Visual studio MFC选项卡控件中的VTK窗口

Visual studio MFC选项卡控件中的VTK窗口,visual-studio,mfc,vtk,Visual Studio,Mfc,Vtk,我已经开发了一个包含选项卡的MFC应用程序。我需要在这个选项卡中链接vtk窗口。怎么可能呢?我引用了此链接,但无法理解其逻辑。在标题中: #include <vtkMFCWindow.h> #include <vtkRenderer.h> #include <vtkImageActor.h> class CYourView : public CView { ... ... protected: vtkMFCWindow* m_pvtkMFCWindo

我已经开发了一个包含选项卡的MFC应用程序。我需要在这个选项卡中链接vtk窗口。怎么可能呢?我引用了此链接,但无法理解其逻辑。

在标题中:

#include <vtkMFCWindow.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>

class CYourView : public CView
{
...
...
protected:
    vtkMFCWindow* m_pvtkMFCWindow;
    vtkRenderer* m_pvtkRenderer;
    vtkImageActor* m_pvtkImageActor;
...
};

我将一步一步地指导您,但首先,您需要将该库VTK编译为静态库。当您有lib文件时,您可以进入下一步。我已经编译了vtkGood。然后,请编译一个控制台VTK示例,例如,从这里开始:这将是必要的,以便从这个测试项目中获取include和library文件你的MFC项目。谢谢。我也已经做了。我只需要将vtk窗口嵌入到MFC选项卡中
#include <vtkWin32OpenGLRenderWindow.h>

 CYourView::CYourView()
 {
    // TODO: add construction code here
 
    m_pvtkMFCWindow = NULL;
    m_pvtkRenderer = vtkRenderer::New();
    m_pvtkImageActor = vtkImageActor::New();
 }
 
 CYourView::~CYourView()
 {
    if(NULL != m_pvtkMFCWindow)
        delete m_pvtkMFCWindow;
 }
 
void CYourView::OnDraw(CDC* pDC)
{
    CYourDoc* pDoc = GetDocument();
    ASSERT_VALID(pDoc);
    if (!pDoc)
        return;

    // TODO: add draw code for native data here

    if(NULL != m_pvtkMFCWindow && pDC->IsPrinting())
            m_pvtkMFCWindow->DrawDC(pDC);
}

void CYourView::OnInitialUpdate()
{
    CView::OnInitialUpdate();

    // TODO: Add your specialized code here and/or call the base class

    m_pvtkMFCWindow = new vtkMFCWindow(this);
    m_pvtkMFCWindow->GetRenderWindow()->AddRenderer(m_pvtkRenderer);
    m_pvtkRenderer->SetBackground(0.0, 0.0, 0.5);
    if(NULL != GetDocument()->m_pvtkBMPReader)
    {
        //setup renderer
        m_pvtkImageActor->GetMapper()->SetInputConnection(GetDocument()->m_pReader->GetOutputPort());
        m_pvtkRenderer->AddActor(m_pvtkImageActor);
//      m_pvtkRenderer->ResetCamera();
    }
}

void CYourView::OnDestroy()
{
    if(NULL != m_pvtkRenderer)
        m_pvtkRenderer->Delete();
    if(NULL != m_pvtkImageActor)
        m_pvtkImageActor->Delete();

    CView::OnDestroy();

    // TODO: Add your message handler code here
}

BOOL CYourView::OnEraseBkgnd(CDC* pDC)
{
    // TODO: Add your message handler code here and/or call default

    return TRUE;
//  return CView::OnEraseBkgnd(pDC);
}

void CYourView::OnSize(UINT nType, int cx, int cy)
{
    CView::OnSize(nType, cx, cy);

    // TODO: Add your message handler code here

    if(NULL != m_pvtkMFCWindow)
        m_pvtkMFCWindow->MoveWindow(0, 0, cx, cy);
}
#define vtkRenderingCore_AUTOINIT 4(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingFreeTypeOpenGL,vtkRenderingOpenGL)
#define vtkRenderingVolume_AUTOINIT 1(vtkRenderingVolumeOpenGL)