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Python 为什么赢了';不要刷新我的背景_Python_Python 3.x_Pygame - Fatal编程技术网

Python 为什么赢了';不要刷新我的背景

Python 为什么赢了';不要刷新我的背景,python,python-3.x,pygame,Python,Python 3.x,Pygame,我的背景不会刷新,它一直在说游戏结束了 我试图让一个精灵在一边上下移动,并定期开火,让一个玩家精灵只能上下移动,并尝试向敌人的精灵发射“射击”精灵 import pygame, random, sys from pygame.locals import * WINDOWWIDTH = 600 WINDOWHEIGHT = 600 TEXTCOLOR = (255, 255, 255) BGC = (0, 0, 0) FPS = 80 PLAYERMOVERATE = 5 countBy = 1

我的背景不会刷新,它一直在说游戏结束了

我试图让一个精灵在一边上下移动,并定期开火,让一个玩家精灵只能上下移动,并尝试向敌人的精灵发射“射击”精灵

import pygame, random, sys
from pygame.locals import *

WINDOWWIDTH = 600
WINDOWHEIGHT = 600
TEXTCOLOR = (255, 255, 255)
BGC = (0, 0, 0)
FPS = 80
PLAYERMOVERATE = 5
countBy = 10

def terminate():
    pygame.quit()
    sys.exit()

def waitForPlayerToPressKey():
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                terminate()
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    terminate()
                return

def playerHasHitShoot(playerRect, shoot):
    if playerRect.colliderect(shoot):
        return True
    return False

def baddieHasHitShoot(baddieRect, shoot):
    if baddieRect.colliderect(shoot):
        return True
    return False

def drawText(text, font, surface, x, y):
    textobj = font.render(text, 1, TEXTCOLOR)
    textrect = textobj.get_rect()
    textrect.topleft = (x, y)
    surface.blit(textobj, textrect)

pygame.init()
pygame.font.init()
font = pygame.font.SysFont(None,48)
mainClock = pygame.time.Clock()
screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Mothers Day')
pygame.mouse.set_visible(True)
pygame.display.set_icon(pygame.image.load('gameicon.gif'))

gameStartSound = pygame.mixer.Sound('gamestart.wav')
gameOverSound = pygame.mixer.Sound('gameend.wav')
pygame.mixer.music.load('background.wav')

playerImage = pygame.image.load('starship.bmp')
playerRect = playerImage.get_rect()
baddieImage = pygame.image.load('enemy.bmp')
baddieRect = baddieImage.get_rect()
shootImage = pygame.image.load('shoot.bmp')
shootRect = shootImage.get_rect()


drawText('Star Trek', font, screen, (WINDOWWIDTH / 2.5), (WINDOWHEIGHT / 3))
drawText('Press a key to start.', font, screen, (WINDOWWIDTH / 3.75) - 30, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()

def fire(shoot):
    shootRect.topleft = ((playerRect / 2), 101)
    shootRect.move_ip(5, 1)

topScore = 10000
while True:

    SS = []
    score = 10000
    playerRect.topleft = (0, 100)
    moveUp = moveDown = False
    pygame.mixer.music.play(-1, 0.0)

    while True:
        score -= countBy
        for event in pygame.event.get():
            if event.type == QUIT:
                terminate()

            if event.type == KEYDOWN:
                if event.key == K_UP:
                    moveDown = False
                    moveUp = True
                if event.key == ord(' '):
                    fire
                if event.key == K_DOWN:
                    moveUp = False
                    moveDown = True

            if event.type == KEYUP:
                if event.key == ord(' '):
                    fire
                if event.key == K_ESCAPE:
                        terminate()
                if event.key == K_LEFT or event.key == ord('a'):
                    moveLeft = False
                if event.key == K_RIGHT or event.key == ord('d'):
                    moveRight = False
                if event.key == K_UP or event.key == ord('w'):
                    moveUp = False
                if event.key == K_DOWN or event.key == ord('s'):
                    moveDown = False


        if moveUp and playerRect.top > 0:
            playerRect.move_ip(0, -1 * PLAYERMOVERATE)
        if moveDown and playerRect.bottom < WINDOWHEIGHT:
            playerRect.move_ip(0, PLAYERMOVERATE)


    drawText('Score: %s' % (score), font, screen, 10, 0)
    drawText('Top Score: %s' % (topScore), font, screen, 10, 40)

    screen.blit(playerImage, playerRect)
    screen.blit(shootImage, shootRect)
    screen.blit(baddieImage, baddieRect)
    pygame.display.update()


    if playerHasHitShoot(playerRect, baddieRect):
        score = 0 
    break

    if baddieHasHitShoot(baddieRect, shoot):
        if score > topScore:
            score = topscore
        break
    mainClock.tick(FPS)

pygame.mixer.music.stop()
gameOverSound.play()
drawText('GAME OVER', font, screen, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Press a key to play again.', font, screen, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()
gameOverSound.stop()
导入pygame,随机,系统
从pygame.locals导入*
窗宽=600
窗高=600
TEXTCOLOR=(255、255、255)
BGC=(0,0,0)
FPS=80
PLAYERMOVERATE=5
countBy=10
def terminate():
pygame.quit()
sys.exit()
def waitForPlayerToPressKey():
尽管如此:
对于pygame.event.get()中的事件:
如果event.type==退出:
终止()
如果event.type==KEYDOWN:
如果event.key==K_转义:
终止()
返回
def playerHasHitShoot(playerRect,shot):
如果播放机rect.collide rect(拍摄):
返回真值
返回错误
def BADDIEHASHITSHOT(baddieRect,射击):
如果baddieRect.CLIMLERECT(射击):
返回真值
返回错误
def drawText(文本、字体、曲面、x、y):
textobj=font.render(text,1,TEXTCOLOR)
textrect=textobj.get_rect()
textrect.topleft=(x,y)
surface.blit(textobj,textrect)
pygame.init()
pygame.font.init()
font=pygame.font.SysFont(无,48)
mainClock=pygame.time.Clock()
screen=pygame.display.set_模式((窗口宽度、窗口高度))
pygame.display.set_标题(“母亲节”)
pygame.mouse.set_可见(True)
pygame.display.set_图标(pygame.image.load('gameicon.gif'))
gameStartSound=pygame.mixer.Sound('gamestart.wav'))
gameOverSound=pygame.mixer.Sound('gameend.wav'))
pygame.mixer.music.load('background.wav')
playerImage=pygame.image.load('starship.bmp')
playerRect=playerImage.get_rect()
baddieImage=pygame.image.load('敌方.bmp')
baddieRect=baddieImage.get_rect()
shootImage=pygame.image.load('shoot.bmp')
shootRect=shootImage.get_rect()
drawText('Star Trek',字体,屏幕,(窗口宽度/2.5),(窗口高度/3))
drawText('按键开始'),字体,屏幕,(WINDOWWIDTH/3.75)-30,(WINDOWHEIGHT/3)+50)
pygame.display.update()
waitForPlayerToPressKey()
def火力(射击):
shootRect.topleft=((playerRect/2),101)
shootRect.move_-ip(5,1)
上部堆芯=10000
尽管如此:
SS=[]
分数=10000
playerRect.topleft=(01100)
moveUp=moveDown=False
pygame.mixer.music.play(-1,0.0)
尽管如此:
分数-=计数单位
对于pygame.event.get()中的事件:
如果event.type==退出:
终止()
如果event.type==KEYDOWN:
如果event.key==K_UP:
向下移动=错误
向上移动=真
如果event.key==ord(“”):
火
如果event.key==K_DOWN:
moveUp=False
向下移动=真
如果event.type==KEYUP:
如果event.key==ord(“”):
火
如果event.key==K_转义:
终止()
如果event.key==K_LEFT或event.key==ord('a'):
moveLeft=False
如果event.key==K_RIGHT或event.key==ord('d'):
moveRight=False
如果event.key==K_UP或event.key==ord('w'):
moveUp=False
如果event.key==K_DOWN或event.key==ord('s'):
向下移动=错误
如果moveUp和playerRect.top>0:
playerRect.移动ip(0,-1*PlayerOverate)
如果向下移动并播放rect.bottom<窗口高度:
playerRect.移动ip(0,playerOverate)
drawText('分数:%s'(分数),字体,屏幕,10,0)
drawText('最高分:%s'(上核),字体,屏幕,10,40)
屏幕。blit(playerImage,playerRect)
屏幕。blit(shootImage,shootRect)
屏幕。blit(baddieImage,baddieRect)
pygame.display.update()
如果playerHasHitShoot(playerRect,baddierRect):
分数=0
打破
如果baddieHasHitShoot(baddieRect,shot):
如果得分>topScore:
得分=上分
打破
主时钟滴答声(FPS)
pygame.mixer.music.stop()
gameOverSound.play()
drawText('游戏结束',字体,屏幕,(窗口宽度/3),(窗口高度/3))
drawText('按键再次播放'),字体,屏幕,(窗口宽度/3)-80,(窗口高度/3)+50)
pygame.display.update()
waitForPlayerToPressKey()
gameOverSound.stop()

为什么我的屏幕不会刷新的答案是我没有调用屏幕。blit函数

欢迎使用堆栈溢出!很多时候,如果您将代码归结为一个问题,我们就更容易发现问题。在某些情况下,这种练习甚至可以帮助你自己找到答案@user3622248,您确定粘贴正确吗?Python是缩进敏感的,代码看起来不正确。我是否应该返回所有代码,因为我真的不知道要从代码中编辑什么。我是新手