Android 解析PushNotifiaction即使收到也不显示
我正在对我的unity应用程序使用parse push通知服务,但即使它接收到{当从parse app dashboard发送推送时,实际上会播放通知声音},它也不会显示。 //安卓清单Android 解析PushNotifiaction即使收到也不显示,android,unity3d,parse-platform,push-notification,Android,Unity3d,Parse Platform,Push Notification,我正在对我的unity应用程序使用parse push通知服务,但即使它接收到{当从parse app dashboard发送推送时,实际上会播放通知声音},它也不会显示。 //安卓清单 <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.debug.testplugin" andr
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.debug.testplugin"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk
android:minSdkVersion="14"
android:targetSdkVersion="17" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:name="com.debug.testplugin.permission.C2D_MESSAGE" android:protectionLevel="signature"/>
<uses-permission android:name="com.debug.testplugin.permission.C2D_MESSAGE" />
<application android:label="@string/app_name">
<activity android:name="com.debug.testplugin.UTestPlugin"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<service android:name="com.parse.PushService" />
<receiver android:name="com.parse.ParseBroadcastReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
<action android:name="android.intent.action.USER_PRESENT" />
</intent-filter>
</receiver>
<receiver android:name="com.parse.GcmBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.debug.testplugin" />
</intent-filter>
</receiver>
<service android:name="com.parse.PushService" />
<receiver android:name="com.parse.ParsePushBroadcastReceiver" android:exported="false">
<intent-filter>
<action android:name="com.parse.push.intent.RECEIVE" />
<action android:name="com.parse.push.intent.DELETE" />
<action android:name="com.parse.push.intent.OPEN" />
</intent-filter>
</receiver>
</application>
</manifest>
PushService.setDefaultPushCallbackthis,YourActivity.class;将此行放入应用程序文件中
package com.debug.testplugin;
import com.unity3d.player.UnityPlayerActivity;
import android.content.Context;
import android.os.Bundle;
import android.util.Config;
import android.util.Log;
//parse
import com.parse.Parse;
import com.parse.ParseException;
import com.parse.ParsePush;
import com.parse.SaveCallback;
public class UTestPlugin extends UnityPlayerActivity
{
private static final String TAG = "PluginTest_Unity";
private static int number = 0;
@Override
protected void onCreate(Bundle myBundle) {
super.onCreate(myBundle);
Log.d(TAG, "OnCreate");
Parse.initialize(this, "z4DFYspyWzDtdM4dsVtMfoczswFtv5114vOwY2cO", "SgwzT7WDpk8zmtd2borGy4gDCNdsXGU6muul2a9x");
ParsePush.subscribeInBackground("", new SaveCallback() {
@Override
public void done(ParseException e) {
if (e == null) {
Log.d(TAG, "successfully subscribed to the broadcast channel.");
} else {
Log.e(TAG, "failed to subscribe for push", e);
}
}
});
}
@Override
protected void onResume() {
Log.d(TAG, "onResume");
super.onResume();
}
@Override
protected void onPause()
{
super.onPause();
}
@Override
protected void onStop() {
Log.d(TAG, "onStop");
super.onStop();
}
public static int getNumber()
{
number++;
return number;
}
}