里只讨论一个程序。我需要在选择更改或单击某个项目时执行该过程,但我不希望这种情况发生两次,这是我遇到的问题 这有点难以描述,但请看下面的代码 场景1:两个列表仅连接“itemSelectionChanged” 点击“奶酪” 单击“否” 现在这两个都被选中了,当您交替单击它们时,不会发生任何事情,因为没有选择发生更改,但是当我从不同的列表中选择一个项目时,我需要调用某个方法 场景2:两个列表仅连接“已
- 单击新项目时,仅处理一个事件(同时发出itemSelectionChanged和itemClicked,导致两个事件)
- 当我单击一个已选择的项目(发出itemClicked信号)时,处理一个事件
- 通过单击并拖动更改选择时处理一个事件(会发出itemSelectionChagned信号)
from PyQt4 import QtGui
QtWidgets = QtGui
# from PyQt5 import QtWidgets
import sys
import time
def something_happened():
print(time.time())
app = QtWidgets.QApplication(sys.argv)
widget = QtWidgets.QWidget(None)
vlay = QtWidgets.QVBoxLayout(widget)
list_widget1 = QtWidgets.QListWidget(None)
list_widget1.setSelectionMode(QtWidgets.QAbstractItemView.ExtendedSelection)
list_widget1.addItems(("Cheese", "Whiz", "tastes", "great"))
list_widget1.itemSelectionChanged.connect(something_happened)
list_widget1.clicked.connect(something_happened)
list_widget2 = QtWidgets.QListWidget(None)
list_widget2.setSelectionMode(QtWidgets.QAbstractItemView.ExtendedSelection)
list_widget2.addItems(("No", "it", "tastes", "bad"))
list_widget2.itemSelectionChanged.connect(something_happened)
# list_widget2.clicked.connect(something_happened)
vlay.addWidget(list_widget1)
vlay.addWidget(list_widget2)
widget.show()
app.exec_()
在本例中,我将对QListWidget进行子类化。这是没有必要的,但我认为如果您将选择更改的决定封装在小部件本身中,那么代码会更干净。我制作了两种类型的小部件,每个小部件都有自己的行为来决定选择是否改变。您可以使用mousePress/mouseRelease/selectionChanged组合,希望这段代码能为您提供所需的工具。 运行此程序,并注意两个小部件之间的差异
class SomeFrame(object):
"""A container to place all the widgets, and control
present the output from the selections.
"""
def __init__(self):
self.frame = QtWidgets.QFrame()
# Creating content
list_widget1 = MyQListWidgetA()
list_widget1.setSelectionMode(QtWidgets.QAbstractItemView.ExtendedSelection)
list_widget1.addItems(("Cheese", "Whiz", "tastes", "great"))
list_widget2 = MyQListWidgetB()
list_widget2.setSelectionMode(QtWidgets.QAbstractItemView.ExtendedSelection)
list_widget2.addItems(("No", "it", "tastes", "bad"))
# Creating Layout
layout = QtWidgets.QHBoxLayout()
layout.addWidget(list_widget1)
layout.addWidget(list_widget2)
self.frame.setLayout(layout)
# Connections
from functools import partial
list_widget1.selection_changed.connect(partial(self.selectionChangedCB, 'list_1'))
list_widget2.selection_changed.connect(partial(self.selectionChangedCB, 'list_2'))
self.frame.show()
def selectionChangedCB(self, list_name, selected_items):
print(list_name + ' changed: ' + str(selected_items))
from PyQt5 import QtWidgets, QtCore
class MyQListWidgetA(QtWidgets.QListWidget):
"""This widget emits selection_changed whenever its
itemSelectionChanged signal is emitted, AND there
was an actual change in the selected items.
"""
selection_changed = QtCore.pyqtSignal(object)
def __init__(self):
QtWidgets.QListWidget.__init__(self)
self.selected_items = set()
self.itemSelectionChanged.connect(self.something_happened)
def something_happened(self):
# Create a set of the newly selected items, so we can compare
# to the old selected items set
newly_selected_items = set([item.text() for item in self.selectedItems()])
if newly_selected_items != self.selected_items:
# Only emit selection_changed signal if a change was detected.
self.selected_items = newly_selected_items
self.selection_changed.emit(self.selected_items)
class MyQListWidgetB(QtWidgets.QListWidget):
"""This widget emits selection_changed whenever it is pressed
(mimic "clicked" signal) and again when the user is done
selecting the items (mouse release) IFF the selection
has changed.
"""
selection_changed = QtCore.pyqtSignal(object)
def __init__(self):
QtWidgets.QListWidget.__init__(self)
self.selected_items = set()
def something_happened(self, initial_click=False):
# Create a set of the newly selected items, so we can
# compare to the old selected items set
newly_selected_items = set([item.text() for item in self.selectedItems()])
if newly_selected_items != self.selected_items:
# Only emit selection_changed signal if a change was detected
self.selected_items = newly_selected_items
self.selection_changed.emit(self.selected_items)
def mousePressEvent(self, event):
QtWidgets.QListWidget.mousePressEvent(self, event)
self.something_happened()
def mouseReleaseEvent(self, event):
QtWidgets.QListWidget.mouseReleaseEvent(self, event)
self.something_happened()
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
theFrame = SomeFrame()
sys.exit(app.exec_())
编辑:我意识到我从来没有考虑过“当我点击一个已经选择的项目时处理一个事件(它发出itemClicked信号)”。
我将其视为相同的单个项目单击,但也可以解决相同的多个项目单击(使用mouseReleaseEvent,并比较新旧列表)。
只需添加MyQListWidgetC,并将其连接到两个信号。B和C之间的主要区别在于,在mousePressEvent中,我们检查是否按下了单个项目,以及它是否是相同的项目
class MyQListWidgetC(QtWidgets.QListWidget):
"""This widget emits selection_changed whenever it is pressed
(mimic "clicked" signal) and again when the user is done
selecting the items (mouse release) IFF the selection
has changed. If a single item was clicked, AND it is the
same item, the widget will emit same_item_clicked, which
the owner can listen to and decide what to do.
"""
selection_changed = QtCore.pyqtSignal(object)
same_item_clicked = QtCore.pyqtSignal(object)
def __init__(self):
QtWidgets.QListWidget.__init__(self)
self.selected_items = set()
def something_happened(self, initial_click=False):
# Create a set of the newly selected items, so we can
# compare to the old selected items set
newly_selected_items = set([item.text() for item in self.selectedItems()])
if newly_selected_items != self.selected_items:
# Only emit selection_changed signal if a change was detected
self.selected_items = newly_selected_items
self.selection_changed.emit(self.selected_items)
def mousePressEvent(self, event):
QtWidgets.QListWidget.mousePressEvent(self, event)
newly_selected_items = set([item.text() for item in self.selectedItems()])
if len(newly_selected_items) == 1 and newly_selected_items == self.selected_items:
self.same_item_clicked.emit(self.selected_items)
else:
self.something_happened()
def mouseReleaseEvent(self, event):
QtWidgets.QListWidget.mouseReleaseEvent(self, event)
self.something_happened()
令人惊叹的。非常感谢。我喜欢你是怎么想出来的,这样物体就能跟踪自己了。我想我必须将列表中的所有信号通过一个外部对象进行路由,但这要好得多。谢谢