Actionscript 3 数据组的Itemrender赢得';t释放内存-flex(AdobeAIR)

Actionscript 3 数据组的Itemrender赢得';t释放内存-flex(AdobeAIR),actionscript-3,apache-flex,memory-leaks,air,desktop-application,Actionscript 3,Apache Flex,Memory Leaks,Air,Desktop Application,我在AdobeAIR应用程序中有一个数据组组件,我在其中使用了自定义itemrenderer,我附加了itemrenderer的源代码以及它的评测 问题: 当我从其他模块返回到当时有此数据组的模块时,它再次为itemrender创建对象,并且itemrender的上一个对象不会被释放 如果你有主意,请建议我 <?xml version="1.0" encoding="utf-8"?> <s:ItemRenderer xmlns:fx="http://ns.adobe.com/m

我在AdobeAIR应用程序中有一个数据组组件,我在其中使用了自定义itemrenderer,我附加了itemrenderer的源代码以及它的评测

问题: 当我从其他模块返回到当时有此数据组的模块时,它再次为itemrender创建对象,并且itemrender的上一个对象不会被释放

如果你有主意,请建议我

<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
                xmlns:s="library://ns.adobe.com/flex/spark"
                xmlns:mx="library://ns.adobe.com/flex/mx"
                autoDrawBackground="false"
                buttonMode="true"
                click="clickHandler(event)"
                mouseChildren="false"
                rollOut="rollOutHandler(event)"
                rollOver="rollOverHandler(event)"
                removedFromStage="itemrenderer1_removedFromStageHandler(event)"
                creationComplete="itemrenderer1_creationCompleteHandler(event)">
    <fx:Script>
        <![CDATA[
            import coX.XXXXXXXXXXXXXXX.event.ThumbEvent;

            import mx.events.FlexEvent;

            protected function image_completeHandler(event:Event):void
            {
                ConsoleUtils.logIt(" ThumbImage.mxml :image_completeHandler - ");
                image.removeEventListener(Event.COMPLETE, image_completeHandler);
                fadeIn.target=image;
                fadeIn.play();
            }

            protected function clickHandler(event:MouseEvent):void
            {
                owner.dispatchEvent(new ThumbEvent("itemclick", data, itemIndex));
            }

            protected function rollOverHandler(event:MouseEvent):void
            {
                owner.dispatchEvent(new ThumbEvent("itemrollover", data, itemIndex));
            }

            protected function rollOutHandler(event:MouseEvent):void
            {
                owner.dispatchEvent(new ThumbEvent("itemrollout", data, itemIndex));
            }

            protected function itemrenderer1_removedFromStageHandler(event:Event):void
            {
                this.removeEventListener(Event.REMOVED_FROM_STAGE, itemrenderer1_removedFromStageHandler);
                this.removeEventListener(MouseEvent.ROLL_OUT, rollOutHandler);
                this.removeEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
                this.removeEventListener(MouseEvent.CLICK, clickHandler);

                this.removeAllElements();
            }

            protected function itemrenderer1_creationCompleteHandler(event:FlexEvent):void
            {
                this.removeEventListener(FlexEvent.CREATION_COMPLETE, itemrenderer1_creationCompleteHandler);
                image.source="test.png";
                //image.addEventListener(Event.COMPLETE, image_completeHandler);
            }

        ]]>
    </fx:Script>
    <fx:Declarations>
        <s:Fade id="fadeIn"
                alphaFrom="0"
                alphaTo="1"/>
    </fx:Declarations>

    <s:BitmapImage id="image"

                   horizontalAlign="center"
                   smooth="true"
                   smoothingQuality="high"
                   verticalAlign="middle"/>
    </s:ItemRenderer>

剖析快照

正如您所看到的,在概要文件中,我有21个孤立对象,它们不会重新设置样式,并且概要文件显示在第12行保存了at,而第12行是创建完成事件,我已将其删除


提前感谢

我使用了
数据组
作为父组件,我在
数据组
itemRenderer
属性中定义了上述itemRenderer,在dispose函数中定义了
数据组。itemRenderer
数据组中为空。因此,它将符合GC的条件。我看到现在内存中没有itemRenderer的实例