Python 计算在我的程序中单击按钮的次数
我正在班级列表计数器上做一个程序。我有一个程序,在第5帧的“人口计数”下面,上面写着0,它意味着每次点击“添加到类列表”按钮时都会增加一个。我尝试了许多不同的方法,但所有我尝试过的方法似乎都不起作用。如果有人能帮忙,我们将不胜感激 这是到目前为止我的代码,其余的我都为我的类列表计数器做了Python 计算在我的程序中单击按钮的次数,python,python-3.x,tkinter,Python,Python 3.x,Tkinter,我正在班级列表计数器上做一个程序。我有一个程序,在第5帧的“人口计数”下面,上面写着0,它意味着每次点击“添加到类列表”按钮时都会增加一个。我尝试了许多不同的方法,但所有我尝试过的方法似乎都不起作用。如果有人能帮忙,我们将不胜感激 这是到目前为止我的代码,其余的我都为我的类列表计数器做了 import pickle import os.path from tkinter import * import tkinter.messagebox import tkinter as tk class
import pickle
import os.path
from tkinter import *
import tkinter.messagebox
import tkinter as tk
class Class:
def __init__(self, firstname, lastname):
self.firstname = firstname
self.lastname = lastname
class ClassPopulation():
def __init__(self):
window = Tk()
window.title("Class population")
self.firstnameVar = StringVar()
self.lastnameVar = StringVar()
frame1 = Frame(window)
frame1.pack()
Label(frame1, text = "First name").grid(row = 1,
column = 1, sticky = W)
Entry(frame1, textvariable = self.firstnameVar,
width = 40).grid(row = 1, column = 2)
frame2 = Frame(window)
frame2.pack()
Label(frame2, text = "Last name").grid(row = 1, column = 1, sticky = W)
Entry(frame2, textvariable = self.lastnameVar,
width = 40).grid(row = 1, column = 2)
frame3 = Frame(window)
frame3.pack()
Button(frame3, text = "Add to classlist",
command = self.processAdd).grid(row = 1, column = 1)
frame4 = Frame(window)
frame4.pack()
Label(frame4, text = "Population Count").grid(row = 1, column = 1, sticky = W)
frame5 = Frame(window)
frame5.pack()
Label(frame5, text = "0").grid(row = 1, column = 1, sticky = W)
population = 0
def population(label):
population = 0
def mbutton():
global population
population +=1
label.config(text=str(population))
self.classList = self.loadClass()
self.current = 0
if len(self.classList) > 0:
self.setClass()
def saveClass(self):
outfile = open("Population.dat", "wb")
pickle.dump(self.classList, outfile)
tkinter.messagebox.showinfo("Class Population","New name registered")
outfile.close()
def loadClass(self):
if not os.path.isfile("Population.dat"):
return [] # Return an empty list
try:
infile = open("Population.dat", "rb")
classList = pickle.load(infile)
except EOFError:
classList = []
infile.close()
return classList
def processAdd(self):
classList = Class(self.firstnameVar.get(), self.lastnameVar.get())
self.classList.append(classList)
self.saveClass()
def setClass(self):
self.firstnameVar.set(self.classList[self.current].firstname)
self.lastnameVar.set(self.classList[self.current].lastname)
ClassPopulation()
您需要在
\uuuu init\uuuu
方法中声明self.population=0
,并在按钮单击处理程序中递增self.population
,而不是使用globalpopulation
。通常也认为使用类方法来获取值是一种良好的做法。而不是使用全局填充
您需要在初始化
方法中声明self.population=0
,并在按钮单击处理程序中增加self.population
。通常认为使用类方法来获取值也是一种好的做法。可能的解决方案:如果您只想做的是,进行总体计数,并在每次单击按钮时递增它:
import pickle
import os.path
from tkinter import *
import tkinter.messagebox
import tkinter as tk
class Class:
def __init__(self, firstname, lastname):
self.firstname = firstname
self.lastname = lastname
class ClassPopulation():
def __init__(self):
window = Tk()
window.title("Class population")
self.firstnameVar = StringVar()
self.lastnameVar = StringVar()
frame1 = Frame(window)
frame1.pack()
Label(frame1, text = "First name").grid(row = 1,
column = 1, sticky = W)
Entry(frame1, textvariable = self.firstnameVar,
width = 40).grid(row = 1, column = 2)
frame2 = Frame(window)
frame2.pack()
Label(frame2, text = "Last name").grid(row = 1, column = 1, sticky = W)
Entry(frame2, textvariable = self.lastnameVar,
width = 40).grid(row = 1, column = 2)
frame3 = Frame(window)
frame3.pack()
Button(frame3, text = "Add to classlist",
command = self.processAdd).grid(row = 1, column = 1)
frame4 = Frame(window)
frame4.pack()
Label(frame4, text = "Population Count").grid(row = 1, column = 1, sticky = W)
frame5 = Frame(window)
frame5.pack()
Label(frame5, text = "0").grid(row = 1, column = 1, sticky = W)
# population = 0
self.population = 0 # made it a class attr
# def population(label):
# population = 0
def add_population(self):
# having it separate can help in modification or enhancement
self.population +=1
def mbutton():
# global population
# population +=1
self.add_population() # increment
label.config(text=str(population))
self.classList = self.loadClass()
self.current = 0
if len(self.classList) > 0:
self.setClass()
def saveClass(self):
outfile = open("Population.dat", "wb")
pickle.dump(self.classList, outfile)
tkinter.messagebox.showinfo("Class Population","New name registered")
outfile.close()
def loadClass(self):
if not os.path.isfile("Population.dat"):
return [] # Return an empty list
try:
infile = open("Population.dat", "rb")
classList = pickle.load(infile)
except EOFError:
classList = []
infile.close()
return classList
def processAdd(self):
classList = Class(self.firstnameVar.get(), self.lastnameVar.get())
self.classList.append(classList)
self.saveClass()
def setClass(self):
self.firstnameVar.set(self.classList[self.current].firstname)
self.lastnameVar.set(self.classList[self.current].lastname)
ClassPopulation()
编辑1:我已经添加了完整的代码,以及我建议的更改-前面的语句会被注释,因此您知道这些更改。可能的解决方案:如果您只想做的是,进行人口计数,并在每个按钮上增加它,单击:
import pickle
import os.path
from tkinter import *
import tkinter.messagebox
import tkinter as tk
class Class:
def __init__(self, firstname, lastname):
self.firstname = firstname
self.lastname = lastname
class ClassPopulation():
def __init__(self):
window = Tk()
window.title("Class population")
self.firstnameVar = StringVar()
self.lastnameVar = StringVar()
frame1 = Frame(window)
frame1.pack()
Label(frame1, text = "First name").grid(row = 1,
column = 1, sticky = W)
Entry(frame1, textvariable = self.firstnameVar,
width = 40).grid(row = 1, column = 2)
frame2 = Frame(window)
frame2.pack()
Label(frame2, text = "Last name").grid(row = 1, column = 1, sticky = W)
Entry(frame2, textvariable = self.lastnameVar,
width = 40).grid(row = 1, column = 2)
frame3 = Frame(window)
frame3.pack()
Button(frame3, text = "Add to classlist",
command = self.processAdd).grid(row = 1, column = 1)
frame4 = Frame(window)
frame4.pack()
Label(frame4, text = "Population Count").grid(row = 1, column = 1, sticky = W)
frame5 = Frame(window)
frame5.pack()
Label(frame5, text = "0").grid(row = 1, column = 1, sticky = W)
# population = 0
self.population = 0 # made it a class attr
# def population(label):
# population = 0
def add_population(self):
# having it separate can help in modification or enhancement
self.population +=1
def mbutton():
# global population
# population +=1
self.add_population() # increment
label.config(text=str(population))
self.classList = self.loadClass()
self.current = 0
if len(self.classList) > 0:
self.setClass()
def saveClass(self):
outfile = open("Population.dat", "wb")
pickle.dump(self.classList, outfile)
tkinter.messagebox.showinfo("Class Population","New name registered")
outfile.close()
def loadClass(self):
if not os.path.isfile("Population.dat"):
return [] # Return an empty list
try:
infile = open("Population.dat", "rb")
classList = pickle.load(infile)
except EOFError:
classList = []
infile.close()
return classList
def processAdd(self):
classList = Class(self.firstnameVar.get(), self.lastnameVar.get())
self.classList.append(classList)
self.saveClass()
def setClass(self):
self.firstnameVar.set(self.classList[self.current].firstname)
self.lastnameVar.set(self.classList[self.current].lastname)
ClassPopulation()
编辑1:我已经添加了完整的代码,以及我建议的更改-前面的语句已注释,因此您知道这些更改。我认为这样做需要同时使用两种解决方案。如何做到这一点,也许编码格式会有所帮助。将填充设置为类属性以使其更优雅,并将增量方法设置为单独的。在mbutton()中而不是直接增量中,调用add_population()-因为如果需要,可以在那里添加其他语句。总的来说,它与上面的代码相同,只是添加/编辑了23行。另外,我没有完全收到你的评论-你想要完整的代码吗?Nabeel您好,你在那里吗?我认为这需要同时使用两种解决方案。如何做到这一点,也许编码格式会有所帮助。将填充设置为类属性以使其更优雅,并将增量方法设置为单独的。在mbutton()中而不是直接增量中,调用add_population()-因为如果需要,可以在那里添加其他语句。总的来说,它与上面的代码相同,只是添加/编辑了23行。另外,我没有完全收到你的评论-你想要完整的代码吗?Nabeel你好,你能用编码格式解释吗?谢谢,如果你的意思是添加一个无用的方法,比如“def get_population(self):return self.population”,那么从Guido van Rossum开始,核心python开发人员通常认为这是一个糟糕的做法。你能用编码格式解释一下吗?谢谢,如果您的意思是添加一个无用的方法,比如“def get_population(self):return self.population”,那么从Guido van Rossum开始,核心python开发人员通常认为这是一个糟糕的做法。