我们如何使用glade和rust中的gtk rs构建GUI?
我使用glade创建了一个简单的GUI,其中包含一个窗口、输入框、标签和一个按钮,并在我的rust项目的src目录中保存为example.glade我们如何使用glade和rust中的gtk rs构建GUI?,rust,gtk,glade,gtk-rs,Rust,Gtk,Glade,Gtk Rs,我使用glade创建了一个简单的GUI,其中包含一个窗口、输入框、标签和一个按钮,并在我的rust项目的src目录中保存为example.glade <?xml version="1.0" encoding="UTF-8"?> <!-- Generated with glade 3.22.1 --> <interface> <requires lib="gtk+" version="
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.22.1 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkWindow">
<property name="can_focus">False</property>
<child>
<placeholder/>
</child>
<child>
<object class="GtkFixed" id="windows1">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkButton" id="button1">
<property name="label" translatable="yes">button</property>
<property name="width_request">100</property>
<property name="height_request">80</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
</object>
<packing>
<property name="x">182</property>
<property name="y">146</property>
</packing>
</child>
<child>
<object class="GtkEntry" id="box1">
<property name="width_request">100</property>
<property name="height_request">80</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
</object>
<packing>
<property name="x">68</property>
<property name="y">45</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="label1">
<property name="width_request">100</property>
<property name="height_request">80</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">label</property>
</object>
<packing>
<property name="x">321</property>
<property name="y">44</property>
</packing>
</child>
</object>
</child>
</object>
</interface>
由于缺乏良好的文档、教程或帮助,在rust中编程非常困难。我必须梳理许多网站,复制过去的代码,编辑许多示例代码,才能让这件事顺利进行。首先,我们必须在cargo.toml文件中指定一个版本,该版本必须是我们安装的gtk3、gio版本。现在我的依赖项看起来像这样
[dependencies]
glib = "0.10.3"
[dependencies.gtk]
version = "0.9.2"
features = ["v3_XX"] // XX our gtk3 sub version
[dependencies.gio]
version = "0.9.1"
features = ["v2_XX"] // XX our gio sub version
然后我编辑了我的glade文件,设置了一个信号事件,并点击了handler
这是我在《铁锈》中的相应逻辑
extern crate gtk;
extern crate gio;
use gtk::prelude::*;
use gio::prelude::*;
use gtk::{Builder,Window, Button};
use std::env::args;
// the handler
fn on_clicked(param: &[glib::Value]) -> Option<glib::Value> {
println!("on_start_clicked fired!");
None
}
fn build_ui(application: >k::Application) {
let glade_src = include_str!("example.glade");
let builder = Builder::from_string(glade_src);
let window: Window = builder.get_object("window1").expect("Couldn't get window");
window.set_application(Some(application));
window.set_title("Test");
window.connect_delete_event(|_, _| {
gtk::main_quit();
Inhibit(true)
});
// directly calling the button1 without implementing signal
//let btn: Button = builder.get_object("button1").expect("Cant get button");
//btn.connect_clicked(|_| {
//println!("Activated");
//});
builder.connect_signals(|builder, handler_name| {
match handler_name {
// handler_name as defined in the glade file => handler function as defined above
"_on_clicked" => Box::new(on_clicked),
_ => Box::new(|_| {None})
}
});
window.show_all();
}
fn main() {
let application = gtk::Application::new(
Some("com.test.app"),
Default::default(),
)
.expect("Initialization failed...");
application.connect_activate(|app| {
build_ui(app);
});
application.run(&args().collect::<Vec<_>>());
}
我不能说这是一个聪明/正确的方法,但看看你的错误 油嘴滑舌是它自己的依赖,所以在你的货物。我添加它。 我认为您至少需要:
[dependancies]
gio = {version = "*", features =["v2_44"]}
glib = "*"
gtk = {version = "*", features =["v3_16"]}
gdk = "*"
其中一些功能是我的程序特别需要的
我的使用声明如下:
// imports for GTK UI windows
use gio::prelude::*;
use gtk::prelude::*;
use glib;
use gtk::{Button} // as an example widget
前奏曲应该有助于解决连接和运行ect所缺少的功能
我跑步的主要特点是,与你的相似,但不同:
// gtk UI setup an run
let application =
gtk::Application::new(Some("Program name"), Default::default())
.expect("Initialization failed...");
application.connect_activate(|app| {
build_ui(app);
});
application.run(&args().collect::<Vec<_>>());
extern crate gtk;
extern crate gio;
use gtk::prelude::*;
use gio::prelude::*;
use gtk::{Builder,Window, Button};
use std::env::args;
// the handler
fn on_clicked(param: &[glib::Value]) -> Option<glib::Value> {
println!("on_start_clicked fired!");
None
}
fn build_ui(application: >k::Application) {
let glade_src = include_str!("example.glade");
let builder = Builder::from_string(glade_src);
let window: Window = builder.get_object("window1").expect("Couldn't get window");
window.set_application(Some(application));
window.set_title("Test");
window.connect_delete_event(|_, _| {
gtk::main_quit();
Inhibit(true)
});
// directly calling the button1 without implementing signal
//let btn: Button = builder.get_object("button1").expect("Cant get button");
//btn.connect_clicked(|_| {
//println!("Activated");
//});
builder.connect_signals(|builder, handler_name| {
match handler_name {
// handler_name as defined in the glade file => handler function as defined above
"_on_clicked" => Box::new(on_clicked),
_ => Box::new(|_| {None})
}
});
window.show_all();
}
fn main() {
let application = gtk::Application::new(
Some("com.test.app"),
Default::default(),
)
.expect("Initialization failed...");
application.connect_activate(|app| {
build_ui(app);
});
application.run(&args().collect::<Vec<_>>());
}
[dependancies]
gio = {version = "*", features =["v2_44"]}
glib = "*"
gtk = {version = "*", features =["v3_16"]}
gdk = "*"
// imports for GTK UI windows
use gio::prelude::*;
use gtk::prelude::*;
use glib;
use gtk::{Button} // as an example widget
// gtk UI setup an run
let application =
gtk::Application::new(Some("Program name"), Default::default())
.expect("Initialization failed...");
application.connect_activate(|app| {
build_ui(app);
});
application.run(&args().collect::<Vec<_>>());