Swift 使用isHidden隐藏横幅广告=true
我目前正在使用GameViewController中的以下代码从admob调用横幅广告Swift 使用isHidden隐藏横幅广告=true,swift,sprite-kit,admob,Swift,Sprite Kit,Admob,我目前正在使用GameViewController中的以下代码从admob调用横幅广告 class GameViewController: UIViewController { var bannerView: GADBannerView! } override func viewDidLoad() { super.viewDidLoad() bannerView = GADBannerView(adSize: kGADAdSizeBanner) addBannerVie
class GameViewController: UIViewController {
var bannerView: GADBannerView!
}
override func viewDidLoad() {
super.viewDidLoad()
bannerView = GADBannerView(adSize: kGADAdSizeBanner)
addBannerViewToView(bannerView)
bannerView.adUnitID = "ca-app-pub-XXXXXXXXX" // Default Google Test Ad Address
bannerView.rootViewController = self
bannerView.load(GADRequest())
bannerView.isHidden = false // <----- This works, but doesn't work in GameScene.swift
此代码工作并显示测试广告。但是,在GameSecene.swift中,当我按下按钮时,我运行此代码以尝试隐藏广告
GameViewController().bannerView.isHidden = true
这会导致应用程序崩溃,并出现“致命错误:隐式展开可选值时意外发现零”。如果我改变它,它不会崩溃,但广告不会隐藏
GameViewController().bannerView?.isHidden = true
然而在GameViewController中,如果我简单地将isHidden的值更改为true,那么它就可以工作
bannerView.isHidden = true
当我按下按钮时,是否能够从GameSecene.swift中隐藏横幅广告?您正在创建
GameViewController
的新实例,并切换其bannerView
的isHidden
属性。您应该切换正在显示的GameViewController
实例的bannerView
的isHidden
属性。如果有人想知道,这是我找到的隐藏横幅的解决方案:
处理GameViewController.swift文件中的所有banner内容。在其中,为bannerView变量指定一个标记值。然后在加载场景时,使用标记id加载bannerView,然后将其.isheden属性设置为true
GameViewController.swift
bannerView.tag = 100
斯威夫特
// hide banner
let bannerView = self.view?.viewWithTag(100) as! GADBannerView?
bannerView?.isHidden = true
// show banner
let bannerView = self.view?.viewWithTag(100) as! GADBannerView?
bannerView?.isHidden = false
调用
GameViewController()
时,您正在创建GameViewController
的新实例
在GameViewController().bannerView
上,您正在从此新实例访问bannerView
,并且由于它是未在此实例上设置的可选值,因此当您尝试访问它时-将导致崩溃
您需要的是访问主GameViewController
,其中设置了bannerView
有两种简单的方法可以从其他类调用GameViewController
函数:通过委托
或通过使类实例静态
// DELEGATE
//
// You have access only to the functions you declared inside the procotol.
// Only the classes that conforms to that protocol have access to the functions.
//
// GameViewController.swift
protocol GameView_Delegate
{
func hide_ads()
}
class GameViewController: UIViewController, GameView_Delegate
{
override func viewDidLoad()
{
// ...
if let view = self.view as! SKView?
{
if let scene = SKScene(fileNamed: "GameScene")
{
scene.scaleMode = .aspectFill
// pass protocol reference
scene.gv_delegate = self
}
view.presentScene(scene)
}
// ...
}
func hide_ads()
{
// hide ads code
bannerView.isHidden = true
}
}
// GameScene.swift
class GameScene: SKScene
{
var gv_delegate : GameView_Delegate!
func settings()
{
// call function hide_ads from GameViewController
gv_delegate.hide_ads()
}
func lost_scene()
{
let transition = SKTransition.fade(with: UIColor.white, duration: 1.0)
let next_scene = LostScene()
next_scene.anchorPoint = CGPoint(x: 0.5, y: 0.5)
next_scene.scaleMode = self.scaleMode
next_scene.size = self.size
// before moving to next scene, we must pass the delegate, so we
// don't lose the connection with the GameViewController
next_scene.gv_delegate = gv_delegate
self.view?.presentScene(next_scene, transition: transition)
}
}
// LostScene.swift
class LostScene: SKScene
{
var gv_delegate : GameView_Delegate!
func settings()
{
// call function hide_ads from GameViewController
gv_delegate.hide_ads()
}
func game_scene()
{
let transition = SKTransition.fade(with: UIColor.white, duration: 1.0)
let next_scene = GameScene()
next_scene.anchorPoint = CGPoint(x: 0.5, y: 0.5)
next_scene.scaleMode = self.scaleMode
next_scene.size = self.size
// before moving to next scene, we must pass the delegate, so we
// don't lose the connection with the GameViewController
next_scene.gv_delegate = gv_delegate
self.view?.presentScene(next_scene, transition: transition)
}
}
当您进入一个新场景时,例如LostScene
,在我们的例子中,旧场景GameSecene
被释放(所有变量清空,所有引用被销毁),并且一个新的GameSecene
实例被创建并显示在屏幕上。在转换到新场景之前,您应该传递引用,以免丢失与GameViewController
的连接(如我的示例所示)
这将创建一个新实例GameViewController()。您需要获取已经存在的实例。这是因为您的bannerView当时为零,请向我展示您的GameViewController片段,说明您如何持有对bannerView.var bannerView:GADBannerView的引用!这是在GameViewController中声明的。我不知道如何访问GameViewController中创建的“var bannerView:GadBanerView!”并在GameSevent中使用它。Swift使用您在
GameSevent
中使用的GameViewController
实例访问bannerView
。类似于gameViewController.bannerView.ishiden.toggle()
中的GameScene
中的var gameViewController:gameViewController
在GameScene
中给出。您可能不需要阅读一些关于如何在ViewController之间传递信息的教程就可以深入理解这一点。谢谢。我有点明白你的意思。我会调查的。
// DELEGATE
//
// You have access only to the functions you declared inside the procotol.
// Only the classes that conforms to that protocol have access to the functions.
//
// GameViewController.swift
protocol GameView_Delegate
{
func hide_ads()
}
class GameViewController: UIViewController, GameView_Delegate
{
override func viewDidLoad()
{
// ...
if let view = self.view as! SKView?
{
if let scene = SKScene(fileNamed: "GameScene")
{
scene.scaleMode = .aspectFill
// pass protocol reference
scene.gv_delegate = self
}
view.presentScene(scene)
}
// ...
}
func hide_ads()
{
// hide ads code
bannerView.isHidden = true
}
}
// GameScene.swift
class GameScene: SKScene
{
var gv_delegate : GameView_Delegate!
func settings()
{
// call function hide_ads from GameViewController
gv_delegate.hide_ads()
}
func lost_scene()
{
let transition = SKTransition.fade(with: UIColor.white, duration: 1.0)
let next_scene = LostScene()
next_scene.anchorPoint = CGPoint(x: 0.5, y: 0.5)
next_scene.scaleMode = self.scaleMode
next_scene.size = self.size
// before moving to next scene, we must pass the delegate, so we
// don't lose the connection with the GameViewController
next_scene.gv_delegate = gv_delegate
self.view?.presentScene(next_scene, transition: transition)
}
}
// LostScene.swift
class LostScene: SKScene
{
var gv_delegate : GameView_Delegate!
func settings()
{
// call function hide_ads from GameViewController
gv_delegate.hide_ads()
}
func game_scene()
{
let transition = SKTransition.fade(with: UIColor.white, duration: 1.0)
let next_scene = GameScene()
next_scene.anchorPoint = CGPoint(x: 0.5, y: 0.5)
next_scene.scaleMode = self.scaleMode
next_scene.size = self.size
// before moving to next scene, we must pass the delegate, so we
// don't lose the connection with the GameViewController
next_scene.gv_delegate = gv_delegate
self.view?.presentScene(next_scene, transition: transition)
}
}
// STATIC
//
// the properties and functions are available from everywhere
//
// GameViewController.swift
class GameViewController: UIViewController
{
static var shared : GameViewController!
override func viewDidLoad()
{
super.viewDidLoad()
GameViewController.shared = self
// ...
}
func hide_ads()
{
// hide ads code
bannerView.isHidden = true
}
}
// GameScene.swift
class GameScene: SKScene
{
func settings()
{
// call function hide_ads from GameViewController
GameViewController.shared.hide_ads()
// or GameViewController.shared.bannerView.isHidden = true
}
}