Python Kivy-使用.kv

Python Kivy-使用.kv,python,kivy,Python,Kivy,我正在尝试将我的小部件创建转移到.kv而不是main.py中。我如何仍然引用on_press命令?painter是另一个子小部件,包含我想要调用的函数,但是我不确定如何从.kv引用painter.acceptshape class TestingApp(App): def build(self): parent = FloatLayout() keepbtn = Button(pos= (10,10),text='Accept Shape',size_hint=(.25

我正在尝试将我的小部件创建转移到.kv而不是main.py中。我如何仍然引用on_press命令?painter是另一个子小部件,包含我想要调用的函数,但是我不确定如何从.kv引用painter.acceptshape

class TestingApp(App):
    def build(self):
    parent = FloatLayout()

    keepbtn = Button(pos= (10,10),text='Accept Shape',size_hint=(.25, .15),font_size=14, color=(0.960784, 1, 0.980392,1), background_normal = '',\
        background_color= ( 0.0980392, 0.0980392, 0.439216,1), font_name='Exo2-Bold.otf')

    restartbtn = Button(text='Restart',size_hint=(.2, .15),font_size=14, color=(0.960784, 1, 0.980392,1), background_normal = '',\
        background_color= (0.0980392, 0.0980392, 0.439216,1), font_name='Exo2-Bold.otf')

    renderbtn = Button(text = "Render Shape", size_hint=(.2, .15),font_size=14, color=(0.960784, 1, 0.980392,1), background_normal = '',\
        background_color= ( 0.0980392, 0.0980392, 0.439216,1), font_name='Exo2-Bold.otf')

    parent.add_widget(keepbtn)
    parent.add_widget(restartbtn)
    parent.add_widget(renderbtn)

    # if free draw option
    painter = FreeDraw()
    keepbtn.bind(on_press=painter.acceptshape)
    restartbtn.bind(on_press=painter.restart)
    renderbtn.bind(on_press=painter.render)
    parent.add_widget(painter)

    # # if preloaded box
    return parent

if __name__ == '__main__':
    TestingApp().run()
kv:

<FloatLayout>:
    canvas:
        Rectangle:
            source: 'background.jpg'
            size: self.size
            pos: self.pos
:
画布:
矩形:
资料来源:“background.jpg”
大小:self.size
pos:self.pos

下面是一个简单的示例,演示如何使用id执行此操作

BoxLayout:
    Button:
        text: 'press me'
        on_press: painter.do_something()
    FreeDraw:
        id: painter

好!严酷的回答是足够的,但如果你仍然有疑问的话,这可能会帮助你。