Android 在画布上画一颗心

Android 在画布上画一颗心,android,canvas,graph,curve,Android,Canvas,Graph,Curve,我想在画布上画一个心形。我找到了不同的数学公式,但我无法将它们转换成我可以在onDraw方法中实现的代码。我希望在这里有一个类似于此形状的心脏: 我所追求的形状方程,其中: Android绘图api不提供绘制任意方程式曲线的工具。如果您愿意偏离为心脏找到的特定函数形式,则可以使用api支持的三次贝塞尔曲线绘制心脏(无颜色效果)。您将创建一个路径,然后使用其方法添加曲线截面。然后使用渲染路径 要使用三次贝塞尔曲线获得心形,请看一看(这恰好是JavaScript的,但这个想法应该很容易移植到An

我想在画布上画一个心形。我找到了不同的数学公式,但我无法将它们转换成我可以在onDraw方法中实现的代码。我希望在这里有一个类似于此形状的心脏:

我所追求的形状方程,其中:


Android绘图api不提供绘制任意方程式曲线的工具。如果您愿意偏离为心脏找到的特定函数形式,则可以使用api支持的三次贝塞尔曲线绘制心脏(无颜色效果)。您将创建一个
路径
,然后使用其方法添加曲线截面。然后使用渲染路径

要使用三次贝塞尔曲线获得心形,请看一看(这恰好是JavaScript的,但这个想法应该很容易移植到Android)

我不确定在心形中创建颜色渐变的最佳方法是什么。我的建议是使用贝塞尔曲线定义心脏的内部和外部边界,并将其设置为
绘制的剪辑区域。然后,您可以使用
绘制
进行渐变填充,以限制绘制渐变的位置

public class HeartShape extends FrameLayout {

    private Paint paint;
    public HeartShape(@NonNull Context context) {
        super(context);
        init();
    }

    private void init() {
        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.RED);
        paint.setStyle(Style.STROKE);
        setWillNotDraw(false);
    }

    public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
        init();
    }

    @Override
    protected void onDraw(Canvas canvas) {

        Path path = createHeartPath(canvas.getClipBounds().right,canvas.getClipBounds().bottom);

        canvas.drawPath(path,paint);

        super.onDraw(canvas);
    }

    private Path createHeartPath(int width, int height) {
        Path path = new Path();
        path.moveTo(0,height/3f);
        path.lineTo(width,height/3f);
        path.moveTo(width/2f,0f);
        path.lineTo(width/2f,height);

        float pX = width/2f;
        float pY = (height/100f)*33.33f;

        float x1 = (width/100f)*50;
        float y1 = (height/100f)*5;
        float x2 = (width/100f)*90;
        float y2 = (height/100f)*10;
        float x3 = (width/100f)*90;
        float y3 = (height/100f)*33.33f;

        path.moveTo(pX,pY);
        path.cubicTo(x1, y1, x2, y2, x3, y3);
        path.moveTo(x3,pY);

        x1 = (width/100f)*90;
        y1 = (height/100f)*55f;
        x2 = (width/100f)*65;
        y2 = (height/100f)*60f;
        x3 = (width/100f)*50;
        y3 = (height/100f)*90f;

        path.cubicTo(x1, y1, x2, y2, x3, y3);
       // path.lineTo(pX,pY);


        x1 = (width/100f)*50;
        y1 = (height/100f)*5;
        x2 = (width/100f)*10;
        y2 = (height/100f)*10;
        x3 = (width/100f)*10;
        y3 = (height/100f)*33.33f;

        path.moveTo(pX,pY);
        path.cubicTo(x1, y1, x2, y2, x3, y3);
        path.moveTo(x3,pY);

        x1 = (width/100f)*10;
        y1 = (height/100f)*55f;
        x2 = (width/100f)*35f;
        y2 = (height/100f)*60f;
        x3 = (width/100f)*50f;
        y3 = (height/100f)*90f;

        path.cubicTo(x1, y1, x2, y2, x3, y3);
        //path.lineTo(pX,pY);

        path.moveTo(x3,y3);
        path.close();

        return path;
    }


}
输出

删除绘制线代码并设置
paint.setStyle(Style.FILL)

我们可以修改
createHeartPath()
方法的逻辑/绘图物理,获得更好的输出,欢迎新的建议和更改

private Path createHeartPath(int width, int height) {
    Path path = new Path();
   //path.moveTo(0,height/3f);
   //path.lineTo(width,height/3f);
   //path.moveTo(width/2f,0f);
   //path.lineTo(width/2f,height);

    float pX = width/2f;
    float pY = (height/100f)*33.33f;

    float x1 = (width/100f)*50;
    float y1 = (height/100f)*5;
    float x2 = (width/100f)*90;
    float y2 = (height/100f)*10;
    float x3 = (width/100f)*90;
    float y3 = (height/100f)*33.33f;

    path.moveTo(pX,pY);
    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.moveTo(x3,pY);

    x1 = (width/100f)*90;
    y1 = (height/100f)*55f;
    x2 = (width/100f)*65;
    y2 = (height/100f)*60f;
    x3 = (width/100f)*50;
    y3 = (height/100f)*90f;

    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.lineTo(pX,pY);


    x1 = (width/100f)*50;
    y1 = (height/100f)*5;
    x2 = (width/100f)*10;
    y2 = (height/100f)*10;
    x3 = (width/100f)*10;
    y3 = (height/100f)*33.33f;

    path.moveTo(pX,pY);
    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.moveTo(x3,pY);

    x1 = (width/100f)*10;
    y1 = (height/100f)*55f;
    x2 = (width/100f)*35f;
    y2 = (height/100f)*60f;
    x3 = (width/100f)*50f;
    y3 = (height/100f)*90f;

    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.lineTo(pX,pY);

    path.moveTo(x3,y3);
    path.close();

    return path;
}