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Actionscript 3 将此AS3转换为数组并使用它_Actionscript 3 - Fatal编程技术网

Actionscript 3 将此AS3转换为数组并使用它

Actionscript 3 将此AS3转换为数组并使用它,actionscript-3,Actionscript 3,如何将此基本函数方法转换为数组并轻松调用。我只是在比较对象是否变假,然后做些什么……但这似乎是一个非常简单的代码。有什么想法吗 var b:Boolean = true; var i:Boolean = true; var t:Boolean = true; var a:Boolean = true; var m:Boolean = true; var ii:Boolean = true; v

如何将此基本函数方法转换为数组并轻松调用。我只是在比较对象是否变假,然后做些什么……但这似乎是一个非常简单的代码。有什么想法吗

    var b:Boolean = true;
        var i:Boolean = true;
        var t:Boolean = true;
        var a:Boolean = true;
        var m:Boolean = true;
        var ii:Boolean = true;
        var n:Boolean = true;
        var e:Boolean = true;
        var s:Boolean = true;

        level5_mc.let_b_mc.addEventListener(MouseEvent.CLICK, hitB);
        level5_mc.let_i_mc.addEventListener(MouseEvent.CLICK, hitI);
        level5_mc.let_t_mc.addEventListener(MouseEvent.CLICK, hitT);
        level5_mc.let_a_mc.addEventListener(MouseEvent.CLICK, hitA);
        level5_mc.let_m_mc.addEventListener(MouseEvent.CLICK, hitM);
        level5_mc.let_ii_mc.addEventListener(MouseEvent.CLICK, hitII);
        level5_mc.let_n_mc.addEventListener(MouseEvent.CLICK, hitN);
        level5_mc.let_e_mc.addEventListener(MouseEvent.CLICK, hitE);
        level5_mc.let_s_mc.addEventListener(MouseEvent.CLICK, hitS);


        function hitB(event:MouseEvent){
            b=false;
            trace("good");
              level5_mc.removeChild(level5_mc.let_b_mc);  
        }

        function hitI(event:MouseEvent){
            if (b==false){
                i=false;
                level5_mc.removeChild(level5_mc.let_i_mc);  
            }
            else {
                //decrease timer
                i=true;
            }
        }

        function hitT(event:MouseEvent){
            if (b==false && i==false){
                t=false;
                level5_mc.removeChild(level5_mc.let_t_mc);  
            }
            else {
                //decrease timer
                i=true;
            }
        }
等等。。。编辑如下

 var b=level5_mc.let_b_mc;
                    var i=level5_mc.let_i_mc;
                    var t=level5_mc.let_b_mc;

                var movieClips:Array = [b,i,t];
                var movieClipFlags:Object = {
                    b:[],
                    i:[b],
                    t:[b,i]
                };

                for each(var mc:MovieClip in movieClips) {
                   mc.addEventListener(MouseEvent.CLICK,movieClipHit);
                }

                function movieClipHit(e:MouseEvent) {
                   var mc:MovieClip = e.target as MovieClip;
                   if(readyToRemove(mc))
                      level5_mc.removeChild(mc);
                   else
                      trace("Can't remove yet.");
                }

                function readyToRemove(mc:MovieClip):Boolean {
                   for each(var mc:MovieClip in movieClipFlags[mc]) {
                       //if it has parent, it isn't removed yet.
                       if(mc.parent)
                         return false;
                   }
                   return true;
                }

下面的内容应该会给你一些想法。我还没有测试代码,您可能不需要根据需要进行一些调整

//put other movies clips in this array too.
var movieClips:Array = [level5_mc.let_b_mc,level5_mc.let_i_mc]; 


var movieClipFlags:Object = {
   level5_mc.let_b_mc:[],
   level5_mc.let_i_mc:[level5_mc.let_b_mc],
   level5_mc.let_t_mc:[level5_mc.let_b_mc,level5_mc.let_i_mc]
   //put other movie clips here too with the movie clips that need to be removed in the array
};

foreach(var mc:MovieClip in movieClips) {
   mc.addEventListener(MouseEvent.CLICK,movieClipHit);
}


private function movieClipHit(e:MouseEvent) {
   var mc:MovieClip = e.target as MovieClip;
   if(readyToRemove(mc))
      level5_mc.removeChild(mc);
   else
      trace("Can't remove yet.");
}

private function readyToRemove(mc:MovieClip):Boolean {

   foreach(var mc:MovieClip in movieClipFlags[mc]) {
       //if it has parent, it isn't removed yet.
       if(mc.parent)
         return false;
   }
   return true;
}

希望能有所帮助。

我不断发现语法错误“在这些level5_-mc.let_-mc:[],level5_-mc.let_-mc:[level5_-mc.let_-mc],level5_-mc.let_-mc:[level5_-mc.let_-mc.let_-mc:[level5_-mc.let_-mc,level5_-mc.let_-mc],在对象部分。我喜欢你的方法,只是语法有问题,非常感谢,如果你能找到它,帮助我解决这些错误将是非常棒的。不管怎样,你的逻辑是值得的,感谢你删除了导致错误的代码,你仍然需要将你所有的movieclips放入该数组
movieclips
and进入
movieClipFlags
。我修复了所有错误(见上文),我制作了movieclips变量,如var b=level5_mc.let_b_mc;并在数组和对象中使用了b等,但现在我得到了这个…ArgumentError:Error#2025:提供的DisplayObject必须是调用方的子对象。at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-271()当您试图从不是movieclip父容器的容器中删除movieclip时,会发生这种情况,请确保您正在从正确的父容器中删除。当我跟踪数组movieClips时,我得到let_b_mc_50、let_i_mc_52、let_t_mc_54等等。添加的数字是多少。如果我将(mc)替换为(b)它对b有效,所以我的(mc)一定有问题。不管怎样,我想我会让它保持原样。这对我来说是难以置信的lol