Python 尝试在pyOpenGL中绘制一个简单的正方形

Python 尝试在pyOpenGL中绘制一个简单的正方形,python,opengl,pyopengl,Python,Opengl,Pyopengl,我正在尝试使用pyopengl自学OpenGL,我对以原点为中心渲染一个简单的二维正方形感到惊讶。每当我将数组值设置为大于或等于1时,形状就会占据整个屏幕,就像我只查看轴的一小部分一样。我试图以用pyopengl重写的NeHe教程为基础,但我找不到我做错了什么 from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * def display(): glClear(GL_COLOR_BUFFER_

我正在尝试使用pyopengl自学OpenGL,我对以原点为中心渲染一个简单的二维正方形感到惊讶。每当我将数组值设置为大于或等于1时,形状就会占据整个屏幕,就像我只查看轴的一小部分一样。我试图以用pyopengl重写的NeHe教程为基础,但我找不到我做错了什么

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *

def display():
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

    glBegin(GL_QUADS)
    glVertex3f(2,-2,0)
    glVertex3f(2,2,0)
    glVertex3f(-2,2,0)
    glVertex3f(-2,-2,0)
    glEnd()

    glutSwapBuffers()

if __name__ == '__main__':
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
    glutInitWindowSize(640,480)
    glutCreateWindow("Hello World :'D")

    glutDisplayFunc(display)
    glutIdleFunc(display)
    glutMainLoop()

尝试设置非默认投影矩阵:

def display():
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    glOrtho( 0, 640, 0, 480, -10, 10)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()

    ...

您需要设置投影矩阵和视口。Python允许我们使用一点函数式编程,以合理的方式进行编程:

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *

def display(w, h):
    aspect = float(w)/float(h)
    glViewport(0, 0, w, h)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    glOrtho(-aspect * 5, aspect * 5, -5, 5, -1, 1)

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity()

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

    glBegin(GL_QUADS)
    glVertex3f(2,-2,0)
    glVertex3f(2,2,0)
    glVertex3f(-2,2,0)
    glVertex3f(-2,-2,0)
    glEnd()

    glutSwapBuffers()

def reshape(w, h):
    glutDisplayFunc(lambda: display(w, h))
    glutPostRedisplay();

if __name__ == '__main__':
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
    glutInitWindowSize(640,480)
    glutCreateWindow("Hello World :'D")

    glutReshapeFunc(reshape)
    glutIdleFunc(glutPostRedisplay)
    glutMainLoop()