Qt 对绘制的图形应用渐变
我这里有一个MWE代码,它用设定的颜色绘制一个三角形:Qt 对绘制的图形应用渐变,qt,qml,Qt,Qml,我这里有一个MWE代码,它用设定的颜色绘制一个三角形: import QtQuick 2.9 import QtQuick.Window 2.2 import QtGraphicalEffects 1.0 Window { visible: true width: 640 height: 480 title: qsTr("Hello World") Rectangle { id: rectMain anchors
import QtQuick 2.9
import QtQuick.Window 2.2
import QtGraphicalEffects 1.0
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle
{
id: rectMain
anchors.centerIn: parent
width: parent.width
height: parent.height
color: "white"
Canvas
{
anchors.fill: parent
// set properties with default values
property real hFactor: 1 // height factor
property real trbase: 200
property color strokeColor: "black"
property color fillColor: "yellow"
property int lineWidth: 1
property real alpha: 1
property real rotAngle: 0
property real parentWidth: parent.width; // try
property real parentHeight: parent.height;
onStrokeColorChanged: requestPaint();
onFillColorChanged: requestPaint();
onLineWidthChanged: requestPaint();
onPaint:
{
hFactor = Math.abs(hFactor)
var ctx = getContext("2d") // get context to draw with
ctx.clearRect(0, 0, width, height); // remove what is painted so far
ctx.lineWidth = lineWidth
ctx.strokeStyle = strokeColor
ctx.fillStyle = fillColor
ctx.globalAlpha = alpha
ctx.save();
ctx.beginPath();
ctx.translate(parentWidth / 2, parentHeight / 2);
ctx.rotate((Math.PI / 180) * rotAngle);
ctx.moveTo(0, 0);
// drawing part, first calculate height using Pythagoras equation
var trheight = Math.sqrt(Math.pow(trbase, 2) - Math.pow(trbase / 2, 2));
trheight = trheight * hFactor;
var hfBase = trbase * hFactor;
ctx.lineTo(hfBase / -2, trheight); // left arm
ctx.lineTo(hfBase / 2, trheight); // right arm
ctx.closePath(); // base drawn automatically
ctx.fill();
ctx.stroke();
ctx.restore();
}
}
}
}
我正试图找出如何将渐变应用于此代码,因此有两种颜色,例如黄色和红色,三角形将从第一个渐变到另一个,如在paint中编辑的:
我尝试使用文档中的渐变对象:但没有成功。方法用于在画布上绘制渐变。
只需使用此方法创建渐变,添加渐变颜色,最后将其指定给fillStyle
这是输出
也可以从QML手册中查看
import QtQuick 2.9
import QtQuick.Window 2.2
import QtGraphicalEffects 1.0
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle
{
id: rectMain
anchors.centerIn: parent
width: parent.width
height: parent.height
color: "white"
Canvas
{
anchors.fill: parent
// set properties with default values
property real hFactor: 1 // height factor
property real trbase: 200
property color strokeColor: "black"
property color fillColor: "yellow"
property int lineWidth: 1
property real alpha: 1
property real rotAngle: 0
property real parentWidth: parent.width; // try
property real parentHeight: parent.height;
onStrokeColorChanged: requestPaint();
onFillColorChanged: requestPaint();
onLineWidthChanged: requestPaint();
onPaint:
{
hFactor = Math.abs(hFactor)
var ctx = getContext("2d") // get context to draw with
ctx.clearRect(0, 0, width, height); // remove what is painted so far
ctx.lineWidth = lineWidth
ctx.strokeStyle = strokeColor
// create a gradient
var gradient = ctx.createLinearGradient(100,0,100,200)
gradient.addColorStop(0, "yellow")
gradient.addColorStop(1, "red")
ctx.fillStyle = gradient // assign gradient
ctx.globalAlpha = alpha
ctx.save();
ctx.beginPath();
ctx.translate(parentWidth / 2, parentHeight / 2);
ctx.rotate((Math.PI / 180) * rotAngle);
ctx.moveTo(0, 0);
// drawing part, first calculate height using Pythagoras equation
var trheight = Math.sqrt(Math.pow(trbase, 2) - Math.pow(trbase / 2, 2));
trheight = trheight * hFactor;
var hfBase = trbase * hFactor;
ctx.lineTo(hfBase / -2, trheight); // left arm
ctx.lineTo(hfBase / 2, trheight); // right arm
ctx.closePath(); // base drawn automatically
ctx.fill();
ctx.stroke();
ctx.restore();
}
}
}
}