使用Proguard和minification时,软键不会隐藏在Android上

使用Proguard和minification时,软键不会隐藏在Android上,android,libgdx,proguard,minify,Android,Libgdx,Proguard,Minify,我有一个LibGDX游戏,我刚刚注意到在某个时候软键不再被隐藏。我不确定这到底是什么时候发生的,或者发生了什么变化 研究这个问题时,我发现它在调试模式下运行良好。然后我尝试了一个关闭缩小功能的发布版本,效果也不错 我尝试过调整各种设置,但无法在打开缩小的情况下隐藏软键 我已经在两个不同的安卓6设备上实现了这一点 我真的不知道从哪里开始找这个。还有其他人经历过吗 我的UI相关代码如下: private void setUpAndroidUi() { // Do the stuff that

我有一个LibGDX游戏,我刚刚注意到在某个时候软键不再被隐藏。我不确定这到底是什么时候发生的,或者发生了什么变化

研究这个问题时,我发现它在调试模式下运行良好。然后我尝试了一个关闭缩小功能的发布版本,效果也不错

我尝试过调整各种设置,但无法在打开缩小的情况下隐藏软键

我已经在两个不同的安卓6设备上实现了这一点

我真的不知道从哪里开始找这个。还有其他人经历过吗

我的UI相关代码如下:

private void setUpAndroidUi() {
    // Do the stuff that initialize() would do for you
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);

    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
        setKitKatVisibility();
    } else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
        setJellyBeanVisibility();
    } else {
        setStandardVisibility();
    }

    getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}

private void setStandardVisibility() {
    getWindow().getDecorView().setSystemUiVisibility(
            View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}

@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN)
private void setJellyBeanVisibility() {
    getWindow().getDecorView().setSystemUiVisibility(
            View.SYSTEM_UI_FLAG_LAYOUT_STABLE
                    | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
                    | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
                    | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
                    | View.SYSTEM_UI_FLAG_FULLSCREEN);
}

@TargetApi(Build.VERSION_CODES.KITKAT)
private void setKitKatVisibility() {
    getWindow().getDecorView().setSystemUiVisibility(
            View.SYSTEM_UI_FLAG_LAYOUT_STABLE
                    | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
                    | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
                    | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
                    | View.SYSTEM_UI_FLAG_FULLSCREEN
                    | View.SYSTEM_UI_FLAG_IMMERSIVE);
}
Proguard文件是

# ********** DEAFULT ANDROID SETUP *************

# This is a configuration file for ProGuard.
# http://proguard.sourceforge.net/index.html#manual/usage.html

# Optimizations: If you don't want to optimize, use the
# proguard-android.txt configuration file instead of this one, which
# turns off the optimization flags.  Adding optimization introduces
# certain risks, since for example not all optimizations performed by
# ProGuard works on all versions of Dalvik.  The following flags turn
# off various optimizations known to have issues, but the list may not
# be complete or up to date. (The "arithmetic" optimization can be
# used if you are only targeting Android 2.0 or later.)  Make sure you
# test thoroughly if you go this route.
-optimizations !code/simplification/cast,!field/*,!class/merging/*
-optimizationpasses 5
-allowaccessmodification
-dontpreverify

# The remainder of this file is identical to the non-optimized version
# of the Proguard configuration file (except that the other file has
# flags to turn off optimization).

-dontusemixedcaseclassnames
-dontskipnonpubliclibraryclasses
-verbose

-renamesourcefileattribute SourceFile
-keepattributes SourceFile,LineNumberTable

-keepattributes *Annotation*
-keep public class com.google.vending.licensing.ILicensingService
-keep public class com.android.vending.licensing.ILicensingService

# For native methods, see http://proguard.sourceforge.net/manual/examples.html#native
-keepclasseswithmembernames class * {
    native <methods>;
}

# keep setters in Views so that animations can still work.
# see http://proguard.sourceforge.net/manual/examples.html#beans
-keepclassmembers public class * extends android.view.View {
   void set*(***);
   *** get*();
}

# We want to keep methods in Activity that could be used in the XML attribute onClick
-keepclassmembers class * extends android.app.Activity {
   public void *(android.view.View);
}

# For enumeration classes, see http://proguard.sourceforge.net/manual/examples.html#enumerations
-keepclassmembers enum * {
    public static **[] values();
    public static ** valueOf(java.lang.String);
}

-keep class * implements android.os.Parcelable {
  public static final android.os.Parcelable$Creator *;
}

-keepclassmembers class **.R$* {
    public static <fields>;
}

# The support library contains references to newer platform versions.
# Don't warn about those in case this app is linking against an older
# platform version.  We know about them, and they are safe.
-dontwarn android.support.**

# ********** END OF DEAFULT ANDROID SETUP *************

# ********** AMAZON RELATED STUFF *************

-dontwarn com.amazon.**
-keep class com.amazon.** {*;}
-keepattributes *Annotation*

-optimizations !code/allocation/variable

# ********** END AMAZON RELATED STUFF *************

# ********** WE WANT TO KEEP SERIALIZABLE STUFF FOR REFLECTION *********
-keep class * implements java.io.Serializable
-keepnames class * implements java.io.Serializable
-keepclassmembers class * implements java.io.Serializable{
    public <init>();
    public <init>(android.content.Context);
}

-keepclassmembers class * implements java.io.Serializable {
    static final long serialVersionUID;
    private static final java.io.ObjectStreamField[] serialPersistentFields;
    !static !transient <fields>;
    private void writeObject(java.io.ObjectOutputStream);
    private void readObject(java.io.ObjectInputStream);
    java.lang.Object writeReplace();
    java.lang.Object readResolve();
}

# ********** END WE WANT TO KEEP SERIALIZABLE STUFF FOR REFLECTION *********

# ********** OGURY *********

-keepattributes Signature
-keep class sun.misc.Unsafe { *; }

-keep class shared_presage.** { *; }
-keep class io.presage.** { *; }
-keepclassmembers class io.presage.** {
 *;
}

-keepattributes *Annotation*
-keepattributes JavascriptInterface
-keepclassmembers class * {
    @android.webkit.JavascriptInterface <methods>;
}

-dontwarn org.apache.commons.collections.BeanMap
-dontwarn java.beans.**

-keepclassmembers class * implements java.io.Serializable {
    static final long serialVersionUID;
    private static final java.io.ObjectStreamField[] serialPersistentFields;
    private void writeObject(java.io.ObjectOutputStream);
    private void readObject(java.io.ObjectInputStream);
    java.lang.Object writeReplace();
    java.lang.Object readResolve();
}

# ********** OGURY BESPOKE

-keep class android.media.**
-dontwarn android.media.**
-dontnote android.media.**

# ********** END OGURY *********

# ********** LIBGDX **************

-verbose

-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*

-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
   <init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}

-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
   boolean contactFilter(long, long);
   void    beginContact(long);
   void    endContact(long);
   void    preSolve(long, long);
   void    postSolve(long, long);
   boolean reportFixture(long);
   float   reportRayFixture(long, float, float, float, float, float);
}

# ********** LIBGDX BESPOKE
-dontwarn java.awt.**
-dontwarn com.google.gwt.**
-keep,includedescriptorclasses class * implements com.badlogic.gdx.utils.Json*

# ********** END LIBGDX **************

# ********** GUAVA **********

-dontwarn javax.annotation.**
-dontwarn javax.inject.**
-dontwarn javax.xml.bind.**
-dontwarn sun.misc.Unsafe

# ********** END GUAVA **********

# ********** ADMOB **********

-keep,includedescriptorclasses public class com.google.android.gms.ads.** {
   public *;
}

-keep,includedescriptorclasses public class com.google.ads.** {
   public *;
}

# ********** END ADMOB **********

# ********** VUNGLE **********

-keep,includedescriptorclasses class com.vungle.** { public *; }
-keep,includedescriptorclasses class javax.inject.*
-keepattributes *Annotation*
-keepattributes Signature
-keep,includedescriptorclasses class dagger.*

# ********** END VUNGLE **********


# ********** BESPOKE **************

-keep class com.google.android.gms.** { *; }
-dontwarn com.google.android.gms.**
-keep class android.webkit.WebSettings
-dontwarn android.webkit.WebSettings
-keep,includedescriptorclasses class json.** {*; }
-keepnames class json.** {*; }
-keep class com.scribble.socketshared.messaging.IScrambledMessageReceiver
-dontwarn com.scribble.socketshared.messaging.IScrambledMessageReceiver
-dontwarn org.codehaus.**

-keep class com.facebook.ads.** { *; }
-dontwarn com.flurry.ads.**
-keep class com.flurry.android.** { *; }
-dontwarn com.flurry.android.**
-keep class com.inmobi.ads.** { *; }
-dontwarn com.inmobi.ads.**
-keep class com.inmobi.sdk.** { *; }
-dontwarn com.inmobi.sdk.**

-keep public @com.google.android.gms.common.util.DynamiteApi class * { *; }

# ********** END BESPOKE **************
#*********Deafolt ANDROID安装程序*************
#这是ProGuard的配置文件。
# http://proguard.sourceforge.net/index.html#manual/usage.html
#优化:如果您不想优化,请使用
#proguard-android.txt配置文件,而不是此文件
#关闭优化标志。添加优化将引入
#某些风险,例如,并非所有优化都由
#ProGuard适用于Dalvik的所有版本。下面的旗帜将转向
#关闭已知存在问题的各种优化,但列表中可能没有
#完整的或最新的。(可以使用“算术”优化
#如果您只针对Android 2.0或更高版本,请使用。)请确保
#如果你走这条路,要彻底测试。
-优化!代码/简化/转换,!字段/*,!类/合并/*
-优化过程5
-允许访问修改
-不要翻转
#此文件的其余部分与未优化版本相同
#Proguard配置文件(除了另一个文件
#关闭优化的标志)。
-dontusemixedcaseclassnames
-DontskipnonPublicLibraryClass
-冗长的
-重命名SourceFileAttribute源文件
-keepattributes源文件,LineNumberTable
-keepattributes*注释*
-保持公共类com.google.vending.licensing.ILicensingService
-保持公共类com.android.vending.licensing.ILicensingService
#有关本机方法,请参见http://proguard.sourceforge.net/manual/examples.html#native
-KeepClassSwithMemberNames类*{
本地人;
}
#在视图中保留setter,以便动画仍然可以工作。
#看http://proguard.sourceforge.net/manual/examples.html#beans
-keepclassmembers公共类*扩展了android.view.view{
无效集*(***);
***得到*();
}
#我们希望在活动中保留可以在XML属性onClick中使用的方法
-keepclassmembers类*扩展了android.app.Activity{
public void*(android.view.view);
}
#有关枚举类,请参见http://proguard.sourceforge.net/manual/examples.html#enumerations
-keepclassmembers枚举*{
公共静态**[]值();
公共静态**valueOf(java.lang.String);
}
-keep class*实现android.os.Parcelable{
公开静态最终android.os.Parcelable$Creator*;
}
-keepclassmembers类**.R$*{
公共静态;
}
#支持库包含对较新平台版本的引用。
#如果此应用程序链接的是较旧的应用程序,请不要警告这些问题
#平台版本。我们知道他们,他们是安全的。
-dontwarn android.support**
#**********Deafolt ANDROID安装结束*************
#************亚马逊相关的东西*************
-dontwarn com.amazon**
-保持类com.amazon.*{*;}
-keepattributes*注释*
-优化!代码/分配/变量
#**********结束与亚马逊相关的东西*************
#**********我们希望保留可序列化的内容以供反射*********
-保持类*实现java.io.Serializable
-keepnames类*实现java.io.Serializable
-keepclassmembers类*实现java.io.Serializable{
公共的();
public(android.content.Context);
}
-keepclassmembers类*实现java.io.Serializable{
静态最终长SerialVersionId;
私有静态final java.io.ObjectStreamField[]serialPersistentFields;
!静态!瞬态;
私有void writeObject(java.io.ObjectOutputStream);
私有void readObject(java.io.ObjectInputStream);
java.lang.Object WriterReplace();
java.lang.Object readResolve();
}
#**********最后,我们希望保留可序列化的内容以供反射*********
#************奥格雷*********
-保留署名
-保持类sun.misc.Unsafe{*;}
-保持类共享_presage.*{*}
-保持类io.presage.*{*;}
-keepclassmembers类io.presage.*{
*;
}
-keepattributes*注释*
-keepattributes JavascriptInterface
-keepclassmembers类*{
@android.webkit.JavascriptInterface;
}
-dontwarn org.apache.commons.collections.BeanMap
-dontwarn java.bean**
-keepclassmembers类*实现java.io.Serializable{
静态最终长SerialVersionId;
私有静态final java.io.ObjectStreamField[]serialPersistentFields;
私有void writeObject(java.io.ObjectOutputStream);
私有void readObject(java.io.ObjectInputStream);
java.lang.Object WriterReplace();
java.lang.Object readResolve();
}
#************OGURY定制
-继续上课**
-dontwarn android.media**
-不要忘记android.media**
#************结束OGURY*********
#**********LIBGDX**************
-冗长的
-dontwarn android.support**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-keepclassmembers类com.badlogic.gdx.backends.android.AndroidPut*{
(com.badlogic.gdx.Application、android.content.Context、java.lang.Object、com.badlogic.gdx.backends.android.android应用程序配置);
}
-keepclassmembers类com.badlogic.gdx.physics.box2d.World{
布尔contactFilter(长,长);
void beginContact(长);
无效端接触(长);
空洞预溶(长,长);
void postSolve(长,长);
布尔值(长);
浮动固定装置(长,fl
@Override
public void onWindowFocusChanged(boolean hasFocus) {
    super.onWindowFocusChanged(hasFocus);
    if (hasFocus) {
        getWindow().getDecorView().setSystemUiVisibility(
                View.SYSTEM_UI_FLAG_LAYOUT_STABLE
                        | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
                        | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
                        | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
                        | View.SYSTEM_UI_FLAG_FULLSCREEN
                        | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
    }
}
-keep <the package where this code is in>