Android画布随机停止在屏幕上绘图
我陷入了这样一个问题:如果我们继续重新启动应用程序,画布将停止在屏幕上随机绘制 我已经通过日志记录程序检查了方法Android画布随机停止在屏幕上绘图,android,surfaceview,android-canvas,ondraw,Android,Surfaceview,Android Canvas,Ondraw,我陷入了这样一个问题:如果我们继续重新启动应用程序,画布将停止在屏幕上随机绘制 我已经通过日志记录程序检查了方法onDraw()是否在操作停止时被调用。但我的手指在设备上的痕迹不可见 感谢您的帮助和建议。 干杯您可以在绘制屏幕线条或更多内容时尝试此代码 包com.kk.demo import android.app.Activity; import android.graphics.Bitmap; import android.graphics.Canvas; import android.gr
onDraw()
是否在操作停止时被调用。但我的手指在设备上的痕迹不可见
感谢您的帮助和建议。
干杯您可以在绘制屏幕线条或更多内容时尝试此代码 包com.kk.demo
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.util.Log;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class ZoomDemoActivity extends Activity implements OnTouchListener {
ImageView imageView;
Bitmap bitmap;
Canvas canvas;
Paint paint;
float downx = 0,downy = 0,upx = 0,upy = 0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
imageView = (ImageView) this.findViewById(R.id.imageView1);
Display currentDisplay = getWindowManager().getDefaultDisplay();
float dw = currentDisplay.getWidth();
float dh = currentDisplay.getHeight();
bitmap = Bitmap.createBitmap((int) dw, (int) dh,
Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
paint = new Paint();
paint.setColor(Color.GREEN);
imageView.setImageBitmap(bitmap);
imageView.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
downx = event.getX();
downy = event.getY();
break;
case MotionEvent.ACTION_MOVE:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
imageView.invalidate();
downx = upx;
downy = upy;
break;
case MotionEvent.ACTION_UP:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
imageView.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
}
您可以尝试在屏幕上绘制线或更多 包com.kk.demo
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.util.Log;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class ZoomDemoActivity extends Activity implements OnTouchListener {
ImageView imageView;
Bitmap bitmap;
Canvas canvas;
Paint paint;
float downx = 0,downy = 0,upx = 0,upy = 0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
imageView = (ImageView) this.findViewById(R.id.imageView1);
Display currentDisplay = getWindowManager().getDefaultDisplay();
float dw = currentDisplay.getWidth();
float dh = currentDisplay.getHeight();
bitmap = Bitmap.createBitmap((int) dw, (int) dh,
Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
paint = new Paint();
paint.setColor(Color.GREEN);
imageView.setImageBitmap(bitmap);
imageView.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
downx = event.getX();
downy = event.getY();
break;
case MotionEvent.ACTION_MOVE:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
imageView.invalidate();
downx = upx;
downy = upy;
break;
case MotionEvent.ACTION_UP:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
imageView.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
}
这正是我的代码,一切正常,除了触摸不可见的一些随机时间,但每次调试器都将我带进ontouch。这正是我的代码,一切正常,除了触摸不可见的一些随机时间,但每次调试器都将我带进ontouch。