Python Tornado:从另一个类发送websocket消息

Python Tornado:从另一个类发送websocket消息,python,websocket,tornado,Python,Websocket,Tornado,拥有一个使用(Python 3.6)Tkinter和Tornado的应用程序。希望在按下按钮时发送websocket消息 sendSocket在处理接口的类中。我可以打开我的套接字ok,并且可以将数据发送到套接字处理程序ok。此外,它还从我的RequestHandler提供了我的html文件ok 我可以看到我的代码点击sendSocketMessage行ok。但是,我从未从SocketHandler.send_message def中获得打印。控制台中没有错误 def sendSocke

拥有一个使用(Python 3.6)Tkinter和Tornado的应用程序。希望在按下按钮时发送websocket消息

sendSocket在处理接口的类中。我可以打开我的套接字ok,并且可以将数据发送到套接字处理程序ok。此外,它还从我的RequestHandler提供了我的html文件ok

我可以看到我的代码点击sendSocketMessage行ok。但是,我从未从SocketHandler.send_message def中获得打印。控制台中没有错误

    def sendSocketMessage(self, data = "whatever"):
        print("sending")
        #WebSocketeer.send_message(data)        
        ioloop.IOLoop.current().add_callback(WebSocketeer.send_message, data)

class WebSocketeer(websocket.WebSocketHandler):    
    def open(self):
       print("WebSocket opened")

    def on_message(self, message):
       print("got message: " + message)

    def on_close(self):
       print("WebSocket closed")

    @classmethod
    def send_message(self, message):
        print("sending message: " + message)
        for session_id, session in self.session.server._sessions._items.iteritems():
            session.conn.emit(event, message)
基于这些SO响应的代码

  • 发送websocket消息:

  • 发送到所有客户端:


在这里找到了一种让它工作的方法:


但是我仍然想知道为什么add_回调不起作用,因为据我所知,这是推荐的方法。

这是我的工作原理,取自:


add\u回调
不工作?这很奇怪。你能用
lambda
试试看它是否有效吗,例如-
ioloop.ioloop.current()。添加回调(lambda:websocketer.send_message(data))
clients = [];
class WSHandler(tornado.websocket.WebSocketHandler):
    
    def open(self):
        print('connection opened...')
        clients.append(self);

    def on_message(self, message):
        self.write_message("The server says: " + message + " back at you")
        print('received:', message)

    def on_close(self):
        clients.remove(self);
        print('connection closed...')

    @classmethod
    def send_message(self, message):
        print("sending message: " + message)
        for client in clients:
            client.write_message(message);
        #for session_id, session in self.session.server._sessions._items.iteritems():
        #    session.conn.emit(event, message);
        return True;

def sendRandom():
    global thread, data;
    try:
        print("sendRandom()");
        time.sleep(0.125);
        n = random.randint(0,1000);
        data = str(n);
        data = {"msg":"data","data":data};
        if eventLoop is not None:
            #If response needed
                #sendData(eventLoop,WSHandler.send_message,json.dumps(data));
            #else
            eventLoop.add_callback(WSHandler.send_message,json.dumps(data));
    except:
        print("Err");
        traceback.print_exc();

clients = [];

def sendData(loop,f,*a,**kw):
    print("%s %s" % (type(loop),type(f)));
    concurrent_future = concurrent.futures.Future();
    async def wrapper():
        try:
           rslt = f(*a,**kw);
        except Exception as e:
            concurrent_future.set_exception(e);
        else:
            concurrent_future.set_result(rslt);
    loop.add_callback(wrapper);
    return concurrent_future.result();

eventLoop = None;

application = tornado.web.Application([
   (r'/data', WSHandler),
    ])

def startServer():
    global eventLoop;
    try:
        print("Starting server @%s:%d" %("localhost",9090));  
        asyncio.set_event_loop(asyncio.new_event_loop());
        eventLoop = tornado.ioloop.IOLoop();
        application.listen(9090)
        eventLoop.start();
    except KeyboardInterrupt:
        print("^C");
    except:
        print("ERR");
        traceback.print_exc();

if __name__ == "__main__":
    thread = Thread(target=startServer,);
    thread.setDaemon(True);
    thread.start();
    time.sleep(5);
    while True:
        sendRandom();