Unity3d 加载协作历史记录时Unity ArgumentOutOfRangeException

Unity3d 加载协作历史记录时Unity ArgumentOutOfRangeException,unity3d,Unity3d,我已经合作了一段时间,一切都很顺利。然而今天早上,当我试图从collab的历史中加载我的团队的更改时,我得到了一个奇怪的异常 ArgumentOutOfRangeException:加上或减去的值会导致无法表示的DateTime。 参数名称:t System.DateTime.op_添加(System.DateTime d,System.TimeSpan t)(at:0) " 当我从Colab单击历史记录按钮时,此错误就会出现在我的控制台窗口上,并且历史记录已崩溃且未加载。。 有人经历过这个吗

我已经合作了一段时间,一切都很顺利。然而今天早上,当我试图从collab的历史中加载我的团队的更改时,我得到了一个奇怪的异常

ArgumentOutOfRangeException:加上或减去的值会导致无法表示的DateTime。 参数名称:t System.DateTime.op_添加(System.DateTime d,System.TimeSpan t)(at:0) " 当我从Colab单击历史记录按钮时,此错误就会出现在我的控制台窗口上,并且历史记录已崩溃且未加载。。 有人经历过这个吗

完整日志: ArgumentOutOfRangeException:加上或减去的值会导致无法表示的日期时间。 参数名称:t System.DateTime.op_添加(System.DateTime d,System.TimeSpan t)(at:0) System.DateTimeOffset.op_添加(System.DateTimeOffset DateTimeOffset,System.TimeSpan TimeSpan)(位于:0) Unity.Cloud.Collaborate.Utilities.TimeStamp.GetElapsedTime(System.DateTimeOffset dateTime)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/Utilities/TimeStamp.cs:62) Unity.Cloud.Collaborate.Utilities.TimeStamp.GetTimeStamp(System.DateTimeOffset dateTime)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/实用程序/时间戳。cs:33) Unity.Cloud.Collaborate.Views.HistoryTabPageView.CreateHistoryEntry(Unity.Cloud.Collaborate.Models.Structures.IHistoryEntry,System.Boolean展开)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑者/视图/历史选项卡页面视图.cs:189) Unity.Cloud.Collaborate.Views.HistoryTabPageView.SetHistoryList(System.Collections.Generic.IReadOnlyList
1[T]列表)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/Editor/Views/HistoryTabPageView.cs:95)Unity.Cloud.Collaborate.Presenters.HistoryPresenter.OnHistoryListReceived(System.Collections.Generic.IReadOnlyList
1[T]列表)(位于Library/PackageCache/com.unity.collab-proxy@1.3.9/编辑/演示者/历史演示者.cs:123) Unity.Cloud.Collaborate.Models.HistoryModel.OnReceivedHistoryPage(System.Collections.Generic.IReadOnlyList
1[T]列表)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/Models/HistoryModel.cs:98)Unity.Cloud.Collaborate.Models.Providers.Collab.RequestHistoryPage(System.Int32 offset,System.Int32 pageSize,System.Action
1[T]回调)(位于Library/PackageCache/com.unity.collab-proxy@1.3.9/编辑/模型/提供者/协作.cs:531) Unity.Cloud.Collaborate.Models.HistoryModel.RequestPageOfReviews(System.Int32 pageSize)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑者/模型/历史模型.cs:126) Unity.Cloud.Collaborate.Presenters.HistoryPresenter.PopulateInitialData()(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑/演示者/历史演示者.cs:93) Unity.Cloud.Collaborate.Presenters.HistoryPresenter.Start()(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑/演示者/历史演示者.cs:48) Unity.Cloud.Collaborate.Views.HistoryTabPageView.SetActive()(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/Views/HistoryTabPageView.cs:222) Unity.Cloud.Collaborate.Components.TabPageComponent.SetActive(System.Boolean active)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/Components/TabPageComponent.cs:21) Unity.Cloud.Collaborate.Components.TabView.SwitchTabInternal(System.Int32索引)(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/组件/选项卡视图。cs:138) Unity.Cloud.Collaborate.Components.TabView+c_uuuDisplayClass17_0.b_uu0()(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/组件/选项卡视图。cs:87) Unity.Cloud.Collaborate.Components.TextButton.OnClick()(位于Library/PackageCache/com.Unity.collab-proxy@1.3.9/编辑器/Components/TextButton.cs:32) UnityEngine.UIElements.Clickable.Invoke(UnityEngine.UIElements.EventBase evt)(位于:0) UnityEngine.UIElements.Clickable.ProcessUpEvent(UnityEngine.UIElements.EventBase evt,UnityEngine.Vector2 localPosition,System.Int32 pointerId)(位于:0) UnityEngine.UIElements.Clickable.OnMouseUp(UnityEngine.UIElements.MouseUpEvent evt)(地址:0) UnityEngine.UIElements.EventCallbackFunctor`1[TEventType]。调用(UnityEngine.UIElements.EventBase evt)(位于:0) UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks(UnityEngine.UIElements.EventBase evt)(位于:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase evt)(地址:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventStatTargetPhase(UnityEngine.UIElements.EventBase evt)(地址:0) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent(UnityEngine.UIElements.EventBase evt,UnityEngine.UIElements.IPanel面板)(at:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies(UnityEngine.UIElements.EventBase evt,UnityEngine.UIElements.IPanel面板,System.Boolean IMGUIEvents初始使用)(位于:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent(UnityEngine.UIElements.EventBase evt,UnityEngine.UIElements.IPanel面板)(位于:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue()(位于:0) UnityEngine.UIElements.EventDispatcher.OpenGate()(位于:0) UnityEngine.UIElements.EventDispatcherGate.Dispose()(位于:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent(UnityEngine.UIElements.EventBase evt,UnityEngine.UIElements.IPanel面板)(位于:0) UnityEngine.UIElements.EventDispatcher.Dispatch(UnityEngine.UIElements.EventBase evt,UnityEngine.UIElements.IPanel面板,UnityEngine.UIElements.DispatchMode DispatchMode)(地址:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent(UnityEngine.UIElements.EventBase e,UnityEngine.UIElements.DispatchMode DispatchMode)(位于:0) UnityEngine.UIElements.UIElementSutibility.DoDispatch(UnityEngine.UIElements.BaseVisualElementPanel面板)(位于:0) UnityEngine.UIElements.UIElementSutibility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(System.Int32 instanceID、System.IntPtr nativeEventPtr、System.Boolean和eventHandled)(位于:0) 统一