Android 片段类、MVVM、Viewmodel中的未解析引用(VAR)
我正在学习UDACITY免费课程,学习如何使用Kotlin开发Android应用程序,实际上我正在学习课程的Viewmodel/MVVM部分,即实现Viewmodel类以更好地分离关注点。不管怎样,我现在被封锁了。我正在进行的练习是关于创建Viewmodel类,并将变量和函数从Fragment类传输到这个新创建的类。我一步一步地遵循教程,检查所提供git diff的正确答案,我仍然发现自己被未解决的引用错误阻塞 在更改代码之前,我必须更新Gradle模块文件以使用ViewModelAndroid 片段类、MVVM、Viewmodel中的未解析引用(VAR),android,kotlin,android-viewmodel,Android,Kotlin,Android Viewmodel,我正在学习UDACITY免费课程,学习如何使用Kotlin开发Android应用程序,实际上我正在学习课程的Viewmodel/MVVM部分,即实现Viewmodel类以更好地分离关注点。不管怎样,我现在被封锁了。我正在进行的练习是关于创建Viewmodel类,并将变量和函数从Fragment类传输到这个新创建的类。我一步一步地遵循教程,检查所提供git diff的正确答案,我仍然发现自己被未解决的引用错误阻塞 在更改代码之前,我必须更新Gradle模块文件以使用ViewModel //View
//ViewModel
implementation 'androidx.lifecycle:lifecycle-extensions:2.2.0'
然后我必须在片段类中声明Viewmodel对象
gameViewModel = ViewModelProviders.of(this).get(GameViewModel::class.java)
package com.example.android.guesstheword.screens.game
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.databinding.DataBindingUtil
import androidx.fragment.app.Fragment
import androidx.lifecycle.ViewModelProvider
import androidx.navigation.fragment.NavHostFragment.findNavController
import com.example.android.guesstheword.R
import com.example.android.guesstheword.databinding.GameFragmentBinding
import timber.log.Timber
class GameFragment : Fragment() {
private lateinit var binding: GameFragmentBinding
private lateinit var gameViewModel: GameViewModel
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?,
savedInstanceState: Bundle?): View? {
// Inflate view and obtain an instance of the binding class
binding = DataBindingUtil.inflate(
inflater,
R.layout.game_fragment,
container,
false
)
Timber.i("onCreateView GameFragment called")
gameViewModel = ViewModelProvider(this).get(GameViewModel::class.java)
Timber.i("ViewModelProvider is called")
binding.correctButton.setOnClickListener {
gameViewModel.onCorrect()
updateScoreText()
updateWordText()
}
binding.skipButton.setOnClickListener {
gameViewModel.onSkip()
updateScoreText()
updateWordText()
}
updateScoreText()
updateWordText()
return binding.root
}
/**
* Called when the game is finished
*/
fun gameFinished() {
val action = GameFragmentDirections.actionGameToScore(gameViewModel.score)
findNavController(this).navigate(action)
}
/** Methods for updating the UI **/
private fun updateWordText() {
binding.wordText.text = gameViewModel.word
}
private fun updateScoreText() {
binding.scoreText.text = gameViewModel.score.toString()
}
override fun onDestroyView() {
super.onDestroyView()
Timber.i("onDestroyView GameFragment called")
}
}
ViewModelProviders已被弃用,旧课程,我必须在搜索后更改为
gameViewModel = ViewModelProvider(this).get(GameViewModel::class.java)
这似乎是正确的方法,但我仍然有一些关于Fragment类中变量word gameViewModel.word和score gameViewModel.score的未解析引用,无法编译。我不知道我是否正确声明了Viewmodel对象,或者是否缺少其他内容
我的ViewModel类函数(即gameViewModel.onCorrect和gameViewModel.onSkip)没有未解决的引用问题。它们似乎是在Fragment类中正确声明和调用的,这就向我提出了关于变量、单词和分数的问题
我的碎片类
gameViewModel = ViewModelProviders.of(this).get(GameViewModel::class.java)
package com.example.android.guesstheword.screens.game
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.databinding.DataBindingUtil
import androidx.fragment.app.Fragment
import androidx.lifecycle.ViewModelProvider
import androidx.navigation.fragment.NavHostFragment.findNavController
import com.example.android.guesstheword.R
import com.example.android.guesstheword.databinding.GameFragmentBinding
import timber.log.Timber
class GameFragment : Fragment() {
private lateinit var binding: GameFragmentBinding
private lateinit var gameViewModel: GameViewModel
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?,
savedInstanceState: Bundle?): View? {
// Inflate view and obtain an instance of the binding class
binding = DataBindingUtil.inflate(
inflater,
R.layout.game_fragment,
container,
false
)
Timber.i("onCreateView GameFragment called")
gameViewModel = ViewModelProvider(this).get(GameViewModel::class.java)
Timber.i("ViewModelProvider is called")
binding.correctButton.setOnClickListener {
gameViewModel.onCorrect()
updateScoreText()
updateWordText()
}
binding.skipButton.setOnClickListener {
gameViewModel.onSkip()
updateScoreText()
updateWordText()
}
updateScoreText()
updateWordText()
return binding.root
}
/**
* Called when the game is finished
*/
fun gameFinished() {
val action = GameFragmentDirections.actionGameToScore(gameViewModel.score)
findNavController(this).navigate(action)
}
/** Methods for updating the UI **/
private fun updateWordText() {
binding.wordText.text = gameViewModel.word
}
private fun updateScoreText() {
binding.scoreText.text = gameViewModel.score.toString()
}
override fun onDestroyView() {
super.onDestroyView()
Timber.i("onDestroyView GameFragment called")
}
}
我的ViewModel类
package com.example.android.guesstheword.screens.game
import androidx.lifecycle.ViewModel
import timber.log.Timber
var word = ""
var score = 0
private lateinit var wordList: MutableList<String>
class GameViewModel: ViewModel() {
init {
Timber.i("GameViewModel is created")
resetList()
nextWord()
}
override fun onCleared() {
super.onCleared()
Timber.i("GameViewModel is cleared")
}
/**
* Resets the list of words and randomizes the order
*/
fun resetList() {
wordList = mutableListOf(
"queen",
"hospital",
"basketball",
"cat",
"change",
"snail",
"soup",
"calendar",
"sad",
"desk",
"guitar",
"home",
"railway",
"zebra",
"jelly",
"car",
"crow",
"trade",
"bag",
"roll",
"bubble"
)
wordList.shuffle()
}
/**
* Moves to the next word in the list
*/
private fun nextWord() {
//Select and remove a word from the list
if (wordList.isEmpty()) {
//gameFinished()
} else {
word = wordList.removeAt(0)
}
}
/** Methods for buttons presses **/
fun onSkip() {
score--
nextWord()
}
fun onCorrect() {
score++
nextWord()
}
}
我在哪里搞砸了?您试图访问的变量不属于同一范围:
var word = ""
var score = 0
private lateinit var wordList: MutableList<String>
class GameViewModel: ViewModel() {
...
您已在类外声明var word=和var score=0。把它放在课堂上,你就可以走了。