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Actionscript 3 AS3:类型强制失败:无法将flash.events转换为flash.events.MouseEvent_Actionscript 3_Events_Coercion - Fatal编程技术网

Actionscript 3 AS3:类型强制失败:无法将flash.events转换为flash.events.MouseEvent

Actionscript 3 AS3:类型强制失败:无法将flash.events转换为flash.events.MouseEvent,actionscript-3,events,coercion,Actionscript 3,Events,Coercion,当我放置这个AddEventListener时,我得到了这个“类型强制失败消息” 位于鼠标事件上方: addEventListener(Event.ENTER_FRAME,onEnterFrm); stage.addEventListener(MouseEvent.CLICK, _clicked); 我看不出两者之间的关系导致了错误 //单击的函数 private function _clicked(e:MouseEvent) {

当我放置这个AddEventListener时,我得到了这个“类型强制失败消息”

位于鼠标事件上方:

        addEventListener(Event.ENTER_FRAME,onEnterFrm);
        stage.addEventListener(MouseEvent.CLICK, _clicked);
我看不出两者之间的关系导致了错误

//单击的函数

         private function _clicked(e:MouseEvent)
     {
        gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5});
     }
     private function onEnterFrm(e:MouseEvent):void
     {          
        if (gameBall && gameBall.body.IsSleeping())
            {
                gameBall.destroy();
                gameBall = null;
            }  
    }
//OnEnterFrn函数

         private function _clicked(e:MouseEvent)
     {
        gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5});
     }
     private function onEnterFrm(e:MouseEvent):void
     {          
        if (gameBall && gameBall.body.IsSleeping())
            {
                gameBall.destroy();
                gameBall = null;
            }  
    }
如果我点击run,模拟将正常运行,但laggy,并弹出运行时消息

TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@2a03b2e1 to flash.events.MouseEvent.
完整代码:

package  {

import flash.display.MovieClip;
import com.actionsnippet.qbox.*;  
import flash.events.MouseEvent;
import flash.events.Event;

[SWF(width = 600, height = 600, frameRate = 60)]  

public class LuckyHit extends MovieClip {

    public var sim:QuickBox2D;
    var winBox:QuickObject;
    var looseBox:QuickObject;
    var gameBall:QuickObject;
    var simContacts:QuickContacts;

    /**
     * Constructor
     */
    public function LuckyHit()
    {
        sim = new QuickBox2D(this);
        simContacts = sim.addContactListener();
        simContacts.addEventListener(QuickContacts.ADD, contactListener);
        //sim.createStageWalls();
        winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0});
        looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0});


        //buscar fuerza de rebote.
        // make obstacles 
        for (var i:int = 0; i<(stage.stageWidth/50); i++){ 
        //End
             sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0});
             sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0});

        //Mid End

              sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0});
              sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0});
              sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0});
              sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0});
              sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0});


        //Middle Start
             sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0});
             sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0});
             sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0});
             sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0});

        }
        addEventListener(Event.ENTER_FRAME,onEnterFrm);
        stage.addEventListener(MouseEvent.CLICK, _clicked);
        sim.start();



    }

    /**
     * ..
     * @param e MouseEvent.CLICK
     */
     private function _clicked(e:MouseEvent)
     {
        gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5});
     }

     private function onEnterFrm(e:MouseEvent):void
     {          
        if (gameBall && gameBall.body.IsSleeping())
            {
                gameBall.destroy();
                gameBall = null;
            }  
    }

    private function contactListener(e:Event)
    {
        if (simContacts.isCurrentContact(winBox,gameBall))
        {
            // Won.
            trace ('You won!');
        }
    }


}
包{
导入flash.display.MovieClip;
导入com.actionsnippet.qbox.*;
导入flash.events.MouseEvent;
导入flash.events.Event;
[SWF(宽度=600,高度=600,帧率=60)]
公共类幸运儿扩展了MovieClip{
公共var-sim:QuickBox2D;
var-winBox:QuickObject;
变量框:QuickObject;
var gameBall:QuickObject;
var-simContacts:QuickContacts;
/**
*建造师
*/
公共函数LuckyHit()
{
sim=新的QuickBox2D(此);
simContacts=sim.addContactListener();
simContacts.addEventListener(QuickContacts.ADD,contactListener);
//sim.createStageWalls();
winBox=sim.addBox({x:5,y:600/30,宽度:300/30,高度:10/30,密度:0});
looseBox=sim.addBox({x:15,y:600/30,宽度:300/30,高度:10/30,密度:0});
//巴士车夫扎德雷博特。
//制造障碍

for(var i:int=0;i事件(Event.ENTER_FRAME)不是MouseEvent的子类型。因此转换错误。请更改参数类型:
onEnterFrm(e:Event)
您的onEnterFrm函数希望接收的是事件,而不是MouseEvent

改变

private function onEnterFrm(e:MouseEvent):void

目前,您的OneInterfRM正在获得一个需要MouseEvent的事件