Android 颤振不';如果有动画小部件,则无法重建
我在颤振中遇到了一个奇怪的问题。在我的应用程序中,我在初始化模型和其他东西之前显示一个启动屏幕,然后在应用程序期间显示一个不同的小部件 一切正常-除非第一个小部件包含任何动画(例如,Android 颤振不';如果有动画小部件,则无法重建,android,flutter,flutter-animation,flutter-widget,flutter-state,Android,Flutter,Flutter Animation,Flutter Widget,Flutter State,我在颤振中遇到了一个奇怪的问题。在我的应用程序中,我在初始化模型和其他东西之前显示一个启动屏幕,然后在应用程序期间显示一个不同的小部件 一切正常-除非第一个小部件包含任何动画(例如,CircularProgressIndicator)!在这种情况下,当我调用setState时,将不再调用build方法,即使我在几秒钟后从计时器调用setState 如果我在IDE中点击“热重启”或“热重新加载”,应用程序将按预期重建。如果第一个小部件不包含循环进程指示器,或任何其他动画小部件,它也可以工作 最简单
CircularProgressIndicator
)!在这种情况下,当我调用setState
时,将不再调用build
方法,即使我在几秒钟后从计时器调用setState
如果我在IDE中点击“热重启”或“热重新加载”,应用程序将按预期重建。如果第一个小部件不包含循环进程指示器
,或任何其他动画小部件,它也可以工作
最简单的例子:
import 'dart:async';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
MyApp({Key key}) : super(key: key);
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool splash = true;
@override
void initState() {
super.initState();
Timer(Duration(milliseconds: 3000), (){
if( mounted ) setState((){
print('Enough splashing!');
splash = false;
});
});
}
@override
Widget build(BuildContext context) {
print('build splash: $splash');
return MaterialApp(
title: 'FlutterTest',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Scaffold(
appBar: AppBar(
title: Text('FlutterTest'),
),
body: Center(
child: splash
? Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
CircularProgressIndicator(strokeWidth: 1, valueColor: AlwaysStoppedAnimation<Color>(Colors.red)),
Text('Splash...', style: TextStyle(color: Colors.red))
],
)
: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('FlutterTest', style: TextStyle(color: Colors.blue)),
],
),
),
)
);
}
}
无循环压缩器指示器的结果,或“热重新加载”/“热刷新”后的结果:
这是怎么回事
我在调试模式下的Android模拟器上看到了这一点
flutter doctor -v
[✓] Flutter (Channel stable, 1.20.3, on Mac OS X 10.15.1 19B88, locale en-SE)
• Flutter version 1.20.3 at /Users/username/dev/flutter
• Framework revision 216dee60c0 (5 weeks ago), 2020-09-01 12:24:47 -0700
• Engine revision d1bc06f032
• Dart version 2.9.2
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.2)
• Android SDK at /Users/username/Library/Android/sdk
• Platform android-30, build-tools 30.0.2
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1136-b06)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 11.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 11.1, Build version 11A1027
• CocoaPods version 1.8.4
[!] Android Studio (version 3.2)
• Android Studio at /Applications/Android Studio.app/Contents
✗ Flutter plugin not installed; this adds Flutter specific functionality.
✗ Dart plugin not installed; this adds Dart specific functionality.
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1136-b06)
[✓] IntelliJ IDEA Community Edition (version 2018.3)
• IntelliJ at /Applications/IntelliJ IDEA CE.app
• Flutter plugin version 32.0.2
• Dart plugin version 183.4733
[✓] Connected device (1 available)
• sdk gphone x86 (mobile) • emulator-5554 • android-x86 • Android 11 (API 30) (emulator)
更新
在另一台电脑上试过,效果很好。那台计算机有颤振版本1.12.13+修补程序。8,所以我尝试在计算机上更新颤振到1.22,但它不起作用。还是一样的结果。我检查了模拟器——它们在两台计算机上运行完全相同的API、系统映像、模拟器版本和相同的HAXM版本
在那台失败的电脑上,我尝试了一个较低的安卓API——它奏效了。因此,我尝试更新API 30的系统映像版本-新AVD仍然存在同样的问题。最后,我将emulator和HAXM更新为最新版本。现在它在API 30上工作。因此,问题似乎出在emulator/HAXM的某个地方,即使完全相同的版本在另一台计算机上工作。使用future delayed with duration,或者在init状态下设置postframecallback以调用setState@Yadu没用。(您是否注意到我正在从计时器
调用setState
?)是的,这很奇怪,setState应该重建小部件,这就是正确的点!我在dartpad上尝试了上面的代码,它在两个应用程序中都能正常工作cases@MagnusW您可能应该发布该更新作为答案。你可能不会在这里得到关于这个问题的更多信息。如果您认为应该继续关注Github问题,最好发布它。请使用future delayed with duration,或者在init状态下设置postframecallback以调用setState@Yadu没用。(您是否注意到我正在从计时器
调用setState
?)是的,这很奇怪,setState应该重建小部件,这就是正确的点!我在dartpad上尝试了上面的代码,它在两个应用程序中都能正常工作cases@MagnusW您可能应该发布该更新作为答案。你可能不会在这里得到关于这个问题的更多信息。如果您认为应该继续关注Github问题,那么最好发布它。
I/flutter (19436): build splash: true
I/flutter (19436): Enough splashing!
I/flutter (19436): build splash: false
flutter doctor -v
[✓] Flutter (Channel stable, 1.20.3, on Mac OS X 10.15.1 19B88, locale en-SE)
• Flutter version 1.20.3 at /Users/username/dev/flutter
• Framework revision 216dee60c0 (5 weeks ago), 2020-09-01 12:24:47 -0700
• Engine revision d1bc06f032
• Dart version 2.9.2
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.2)
• Android SDK at /Users/username/Library/Android/sdk
• Platform android-30, build-tools 30.0.2
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1136-b06)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 11.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 11.1, Build version 11A1027
• CocoaPods version 1.8.4
[!] Android Studio (version 3.2)
• Android Studio at /Applications/Android Studio.app/Contents
✗ Flutter plugin not installed; this adds Flutter specific functionality.
✗ Dart plugin not installed; this adds Dart specific functionality.
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1136-b06)
[✓] IntelliJ IDEA Community Edition (version 2018.3)
• IntelliJ at /Applications/IntelliJ IDEA CE.app
• Flutter plugin version 32.0.2
• Dart plugin version 183.4733
[✓] Connected device (1 available)
• sdk gphone x86 (mobile) • emulator-5554 • android-x86 • Android 11 (API 30) (emulator)