Java 3D:我可以在哪里插入一个";“渲染后”;外汇?
我扩展了一个Canvas3D,然后覆盖了方法“postSwap()”,但是我的奇偶线效果闪烁了很多,插入这个过程的另一个优点是什么Java 3D:我可以在哪里插入一个";“渲染后”;外汇?,3d,effects,watermark,java-3d,3d,Effects,Watermark,Java 3d,我扩展了一个Canvas3D,然后覆盖了方法“postSwap()”,但是我的奇偶线效果闪烁了很多,插入这个过程的另一个优点是什么 public void postSwap() { Graphics2D g2 = (Graphics2D)this.getGraphics(); Map map = new HashMap(); map.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OF
public void postSwap() {
Graphics2D g2 = (Graphics2D)this.getGraphics();
Map map = new HashMap();
map.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
g2.addRenderingHints(map);
g2.setColor(WipideaApplet.BCK2);
int h = this.getHeight(), w = this.getWidth();
for (int i=0;i<h;i++) {
if (i%2==0)
g2.drawLine(0, i, w, i);
}
}
public void postSwap(){
Graphics2D g2=(Graphics2D)this.getGraphics();
Map Map=newhashmap();
map.put(RenderingHints.KEY\u抗锯齿,RenderingHints.VALUE\u抗锯齿\u OFF);
g2.添加渲染提示(地图);
g2.setColor(WipideaApplet.BCK2);
int h=this.getHeight(),w=this.getWidth();
对于(int i=0;i我自己找到了一个很好的解决方案,我将其发布在这里与大家分享,如果您还有其他解决方案,请发布:-)
@覆盖
public void postRender(){
super.postRender();
getGraphics2D().setColor(WipideaApplet.BCK2);
int h=this.getHeight(),w=this.getWidth();
对于(int i=0;i
@Override
public void postRender() {
super.postRender();
getGraphics2D().setColor(WipideaApplet.BCK2);
int h = this.getHeight(), w = this.getWidth();
for (int i=0;i<h;i++) {
if (i%2==0) {
getGraphics2D().drawLine(0, i, w, i);
}
}
getGraphics2D().flush(true);
}