在Swift中使用dispatch_once单例模型
我正在尝试为Swift中的使用制定一个合适的单例模型。到目前为止,我已经能够得到一个非线程安全模型:在Swift中使用dispatch_once单例模型,swift,singleton,dispatch,Swift,Singleton,Dispatch,我正在尝试为Swift中的使用制定一个合适的单例模型。到目前为止,我已经能够得到一个非线程安全模型: class var sharedInstance: TPScopeManager { get { struct Static { static var instance: TPScopeManager? = nil } if !Static.instance { Static.instanc
class var sharedInstance: TPScopeManager {
get {
struct Static {
static var instance: TPScopeManager? = nil
}
if !Static.instance {
Static.instance = TPScopeManager()
}
return Static.instance!
}
}
在静态结构中包装singleton实例应该允许单个实例在没有复杂命名方案的情况下不会与singleton实例发生冲突,并且应该使事情相当私有。显然,这个模型并不安全线程。因此,我尝试在整个事件中添加dispatch\u once
:
class var sharedInstance: TPScopeManager {
get {
struct Static {
static var instance: TPScopeManager? = nil
static var token: dispatch_once_t = 0
}
dispatch_once(Static.token) { Static.instance = TPScopeManager() }
return Static.instance!
}
}
但是我在dispatch\u once
行上得到一个编译器错误:
无法将表达式的类型“Void”转换为类型“()”
我尝试了几种不同的语法变体,但它们似乎都有相同的结果:
dispatch_once(Static.token, { Static.instance = TPScopeManager() })
使用Swift的
dispatch\u once
的正确用法是什么?我最初认为问题出在错误消息中的()
导致的块上,但我看得越多,就越觉得可能需要正确定义调度。对于Swift 1.2及更高版本:
class Singleton {
static let sharedInstance = Singleton()
}
有了正确性证明(所有的功劳),现在几乎没有理由使用任何以前的方法来处理单身汉
private let _singletonInstance = SingletonClass()
class SingletonClass {
class var sharedInstance: SingletonClass {
return _singletonInstance
}
}
更新:现在这是定义单例的官方方法,如中所述
关于使用static
vsclass
的问题<即使class
变量可用,也应该使用code>static
。单例并不意味着子类化,因为这将导致基本单例的多个实例。使用static
可以以一种漂亮、快捷的方式实现这一点
对于Swift 1.0和1.1:
class Singleton {
static let sharedInstance = Singleton()
}
随着Swift最近的变化,主要是新的访问控制方法,我现在倾向于更干净的方式,为单身人士使用全局变量
private let _singletonInstance = SingletonClass()
class SingletonClass {
class var sharedInstance: SingletonClass {
return _singletonInstance
}
}
如Swift博客文章所述:
全局变量的惰性初始值设定项(也适用于
结构和枚举)在第一次访问全局时运行,并且
作为dispatch_启动一次,以确保初始化成功
原子的。这提供了一种在代码中一次性使用dispatch_的酷方法:
只需声明一个带有初始值设定项的全局变量并标记它
私人的
这种创建单例的方法是线程安全的、快速的、懒惰的,并且可以免费连接到ObjC。查看Apple的示例代码,我发现了这种模式。我不确定Swift如何处理静态,但这在C#中是线程安全的。我包括Objective-C互操作的属性和方法
struct StaticRank {
static let shared = RankMapping()
}
class func sharedInstance() -> RankMapping {
return StaticRank.shared
}
class var shared:RankMapping {
return StaticRank.shared
}
有一个更好的方法。您可以在类声明上方的类中声明全局变量,如下所示:
var tpScopeManagerSharedInstance = TPScopeManager()
这只调用默认的init或Swift中默认为dispatch\u的init和全局变量。然后,在任何一个类中,您想要获得引用,只需执行以下操作:
var refrence = tpScopeManagerSharedInstance
// or you can just access properties and call methods directly
tpScopeManagerSharedInstance.someMethod()
因此,基本上你可以摆脱整个共享实例代码块。既然苹果现在已经澄清静态结构变量都是惰性的,并且包装在dispatch\u once
中(请参见本文末尾的注释),我想我的最终解决方案是:
class WithSingleton {
class var sharedInstance: WithSingleton {
struct Singleton {
static let instance = WithSingleton()
}
return Singleton.instance
}
}
这利用了静态结构元素的自动延迟、线程安全初始化,对使用者安全地隐藏了实际实现,保持了所有内容的紧凑划分以便于识别,并消除了可见的全局变量
苹果澄清了惰性初始值设定项是线程安全的,因此不需要dispatch\u once
或类似的保护
全局变量的惰性初始值设定项(也用于结构和枚举的静态成员)在第一次访问全局变量时运行,并作为dispatch_启动一次,以确保初始化是原子的。这提供了一种在代码中一次性使用dispatch_的酷方法:只需使用初始值设定项声明一个全局变量并将其标记为private
从使用:
class UtilSingleton: NSObject {
var iVal: Int = 0
class var shareInstance: UtilSingleton {
get {
struct Static {
static var instance: UtilSingleton? = nil
static var token: dispatch_once_t = 0
}
dispatch_once(&Static.token, {
Static.instance = UtilSingleton()
})
return Static.instance!
}
}
}
如何使用:
UtilSingleton.shareInstance.iVal++
println("singleton new iVal = \(UtilSingleton.shareInstance.iVal)")
在看到David的实现之后,似乎没有必要使用单例类函数instanceMethod
,因为let
所做的事情与sharedInstance
类方法几乎相同。你所需要做的就是将它声明为一个全局常量,这就是它
let gScopeManagerSharedInstance = ScopeManager()
class ScopeManager {
// No need for a class method to return the shared instance. Use the gScopeManagerSharedInstance directly.
}
tl;dr:如果您使用的是Swift 1.2或更高版本,请使用类常量方法;如果您需要支持早期版本,请使用嵌套结构方法
根据我使用Swift的经验,有三种方法可以实现支持延迟初始化和线程安全的单例模式
类常数
这种方法支持延迟初始化,因为Swift延迟初始化类常量(和变量),并且根据let
的定义是线程安全的。现在,我们来实例化一个单例
Swift 1.2中引入了类常量。如果需要支持早期版本的Swift,请使用下面的嵌套结构方法或全局常量
嵌套结构
这里我们使用嵌套结构的静态常量作为类常量。这是Swift 1.1及更早版本中缺少静态类常量的一个变通方法,仍然是函数中缺少静态常量和变量的变通方法
派你一次
传统的Objective-C方法移植到Swift。我相当肯定,与嵌套结构方法相比没有任何优势,但我还是把它放在这里,因为我发现语法上的差异很有趣
class Singleton {
class var sharedInstance: Singleton {
struct Static {
static var onceToken: dispatch_once_t = 0
static var instance: Singleton? = nil
}
dispatch_once(&Static.onceToken) {
Static.instance = Singleton()
}
return Static.instance!
}
}
有关单元测试,请参阅此项目。我更喜欢此实现:
class APIClient {
}
var sharedAPIClient: APIClient = {
return APIClient()
}()
extension APIClient {
class func sharedClient() -> APIClient {
return sharedAPIClient
}
}
如果您计划在Objective-C中使用Swift singleton类,此设置将使编译器生成适当的Objective-C类标头:
然后,在Objective-C课程中,你可以像在Swift之前那样给你的单身汉打电话:
[ImageStore sharedStore];
这个
[ImageStore sharedStore];
enum SharedTPScopeManager: TPScopeManager {
case Singleton
}
import Foundation
class ItemStore: NSObject {
class var sharedStore : ItemStore {
struct Singleton {
// lazily initiated, thread-safe from "let"
static let instance = ItemStore()
}
return Singleton.instance
}
var _privateItems = Item[]()
// The allItems property can't be changed by other objects
var allItems: Item[] {
return _privateItems
}
init() {
super.init()
let path = itemArchivePath
// Returns "nil" if there is no file at the path
let unarchivedItems : AnyObject! = NSKeyedUnarchiver.unarchiveObjectWithFile(path)
// If there were archived items saved, set _privateItems for the shared store equal to that
if unarchivedItems {
_privateItems = unarchivedItems as Array<Item>
}
delayOnMainQueueFor(numberOfSeconds: 0.1, action: {
assert(self === ItemStore.sharedStore, "Only one instance of ItemStore allowed!")
})
}
func createItem() -> Item {
let item = Item.randomItem()
_privateItems.append(item)
return item
}
func removeItem(item: Item) {
for (index, element) in enumerate(_privateItems) {
if element === item {
_privateItems.removeAtIndex(index)
// Delete an items image from the image store when the item is
// getting deleted
ImageStore.sharedStore.deleteImageForKey(item.itemKey)
}
}
}
func moveItemAtIndex(fromIndex: Int, toIndex: Int) {
_privateItems.moveObjectAtIndex(fromIndex, toIndex: toIndex)
}
var itemArchivePath: String {
// Create a filepath for archiving
let documentDirectories = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)
// Get the one document directory from that list
let documentDirectory = documentDirectories[0] as String
// append with the items.archive file name, then return
return documentDirectory.stringByAppendingPathComponent("items.archive")
}
func saveChanges() -> Bool {
let path = itemArchivePath
// Return "true" on success
return NSKeyedArchiver.archiveRootObject(_privateItems, toFile: path)
}
}
import Foundation
import UIKit
typealias completionBlock = () -> ()
extension Array {
func contains(#object:AnyObject) -> Bool {
return self.bridgeToObjectiveC().containsObject(object)
}
func indexOf(#object:AnyObject) -> Int {
return self.bridgeToObjectiveC().indexOfObject(object)
}
mutating func moveObjectAtIndex(fromIndex: Int, toIndex: Int) {
if ((fromIndex == toIndex) || (fromIndex > self.count) ||
(toIndex > self.count)) {
return
}
// Get object being moved so it can be re-inserted
let object = self[fromIndex]
// Remove object from array
self.removeAtIndex(fromIndex)
// Insert object in array at new location
self.insert(object, atIndex: toIndex)
}
}
func delayOnMainQueueFor(numberOfSeconds delay:Double, action closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue()) {
closure()
}
}
import Foundation
let ConfigurationManagerSharedInstance = ConfigurationManager()
class ConfigurationManager : NSObject {
var globalDic: NSMutableDictionary = NSMutableDictionary()
class var sharedInstance:ConfigurationManager {
return ConfigurationManagerSharedInstance
}
init() {
super.init()
println ("Config Init been Initiated, this will be called only onece irrespective of many calls")
}
println(ConfigurationManager.sharedInstance.globalDic)
ConfigurationManager.sharedInstance.globalDic = tmpDic // tmpDict is any value that to be shared among the application
let SocketManager = SocketManagerSingleton();
class SocketManagerSingleton {
}
func someFunction() {
var socketManager = SocketManager
}
func SocketManager() -> SocketManagerSingleton {
return _SocketManager
}
let _SocketManager = SocketManagerSingleton();
class SocketManagerSingleton {
}
func someFunction() {
var socketManager = SocketManager()
}
class MyClass {
private static let _sharedInstance = MyClass()
class func sharedInstance() -> MyClass {
return _sharedInstance
}
}
func init() -> ClassA {
struct Static {
static var onceToken : dispatch_once_t = 0
static var instance : ClassA? = nil
}
dispatch_once(&Static.onceToken) {
Static.instance = ClassA()
}
return Static.instance!
}
class MySingleton {
static let sharedMySingleton = MySingleton()
private init() {
// ...
}
}
class Singleton {
static let sharedInstance = Singleton()
}
class Singleton {
static let sharedInstance: Singleton = {
let instance = Singleton()
// setup code
return instance
}()
}
final class MySingleton {
private init() {}
static let shared = MySingleton()
}
let shared = MySingleton.shared
let TEST = Test()
class Test {
private init() {
// This is a private (!) constructor
}
}
class Manager {
static let sharedInstance = Manager()
private init() {}
}
public class Singleton {
private static var sharedInstanceVar = Singleton()
public class func sharedInstance() -> Singleton {
return sharedInstanceVar
}
}
public class SubSingleton: Singleton {
private static var sharedInstanceToken: dispatch_once_t = 0
public class override func sharedInstance() -> SubSingleton {
dispatch_once(&sharedInstanceToken) {
sharedInstanceVar = SubSingleton()
}
return sharedInstanceVar as! SubSingleton
}
}
class Shared: NSObject {
static let sharedInstance = Shared()
private override init() { }
}
protocol Singleton: class {
static var sharedInstance: Self { get }
}
final class Kraken: Singleton {
static let sharedInstance = Kraken()
private init() {}
}
class Singleton {
static let sharedInstance = Singleton()
}
class Singleton {
static let sharedInstance: Singleton = {
let instance = Singleton()
// setup code
return instance
}()
}
struct DataService {
private static var _instance : DataService?
private init() {} //cannot initialise from outer class
public static var instance : DataService {
get {
if _instance == nil {
DispatchQueue.global().sync(flags: .barrier) {
if _instance == nil {
_instance = DataService()
}
}
}
return _instance!
}
}
}
public final class Singleton {
private class func sharedInstance() -> Singleton {
struct Static {
//Singleton instance.
static let sharedInstance = Singleton()
}
return Static.sharedInstance
}
private init() { }
class var instance: Singleton {
return sharedInstance()
}
}
class AppManager {
private static let _sharedInstance = AppManager()
class func getSharedInstance() -> AppManager {
return _sharedInstance
}
private init() {} // Privatizing the init method
}
// How to use?
AppManager.getSharedInstance()
class AppManager {
static let sharedInstance = AppManager()
private init() {} // Privatizing the init method
}
// How to use?
AppManager.sharedInstance
final class Singleton {
static let sharedInstance: Singleton = {
let instance = Singleton()
// setup code if anything
return instance
}()
private init() {}
}
let signleton = Singleton.sharedInstance
class AppSingleton: NSObject {
//Shared instance of class
static let sharedInstance = AppSingleton()
override init() {
super.init()
}
}
static let shared = Self()
class SomeTypeWithASingletonInstance {
static let shared = Self()
}