Swift 接受呼叫后使用openTok(CallKit)
我正在做一个需要opentok和callkit通知用户的项目。但是,当openTok尝试连接到会话时,应用程序不断崩溃。我知道现在发生了什么。以下是我的工作流程和代码: 推送有关可用opentok会话的通知->启动来电->用户接受呼叫->启动opentok脚本->做一些后端工作->连接到会话!!!!这是它崩溃的时候 错误: 线程1:EXC\u坏访问(代码=2,地址=0x1968a0ad8) 此外,我想征求关于接收通知的建议。而不是在屏幕上显示通知。我想开始通话,使用callkit,如whatsapp或fb messenger。请也给我一个提示。现在,我只能在发送推送通知时,应用程序处于前台时启动呼叫Swift 接受呼叫后使用openTok(CallKit),swift,opentok,callkit,Swift,Opentok,Callkit,我正在做一个需要opentok和callkit通知用户的项目。但是,当openTok尝试连接到会话时,应用程序不断崩溃。我知道现在发生了什么。以下是我的工作流程和代码: 推送有关可用opentok会话的通知->启动来电->用户接受呼叫->启动opentok脚本->做一些后端工作->连接到会话!!!!这是它崩溃的时候 错误: 线程1:EXC\u坏访问(代码=2,地址=0x1968a0ad8) 此外,我想征求关于接收通知的建议。而不是在屏幕上显示通知。我想开始通话,使用callkit,如whats
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
let aps = userInfo["aps"] as! [String: AnyObject]
// 1
if aps["content-available"] as? Int == 1 {
let uuid = UUID(uuidString: MyVariables.uuid)
AppDelegate.shared.displayIncomingCall(uuid: uuid!, handle: "Sanoste", hasVideo: false) { _ in
}
}else {
return
}
completionHandler(UIBackgroundFetchResult.newData)
}
func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
action.fulfill()
AppDelegate.shared.openTok()
}
func openTok() {
let mainStoryboard = UIStoryboard(name: "callView", bundle: nil)
let vc = mainStoryboard.instantiateViewController(withIdentifier: "callViewController") as! callViewController
vc.view.frame = UIScreen.main.bounds
UIView.transition(with: self.window!, duration: 0.5, options: .transitionCrossDissolve, animations: {
self.window!.rootViewController = vc
}, completion: nil)
}
// Join a session from MBE
func joinSession() {
var error: OTError?
pSession = OTSession(apiKey: openTokSessionKey.pApiKey, sessionId: openTokSessionKey.pSessionId, delegate: self as OTSessionDelegate)
pSession?.connect(withToken: openTokSessionKey.pToken, error: &error)
if error != nil {
print(error!)
}
sSession = OTSession(apiKey: openTokSessionKey.sApiKey, sessionId: openTokSessionKey.sSessionId, delegate: self as OTSessionDelegate)
sSession?.connect(withToken: openTokSessionKey.sToken, error: &error)
if error != nil {
print(error!)
}
}
有人帮忙吗 这次撞车是一种警告。如果您在Xcode 9的项目设置中禁用“主线程消毒器”并重新生成项目,则可以修复此问题。您好,感谢您的回复。然而,这并没有解决问题。我用旧设备进行了测试。显然,问题在于iOS11 beta 4本身。它适用于beta 3或更低版本。