Actionscript 3 解决子对象和父函数之间的1069错误
我缩短了下面的代码示例,使其更具可读性。问题是:我创作了一大堆包含字母a-z的电影唇。这些MovieClip是称为“levelTwo”的父MovieClip的子级,其中levelTwo是该级别的一种逻辑管理器 当他们被点击时,他们会将一些数据发送到第二级进行评估(这是Hangman)。问题是,点击我得到一个1069错误。在我在LetterButton中添加event.target.parent位之前,这是一个1061错误 以下是相关代码:Actionscript 3 解决子对象和父函数之间的1069错误,actionscript-3,Actionscript 3,我缩短了下面的代码示例,使其更具可读性。问题是:我创作了一大堆包含字母a-z的电影唇。这些MovieClip是称为“levelTwo”的父MovieClip的子级,其中levelTwo是该级别的一种逻辑管理器 当他们被点击时,他们会将一些数据发送到第二级进行评估(这是Hangman)。问题是,点击我得到一个1069错误。在我在LetterButton中添加event.target.parent位之前,这是一个1061错误 以下是相关代码: package { import flash.disp
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
public class LetterButton extends MovieClip {
var buttonText:String;
public function LetterButton(lText:String,objX:int,objY:int)
{
trace ("Creating new button");
x = objX;
y = objY;
buttonText = lText;
letterText.text = buttonText;
this.stop();
addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
this.addEventListener(MouseEvent.CLICK,onMouseClick);
}
private function onMouseOver(event:Event):void
{
gotoAndStop(2);
letterText.text = buttonText;
//trace ("You're over me and my text is " + buttonText);
}
private function onMouseOut(event:Event):void
{
gotoAndStop(1);
letterText.text = buttonText;
//trace ("You're out of me and my text is " + buttonText);
}
private function onMouseClick(event:Event):void
{
trace ("I am clicked and I am " + buttonText);
event.target.parent.checkGuess(buttonText);
}
}
}
以及第二级的相关位:
public function checkGuess(guess:String):void
{ //Check to see if the guess matches the string
trace ("Guess: "+guess);
for(var i:int=0;i<answer.length;i++)
{
if(guess == answer.charAt(i))
{
censoredAnswer[i] = guess;
trace ("Got one right");
answerField.text = answerRedisplay(); //Do it now or it won't update for the check
}
}
if (answerField.text == answer)
{
setWin();
}
}
公共函数checkGuess(guess:String):void
{//检查猜测是否与字符串匹配
跟踪(“猜测:”+猜测);
对于(var i:int=0;i我看不出有什么神奇之处。您订阅了LetterButton实例,因此得到指向它的event.target引用
我认为更好的方法是订阅包含所有LetterButton实例的父剪辑。MouseEvent.CLICK是一个冒泡事件,因此每次在父剪辑中单击某个内容时,都会在父剪辑上触发处理程序
请参阅示例代码
// inside level two class
addEventListener(MouseEvent.CLICK,onMouseClick);
private function onMouseClick(event:MouseEvent):void
{
var target:LetterButton = event.target as LetterButton;
if (target == null) {
return;
}
// here we know, that some LetterButton instance was clicked
// and target var holds it's reference
// either make buttonText public, or create a getter/accessor
// var text:String = target.buttonText;
var text:String = target.getButtonTextSomehow();
checkGuess(text);
}
已通过以下方法解决此问题:MovieClip(父项)。checkGuess(buttonText);