从R中的二维函数绘制三维线性曲面

从R中的二维函数绘制三维线性曲面,r,3d,surface,linear-interpolation,R,3d,Surface,Linear Interpolation,我有以下数据: x <- c(1000,2000,3000,4000,5000,6000,8000,12000) y_80 <- c(33276,33276,5913,2921,1052,411,219,146) y_60 <- c(14724,14724,3755,1958,852,372,211,140) y_40 <- c(9632,9632,2315, 1250,690,332,196,127) y_20 <- c(4672,4672,1051,562,3

我有以下数据:

x <- c(1000,2000,3000,4000,5000,6000,8000,12000)

y_80 <- c(33276,33276,5913,2921,1052,411,219,146)
y_60 <- c(14724,14724,3755,1958,852,372,211,140)
y_40 <- c(9632,9632,2315, 1250,690,332,196,127)
y_20 <- c(4672,4672,1051,562,387,213,129,81)
y_5  <- c(825,825,210,118,88,44,27,17)
根据这些数据,我创建了5个样条曲线函数:

f_80 <- splinefun(x, y_80, method=c("monoH.FC"))
f_60 <- splinefun(x, y_60, method=c("monoH.FC"))
f_40 <- splinefun(x, y_40, method=c("monoH.FC"))
f_20 <- splinefun(x, y_20, method=c("monoH.FC"))
f_5 <- splinefun(x, y_5, method=c("monoH.FC"))
Z轴是f_后的数字,即对于函数f_80,Z值为80,依此类推

我需要做的是从这些函数中绘制一个3D曲面,线之间进行线性插值。这在R中可能吗?
我已经有这么多类似的问题,但我找不到答案。感谢

有多种R伪3d绘图功能。基本图形有persp,线框在晶格中,最酷的是surface3d在rgl中。它们在处理轴参数的方式上有所不同,但它们通常都接受z值的矩阵参数`persp是最简单的:

 z_80 <- f_80(x)
 z_60 <- f_60(x)
 z_40 <- f_40(x)
 z_20 <- f_20(x)
 z_5  <- f_5(x) 

 png(); persp(matrix(c(z_80, z_60, z_40, z_20, z_5 ), nrow=length(x), 
              dimnames= list(X=x, Y=c(80,60,40,20,5) ) ) ) 
 dev.off()
我通常需要玩视角θ来得到我喜欢的东西。让z轴标签远离长的z记号标签是一个难题

 png(); persp(matrix(c(z_80,z_60,z_40,z_20,z_5 ), nrow=length(x), 
                      dimnames=list(X=x, Y=c(80,60,40,20,5) ) ) , 
                      ticktype="detailed", xlab="X axis", ylab="Y axis", 
                      zlab=".                Z= f(y)", theta=45) ; dev.off()