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Python 在导入的文件中找不到属性_Python_Import_Tkinter_Attributeerror - Fatal编程技术网

Python 在导入的文件中找不到属性

Python 在导入的文件中找不到属性,python,import,tkinter,attributeerror,Python,Import,Tkinter,Attributeerror,我试图为我的程序制作一个按钮界面,该界面被导入为rlg。rlg有一个实时绘图系统,在该系统中,两个变量可以随着仿真的进行而测量和更新。我希望能够使这两个变量具有选择性,因此我在rlg的main()方法中制作了一个字典“graphline”,其中下拉菜单上的每个字符串选择都充当一个键。但是,我似乎无法访问它并获得错误消息:AttributeError:“function”对象没有属性“Graphline”。谁能看出我做错了什么 from Tkinter import * import runliv

我试图为我的程序制作一个按钮界面,该界面被导入为rlg。rlg有一个实时绘图系统,在该系统中,两个变量可以随着仿真的进行而测量和更新。我希望能够使这两个变量具有选择性,因此我在rlg的main()方法中制作了一个字典“graphline”,其中下拉菜单上的每个字符串选择都充当一个键。但是,我似乎无法访问它并获得错误消息:AttributeError:“function”对象没有属性“Graphline”。谁能看出我做错了什么

from Tkinter import *
import runlivegraph3 as rlg

def run():
    rlg.main()

def setLine1(name):
    rlg.main.Line1data = rlg.main.graphLines[name] #graphlines is a dictionary in runlivegraph3 main method

def setLine2(name):
    rlg.main.Line2data = rlg.main.graphLines[name]


root = Tk()

var1 = StringVar()
var1.set("select graph line 1 data") #initial variable in drop down menu, each string is a key in the graphLines dictionary
op1 = OptionMenu(root, var1, 'Political attacks in turn',
                 'Ethnic attacks in turn',
                 'Total attacks in turn',
                 'Ethnic attacks as a percentage of total attacks',
                 'Political attacks as a percentage of total attacks',
                 'Group 1 ethnic antagonism',
                 'Group 2 ethnic antagonism',
                 command = setLine1).pack()


var2 = StringVar()
var2.set("select graph line 2 data") #initial variable in drop down menu
op2 = OptionMenu(root, var2, 'Political attacks in turn',
                 'Ethnic attacks in turn',
                 'Total attacks in turn',
                 'Ethnic attacks as a percentage of total attacks',
                 'Political attacks as a percentage of total attacks',
                 'Group 1 ethnic antagonism',
                 'Group 2 ethnic antagonism',
                 command = setLine2).pack()
butn = Button(root, text = 'run',  command = run)
butn.pack()
root.mainloop() 
这是我在Tkinter button程序中导入的程序的main()函数

from matplotlib.pylab import *
import sys, random, time, csv
def main():

IDs = {}
boardDims = (20,20)
Line1data = None
Line2data = None
turnLimit = 40
pause = 0.0001

ethnicPred = []
politicalPred = []
totalAttacks = []
generation = []
data1 = []
data2 = []
data3 = []
ethAnt1 = []
ethAnt2 = []
polAnt1 = []
polAnt2 = []
EthnicAttacksInTurn = []
PoliticalAttacksInTurn = []
TotalAttacksInTurn = []
ProportionEth = []
ProportionPol = []


board = make_board(boardDims)

finallyAddAgents(IDs, board, boardDims)
splitAgents(IDs)
setRemainingPolitics(IDs)
setPoliticalAntagonism(IDs)

turn = 0
line1, = plot(turn, 0, 'b')  #initialise lines
line2, = plot(turn, 0, 'r')
running = 1
while running:
    ion()   #sets up graph base and axes
    axes()
    xlim(0,turnLimit)
    ylim(0,30)
    if turn == turnLimit: running = 0
    print_board3(IDs, board, boardDims)
    print 'turn ', str(turn)
    polAttackTurn = []
    ethAttackTurn = []
    AllAgentsPerformActions(IDs, board,turn,ethnicPred, politicalPred,
                            totalAttacks,polAttackTurn,ethAttackTurn)

    totalAttackTurn = sum(ethAttackTurn) + sum(polAttackTurn)
    if totalAttackTurn != 0:
        propEth = (sum(ethAttackTurn)*100)/totalAttackTurn
        propPol = (sum(polAttackTurn)*100)/totalAttackTurn        
    if totalAttackTurn == 0:
        propEth = 0
        propPol = 0
    TotalAttacksInTurn.append(totalAttackTurn)
    EthnicAttacksInTurn.append(sum(ethAttackTurn))
    PoliticalAttacksInTurn.append(sum(polAttackTurn))
    ProportionEth.append(propEth)
    ProportionPol.append(propPol)



    k =  sum(politicalPred)
    j = sum(ethnicPred)
    #f = sum(totalAttacks)
    #print k, j, f
    data1.append(j)
    data2.append(k)
    #data3.append(f)
    generation.append(turn)
    for agent in IDs.values():
        if agent.group == '1':
            ethAnt1.append(agent.antagonism['2'])
            break
    for agent in IDs.values():
        if agent.group == '2':
            ethAnt2.append(agent.antagonism['1'])
            break
    for agent in IDs.values():
        if agent.politics == 'A':
            polAnt1.append(agent.polAntagonism['B'])
            break
    for agent in IDs.values():
        if agent.politics == 'B':
            polAnt2.append(agent.polAntagonism['A'])
            break
    #this is the dictionary i am trying to access from the Tkinter button program
    graphLines = {'Political attacks in turn':sum(polAttackTurn),
              'Ethnic attacks in turn':sum(ethAttackTurn),
              'Total attacks in turn':totalAttackTurn,
              'Ethnic attacks as a percentage of total attacks': propEth,
              'Political attacks as a percentage of total attacks': propPol,
              'Group 1 ethnic antagonism': ethAnt1[-1],
              'Group 2 ethnic antagonism': ethAnt2[-1]}

        line1.set_ydata(append(line1.get_ydata(), Line1data))
        line1.set_xdata(append(line1.get_xdata(), turn))
        line2.set_ydata(append(line2.get_ydata(), Line2data))
        line2.set_xdata(append(line2.get_xdata(), turn))
        draw()
        turn += 1 

我想我最好把我的评论变成一个答案,所以我来了

您正在混淆变量和属性之间的差异,因此我将用一些示例来解释这种差异。您的问题实际上不是导入的问题,而是关于范围和面向对象编程(OOP)的问题

(例如1)要在函数中设置局部变量,可以执行以下操作:

def spam():
    eggs = 5
def spam():
    pass
spam.eggs = 5
(例如2)要在函数对象上设置属性(通常不太符合逻辑),可以执行以下操作:

def spam():
    eggs = 5
def spam():
    pass
spam.eggs = 5
虽然这些可能看起来相似,但它们的效果却大不相同。在第一个示例中,
eggs
是函数
spam
中的局部变量。局部变量仅在其定义函数中创建、访问和修改

def spam():
    eggs = 5
print spam.eggs
但是,将导致错误

def spam():
    pass
spam.eggs = 5
print spam.eggs
不会。在第二个示例中,
eggs
是函数(对象)
spam
的一个属性。它可以在对象的方法内部或对象外部创建、访问和修改,但不能作为局部变量在函数本身内部创建、访问和修改(这也是因为函数在完全定义之前不知道它的存在)。因此,以下内容将引发错误:

def spam():
    print eggs
spam.eggs = 5
spam()
因为
eggs
是一个属性,而不是局部变量

如果您熟悉OOP,下面是一些扩展: 第一个例子相当于:

class Spam(object):
    def __init__(self):
        eggs = 5
class Spam(object):
    def __init__(self):
        self.eggs = 5
第二个例子相当于:

class Spam(object):
    def __init__(self):
        eggs = 5
class Spam(object):
    def __init__(self):
        self.eggs = 5
就OOP而言,区别只是第一个设置了一个局部变量,而第二个设置了一个实例变量。在第一个类上尝试执行
Spam().eggs
是没有意义的,而在第二个类上则有意义

最后 要解决您的问题,请在函数外部定义所需的变量,或使用
global
关键字显示它们是全局变量。用法示例:

def spam():
    global eggs
    eggs = 5
spam()
print eggs  # Prints 5

究竟是什么让你认为你可以访问一个函数的变量作为该函数的属性?我甚至无法想象你认为这样的构造会做什么,或者你正试图做什么。所以我无法从按钮文件访问graphLines字典?我没有被正确地教过编程,所以我对“attribute”的含义只有一个模糊的概念。它没有正确地缩进,但是假设您的
graphLines=
行位于
main()
函数中,
graphLines
是该函数中的局部变量。字典仅在运行
main()
时存在,并在函数结束时被丢弃。学习Python所遵循的任何Python教程都应该解释
属性
的含义。因此,唯一可访问的变量必须是全局变量?那么为什么Line1data和Line2data不会引发相同的异常呢?