Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/three.js/2.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181

Warning: file_get_contents(/data/phpspider/zhask/data//catemap/8/python-3.x/17.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Three.js mouseclick和mousemove之间的3.js差异_Three.js_Onmouseover_Onmousedown - Fatal编程技术网

Three.js mouseclick和mousemove之间的3.js差异

Three.js mouseclick和mousemove之间的3.js差异,three.js,onmouseover,onmousedown,Three.js,Onmouseover,Onmousedown,我正在尝试与一个平面几何体相交,它大约是3600px 3600px 这在onmousemove函数中使用时效果很好,但是将代码复制和粘贴到onclick函数中只会在每10-20次单击时给出一个结果,而单击本身会被注意到 var intersects = raycaster.intersectObjects( intersectables ); if ( intersects.length > 0 ) { var intersect = intersects[ 0 ];

我正在尝试与一个平面几何体相交,它大约是3600px 3600px

这在onmousemove函数中使用时效果很好,但是将代码复制和粘贴到onclick函数中只会在每10-20次单击时给出一个结果,而单击本身会被注意到

var intersects = raycaster.intersectObjects( intersectables );

if ( intersects.length > 0 ) {

    var intersect = intersects[ 0 ];
    console.log( intersects[ 0 ].point.x );
}
单击该平面几何体上的一个点(该点在光线投射中正确响应)后,我可以单击它几次,然后它再次响应。单击时,大多数平面几何体都没有,但在鼠标移动过大时,却非常迷人


mousemove和onclick之间有什么区别吗?我不知道?

因此,在使用scene.children时,平面会记录每次单击,并将鼠标置于平面位置,而不是intersectables数组,但在使用数组时,仍然只在一些罕见的点上显示如何创建平面网格。