python pygame错误:视频系统未初始化
这是我得到的错误,我不知道如何解决这个问题,或者是发生了什么导致了这个问题。问题似乎就在这个评论之下。如您所见,使用event.get的for循环显然会导致视频系统停止初始化python pygame错误:视频系统未初始化,python,pygame,Python,Pygame,这是我得到的错误,我不知道如何解决这个问题,或者是发生了什么导致了这个问题。问题似乎就在这个评论之下。如您所见,使用event.get的for循环显然会导致视频系统停止初始化 Traceback (most recent call last): File "E:\ICS\Assignment\Super Break\Super Break.py", line 49, in <module> main() File "E:\ICS\Assignment\Super Br
Traceback (most recent call last):
File "E:\ICS\Assignment\Super Break\Super Break.py", line 49, in <module>
main()
File "E:\ICS\Assignment\Super Break\Super Break.py", line 26, in main
for event in pygame.event.get():
error: video system not initialized
import pygame, pySprites
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((640, 480))
def main():
pygame.display.set_caption("Super Break")
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((255, 255, 255))
screen.blit(background, (0, 0))
score_keeper = pySprites.ScoreKeeper()
ball = pySprites.Ball(screen)
player1 = pySprites.Player(screen, 1)
allSprites = pygame.sprite.Group(score_keeper,ball, player1)
clock = pygame.time.Clock()
keepGoing = True
pygame.mouse.set_visible(False)
while keepGoing:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
elif event.type == pygame.JOYHATMOTION:
player1.change_direction(event.value)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
player2.change_direction((0, 1))
if event.key == pygame.K_DOWN:
player2.change_direction((0, -1))
allSprites.clear(screen, background)
allSprites.update()
allSprites.draw(screen)
pygame.display.flip()
# def speed_up(self):
# if self.__dx > 0:
# self.__dx += 1
pygame.mouse.set_visible(True)
pygame.quit()
main()
回溯(最近一次呼叫最后一次):
文件“E:\ICS\Assignment\Super Break\Super Break.py”,第49行,在
main()
文件“E:\ICS\Assignment\Super Break\Super Break.py”,第26行,在main中
对于pygame.event.get()中的事件:
错误:视频系统未初始化
导入pygame、pySprites
pygame.init()
pygame.mixer.init()
screen=pygame.display.set_模式((640480))
def main():
pygame.display.set_标题(“超级中断”)
background=pygame.Surface(screen.get_size())
background=background.convert()
背景填充((255,255,255))
屏幕光点(背景,(0,0))
记分员=pySprites.ScoreKeeper()
ball=pySprites.ball(屏幕)
player1=pySprites.Player(屏幕,1)
allSprites=pygame.sprite.Group(记分员、球、球员1)
clock=pygame.time.clock()
继续=正确
pygame.mouse.set_可见(False)
继续进行时:
时钟滴答(30)
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:
继续=错误
elif event.type==pygame.JOYHATMOTION:
播放者1.更改方向(事件值)
elif event.type==pygame.KEYDOWN:
如果event.key==pygame.K_UP:
player2.改变方向((0,1))
如果event.key==pygame.K_向下:
player2.改变方向((0,-1))
所有精灵。清除(屏幕、背景)
allSprites.update()
所有精灵。绘制(屏幕)
pygame.display.flip()
#def加速(自):
#如果self.\uuudx>0:
#自身.uu dx+=1
pygame.mouse.set_可见(True)
pygame.quit()
main()
您的缩进错误。在主循环中调用pygame.quit
。这会导致视频屏幕被破坏,并导致上述错误。我还注意到您在事件循环中调用了draw函数。它们应该在主循环中被调用
这是您的固定代码:
import pygame, pySprites
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((640, 480))
def main():
pygame.display.set_caption("Super Break")
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((255, 255, 255))
screen.blit(background, (0, 0))
score_keeper = pySprites.ScoreKeeper()
ball = pySprites.Ball(screen)
player1 = pySprites.Player(screen, 1)
allSprites = pygame.sprite.Group(score_keeper,ball, player1)
clock = pygame.time.Clock()
keepGoing = True
pygame.mouse.set_visible(False)
while keepGoing:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
elif event.type == pygame.JOYHATMOTION:
player1.change_direction(event.value)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
player2.change_direction((0, 1))
if event.key == pygame.K_DOWN:
player2.change_direction((0, -1))
allSprites.clear(screen, background)
allSprites.update()
allSprites.draw(screen)
pygame.display.flip()
pygame.mouse.set_visible(True)
pygame.quit()
main()