Unity3d don';t建立统一程序
不要建立统一计划。单击“构建并运行”并获取错误:Unity3d don';t建立统一程序,unity3d,build,Unity3d,Build,不要建立统一计划。单击“构建并运行”并获取错误: UnityEdit.BuildPlayerWindows+BuildMethodException:2个错误 在C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow+DefaultBuildMethods.BuildPlayer(UnityEditor.BuildPlayerOptions选项)[0x00242]中 在C:\buildslave\unity\build\Editor\Mo
UnityEdit.BuildPlayerWindows+BuildMethodException:2个错误 在C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow+DefaultBuildMethods.BuildPlayer(UnityEditor.BuildPlayerOptions选项)[0x00242]中 在C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.CallBuildMethods中的UnityEditor.BuildPlayerWindow.CallBuildMethods(System.Boolean askForBuildLocation,UnityEditor.BuildOptions defaultBuildOptions)[0x0007f] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Unity安装在磁盘D:上,路径为C:\buildslave\Unity\build。。。。我什么都没有我看到了很多不同的答案,但在我的例子中,当构建为独立时,结果是我让游戏从以前的构建运行,它阻止了新构建创建可执行文件 相同的2个错误[0x00242]和[0x0007f]。
我刚刚不得不关闭游戏…如果你用“构建”而不是“构建并运行”会发生什么?我得到了其他错误:UnityEditor.BuildPlayerWindows+BuildMethodException:UnityEditor.BuildPlayerWindows+DefaultBuildMethods.BuildPlayer(UnityEditor.BuildPlayerOptions)[0x00242]在C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuilderMethods.cs:194位于UnityEditor.BuildPlayerWindow.CallBuildMethods(System.Boolean askForBuildLocation,UnityEditor.BuildOptions defaultBuildOptions)[0x0007f]中(Int32,IntPtr)with:Build已完成,结果是UnityEngine“失败”。GUI实用程序:ProcessEvent(Int32,IntPtr)可能与“dublicate”中的无应答重复