Vector 混淆向量迭代器不兼容运行时错误

Vector 混淆向量迭代器不兼容运行时错误,vector,iterator,incompatibility,Vector,Iterator,Incompatibility,这就是交易。 我这里有一个容器类 #include "stdafx.h" #include "ObjectManager.h" #include "Game.h" ObjectManager::ObjectManager() { } ObjectManager::~ObjectManager() { std::for_each(_objects.begin(),_objects.end(),ObjectDeallocator()); std::for_each(_dynamicO

这就是交易。 我这里有一个容器类

#include "stdafx.h"
#include "ObjectManager.h"
#include "Game.h"

ObjectManager::ObjectManager()
{
}

ObjectManager::~ObjectManager()
{
   std::for_each(_objects.begin(),_objects.end(),ObjectDeallocator());
   std::for_each(_dynamicObjects.begin(),_dynamicObjects.end(),DynamicObjectDeallocator());
}


void ObjectManager::Add(std::string name, VisibleGameObject *object)
{
    _objects.insert(std::pair<std::string, VisibleGameObject*>(name,object));
}

void ObjectManager::Remove(std::string name)
{
    std::map<std::string, VisibleGameObject*>::iterator results = _objects.find(name);
    if (results != _objects.end())
    {
        delete results->second;
        _objects.erase(results);
    }
}

int ObjectManager::GetObjectCount() const
{
    return _objects.size();
}

VisibleGameObject* ObjectManager::Get(std::string name) const
{
    std::map<std::string, VisibleGameObject*>::const_iterator results = _objects.find(name);
    if (results == _objects.end())
        return NULL;
    return results->second;
}


void ObjectManager::AddDynamic(VisibleGameObject *object)
{
    _dynamicObjects.push_back(object);
}

void ObjectManager::PostRemoveDynamic()
{
        std::vector<VisibleGameObject*>::const_iterator iter = _dynamicObjects.begin();
    while(iter != _dynamicObjects.end())
    {
        if ((*iter)->IsDeleted())
        {
            delete (*iter);
            _dynamicObjects.erase(iter);
        }
    iter++;
    }
}

const std::vector<VisibleGameObject*>& ObjectManager::GetDynamicContainer()
{
    return _dynamicObjects;
}


void ObjectManager::DrawAll(sf::RenderWindow& renderWindow)
{
    std::map<std::string, VisibleGameObject*>::const_iterator itr = _objects.begin();
    while(itr != _objects.end())
    {
        itr->second->Draw(renderWindow);
        itr++;
    }

    std::vector<VisibleGameObject*>::const_iterator iter = _dynamicObjects.begin();
    while(iter != _dynamicObjects.end())
    {
        (*iter)->Draw(renderWindow);
        iter++;
    }
}

void ObjectManager::UpdateAll()
{
    std::map<std::string, VisibleGameObject*>::const_iterator itr = _objects.begin();
    std::vector<VisibleGameObject*>::iterator iter;
    iter = _dynamicObjects.begin();

    float timeDelta = GameEngine::GetWindow().GetFrameTime();

    while(itr != _objects.end())
    {
        itr->second->Update(timeDelta);
        itr++;
    }

    while(iter != _dynamicObjects.end())
    {
        (*iter)->Update(timeDelta);
        iter++;
    }

}
我的网络搜索还没有找到答案,所以现在我问你是什么造成了这个小故障。如果有人需要看的话,我也会贴上标题。另外,这是一个在线教程中的修改类


编辑:错误消息来自vectors类中的内置断言。(表达式:vector迭代器不兼容)

好的,经过一段时间的睡眠后,我找到了答案。作为对其他人的警告,问题来自一个正在更新的对象,该对象在定义迭代器后创建了一个新的动态对象,从而使迭代器无效。一旦我能进入电脑,我将用一些代码来解释这一点。

您收到的确切错误消息是什么?
void ObjectManager::UpdateAll()
{
    std::map<std::string, VisibleGameObject*>::const_iterator itr = _objects.begin();
    std::vector<VisibleGameObject*>::iterator iter;
    iter = _dynamicObjects.begin();

    float timeDelta = GameEngine::GetWindow().GetFrameTime();

    while(itr != _objects.end())
    {
        itr->second->Update(timeDelta);
        itr++;
    }

    while(iter != _dynamicObjects.end())
    {
        (*iter)->Update(timeDelta);
        iter++;
    }

}
    (*iter)->Update(timeDelta);