Algorithm 完成任务的最佳方式
为了获得“技能”,我必须完成与该技能相关的一定数量的“任务”Algorithm 完成任务的最佳方式,algorithm,graph-algorithm,Algorithm,Graph Algorithm,为了获得“技能”,我必须完成与该技能相关的一定数量的“任务” Skill 1: Need 1 of A, B, C, D, or E Skill 2: Need 2 of B, F, or G Skill 3: Need 1 of X, Y, or Z Skill 4: Need 2 of F or X 假设所有“任务”成本相同: Optimal Answer: 1 Task B 1 Task F 1 Task X 当任务的成本并不总是相同时,有没有关于高效算法的建议来帮助找到最佳输出?我
Skill 1: Need 1 of A, B, C, D, or E
Skill 2: Need 2 of B, F, or G
Skill 3: Need 1 of X, Y, or Z
Skill 4: Need 2 of F or X
假设所有“任务”成本相同:
Optimal Answer:
1 Task B
1 Task F
1 Task X
当任务的成本并不总是相同时,有没有关于高效算法的建议来帮助找到最佳输出?我可以通过@PaulHankin的指导来解决这个问题。下面是使用的解决方案
具有统一成本的版本(如果您总是需要1而不是任意数字)是命中集问题,这是NP难问题。你可以将问题表述为ILP并使用解算器,例如GLPK。我认为你可以构建一个图,然后使用位掩码运行Dijkstra的算法,整个算法看起来太复杂了,我将尝试解释(这也是蛮力解的优化,速度不够快)。但也许找到更简单的解决办法是可能的…@PaulHankin-请把你的评论作为答案,我会把它标记为已回答。我感谢你的帮助!
static void Main()
{
var solver = Solver.CreateSolver("IntegerProgramming", "CBC_MIXED_INTEGER_PROGRAMMING");
// all are integer non-negative variables.
var a = solver.MakeIntVar(0.0, double.PositiveInfinity, "a");
var b = solver.MakeIntVar(0.0, double.PositiveInfinity, "b");
var c = solver.MakeIntVar(0.0, double.PositiveInfinity, "c");
var d = solver.MakeIntVar(0.0, double.PositiveInfinity, "d");
var e = solver.MakeIntVar(0.0, double.PositiveInfinity, "e");
var f = solver.MakeIntVar(0.0, double.PositiveInfinity, "f");
var g = solver.MakeIntVar(0.0, double.PositiveInfinity, "g");
var x = solver.MakeIntVar(0.0, double.PositiveInfinity, "x");
var y = solver.MakeIntVar(0.0, double.PositiveInfinity, "y");
var z = solver.MakeIntVar(0.0, double.PositiveInfinity, "z");
// Minimize a + b + c + d + e + f + g + x + y + z
var objective = solver.Objective();
objective.SetMinimization();
objective.SetCoefficient(a, 1);
objective.SetCoefficient(b, 1);
objective.SetCoefficient(c, 1);
objective.SetCoefficient(d, 1);
objective.SetCoefficient(e, 1);
objective.SetCoefficient(f, 1);
objective.SetCoefficient(g, 1);
objective.SetCoefficient(x, 1);
objective.SetCoefficient(y, 1);
objective.SetCoefficient(z, 1);
// Skill 1: a + b + c + d + e >= 1
var skill1 = solver.MakeConstraint(1, double.PositiveInfinity);
skill1.SetCoefficient(a, 1);
skill1.SetCoefficient(b, 1);
skill1.SetCoefficient(c, 1);
skill1.SetCoefficient(d, 1);
skill1.SetCoefficient(e, 1);
// Skill 2: b + f + g >= 2
var skill2 = solver.MakeConstraint(2, double.PositiveInfinity);
skill2.SetCoefficient(b, 1);
skill2.SetCoefficient(f, 1);
skill2.SetCoefficient(g, 1);
// Skill 3: x + y + z >= 1
var skill3 = solver.MakeConstraint(1, double.PositiveInfinity);
skill3.SetCoefficient(x, 1);
skill3.SetCoefficient(y, 1);
skill3.SetCoefficient(z, 1);
// Skill 4: f + x >= 2
var skill4 = solver.MakeConstraint(2, double.PositiveInfinity);
skill4.SetCoefficient(f, 1);
skill4.SetCoefficient(x, 1);
var resultStatus = solver.Solve();
// Check that the problem has an optimal solution.
if (resultStatus != Solver.OPTIMAL)
{
Console.WriteLine("The problem does not have an optimal solution!");
return;
}
Console.WriteLine("Problem solved in " + solver.WallTime() + " milliseconds");
// The objective value of the solution.
Console.WriteLine("Optimal objective value = " + objective.Value());
// The value of each variable in the solution.
Console.WriteLine("a = " + a.SolutionValue());
Console.WriteLine("b = " + b.SolutionValue());
Console.WriteLine("c = " + c.SolutionValue());
Console.WriteLine("d = " + d.SolutionValue());
Console.WriteLine("e = " + e.SolutionValue());
Console.WriteLine("f = " + f.SolutionValue());
Console.WriteLine("g = " + g.SolutionValue());
Console.WriteLine("x = " + x.SolutionValue());
Console.WriteLine("y = " + y.SolutionValue());
Console.WriteLine("z = " + z.SolutionValue());
Console.WriteLine("Advanced usage:");
Console.WriteLine("Problem solved in " + solver.Nodes() + " branch-and-bound nodes");
Console.ReadKey();
}