Python 创建具有相同属性的方法

Python 创建具有相同属性的方法,python,class,methods,instance,Python,Class,Methods,Instance,我正在为我的游戏开发类创建一个代码,它需要创建5个敌人和普通玩家的实例。我已经得到了它,所以它创建了其中一个的5个实例,但返回的是另一个。它们都具有相同的属性。我的代码: class Player(object): def __init__(self, nm, am, wp, ht, tp, ide): self.name = nm self.ammo = am self.weapon = wp self.health =

我正在为我的游戏开发类创建一个代码,它需要创建5个敌人和普通玩家的实例。我已经得到了它,所以它创建了其中一个的5个实例,但返回的是另一个。它们都具有相同的属性。我的代码:

class Player(object):
    def __init__(self, nm, am, wp, ht, tp, ide):
        self.name = nm
        self.ammo = am
        self.weapon = wp
        self.health = ht
        self.type = tp
        self.id = ide

class Enemy(object):
    def __init__(self, nm, am, wp, ht, tp, ide):
        self.name = nm
        self.ammo = am
        self.weapon = wp
        self.health = ht
        self.type = tp
        self.id = ide

    def __str__(self):
        values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
        return values

    def __str__(self):
        values1 = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
        return values1

def main():
    Enemies = 0
    Players = 0
    while Players < 5:
        play1 = (Player("Joe", 5, "Machine gun", 22, "Hero", Players))
        print (play1)
        Players = Players + 1
        break
    while Enemies < 5:
        ene1 = (Enemy("Julian", 100, "Rocket Launcher", 1337, "Enemy", Enemies))
        print (ene1)
        Enemies = Enemies + 1

main()
class播放器(对象):
定义初始化(自身、nm、am、wp、ht、tp、ide):
self.name=nm
self.ammo=am
自我武器=wp
自我健康=ht
self.type=tp
self.id=ide
类敌人(对象):
定义初始化(自身、nm、am、wp、ht、tp、ide):
self.name=nm
self.ammo=am
自我武器=wp
自我健康=ht
self.type=tp
self.id=ide
定义(自我):
values=“嗨,我的名字是“+self.name+”\n“+”弹药:“+str(self.Ammo)+”\n“+”武器:“+self.arm+”\n“+”健康:“+str(self.Health)+”\n“+”我是:“+self.type+”\n“+”ID:“+str(self.ID)
返回值
定义(自我):
values1=“嗨,我的名字是”+self.name+”\n“+”弹药:“+str(self.Ammo)+”\n“+”武器:“+self.arm+”\n“+”健康:“+str(self.Health)+”\n“+”我是:“+self.type+”\n“+”ID:“+str(self.ID)
返回值1
def main():
敌人=0
玩家=0
当玩家<5时:
游戏1=(玩家(“乔”,5,“机关枪”,22,“英雄”,玩家))
打印(播放1)
玩家=玩家+1
打破
当敌人<5时:
ene1=(敌人(“朱利安”,100,“火箭发射器”,1337,“敌人”,敌人))
印刷品(ene1)
敌人=敌人+1
main()

你的
敌人
职业有两种
\uuuu str\uuuuu
方法,但你的
玩家
职业没有:

class Player(object):
    def __init__(self, nm, am, wp, ht, tp, ide):
        self.name = nm
        self.ammo = am
        self.weapon = wp
        self.health = ht
        self.type = tp
        self.id = ide

class Enemy(object):
    def __init__(self, nm, am, wp, ht, tp, ide):
        self.name = nm
        self.ammo = am
        self.weapon = wp
        self.health = ht
        self.type = tp
        self.id = ide

    def __str__(self):
        values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
        return values

    def __str__(self):
        values1 = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
        return values1
您可能想要:

class Player(object):
    def __init__(self, nm, am, wp, ht, tp, ide):
        self.name = nm
        self.ammo = am
        self.weapon = wp
        self.health = ht
        self.type = tp
        self.id = ide

    def __str__(self):
        values1 = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
        return values1

class Enemy(object):
    def __init__(self, nm, am, wp, ht, tp, ide):
        self.name = nm
        self.ammo = am
        self.weapon = wp
        self.health = ht
        self.type = tp
        self.id = ide

    def __str__(self):
        values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
        return values
作为旁注,为了尽量减少重复代码,您可以创建一个基类,如:

class BasePlayer(object):
    def __init__(self, nm, am, wp, ht, tp, ide):
        self.name = nm
        self.ammo = am
        self.weapon = wp
        self.health = ht
        self.type = tp
        self.id = ide

    def __str__(self):
        values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
        return values
然后使用继承创建
敌人
玩家

class Enemy(BasePlayer):
    # enemy related stuff

class Player(BasePlayer):
    # goody related stuff