Unity3d 如何检查项目中是否安装了软件包
我正在创建一个模块,用于在场景中查找文本字段。 如果安装了TextMeshPro,它将查找它,如果未安装,则查找常规textfield/text mesh 问题是:如何设置条件(伪代码) 您可以使用以编程方式与包管理器交互 浏览项目中的包列表:Unity3d 如何检查项目中是否安装了软件包,unity3d,Unity3d,我正在创建一个模块,用于在场景中查找文本字段。 如果安装了TextMeshPro,它将查找它,如果未安装,则查找常规textfield/text mesh 问题是:如何设置条件(伪代码) 您可以使用以编程方式与包管理器交互 浏览项目中的包列表: using System; using UnityEditor; using UnityEditor.PackageManager.Requests; using UnityEditor.PackageManager; using UnityEngine
using System;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using UnityEngine;
namespace Unity.Editor.Example {
static class ListPackageExample
{
static ListRequest Request;
[MenuItem("Window/List Package Example")]
static void List()
{
Request = Client.List(); // List packages installed for the Project
EditorApplication.update += Progress;
}
static void Progress()
{
if (Request.IsCompleted)
{
if (Request.Status == StatusCode.Success)
foreach (var package in Request.Result)
Debug.Log("Package name: " + package.name);
else if (Request.Status >= StatusCode.Failure)
Debug.Log(Request.Error.message);
EditorApplication.update -= Progress;
}
}
}
}
如果在标题上方有PackageName,该怎么办?
using System;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using UnityEngine;
namespace Unity.Editor.Example {
static class ListPackageExample
{
static ListRequest Request;
[MenuItem("Window/List Package Example")]
static void List()
{
Request = Client.List(); // List packages installed for the Project
EditorApplication.update += Progress;
}
static void Progress()
{
if (Request.IsCompleted)
{
if (Request.Status == StatusCode.Success)
foreach (var package in Request.Result)
Debug.Log("Package name: " + package.name);
else if (Request.Status >= StatusCode.Failure)
Debug.Log(Request.Error.message);
EditorApplication.update -= Progress;
}
}
}
}