Android 从库中选择图像时居中矩阵图像视图
我有一个ImageView,它显示了来自图库的图像,由于矩阵的缘故,该图像具有收缩到缩放的功能。这很好,但我希望它能做得更多。我想让它做的是在屏幕中心的图像被选中。我使用以下代码将其居中:Android 从库中选择图像时居中矩阵图像视图,android,imageview,Android,Imageview,我有一个ImageView,它显示了来自图库的图像,由于矩阵的缘故,该图像具有收缩到缩放的功能。这很好,但我希望它能做得更多。我想让它做的是在屏幕中心的图像被选中。我使用以下代码将其居中: RectF drawableRect = new RectF(0, 0, options.outWidth, options.outHeight); RectF viewRect = new RectF(0, 0, getBaseContext().getResources().getDisplayMetri
RectF drawableRect = new RectF(0, 0, options.outWidth, options.outHeight);
RectF viewRect = new RectF(0, 0, getBaseContext().getResources().getDisplayMetrics().widthPixels, getBaseContext().getResources().getDisplayMetrics().heightPixels);
matrix.setRectToRect(drawableRect, viewRect, Matrix.ScaleToFit.CENTER);
这可以正常工作,但它只有在用户触摸它之后才会集中,因此OnTouchListener的MotionEvent.ACTION\u DOWN方法:
imageView.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
ImageView view = (ImageView) v;
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY()
- start.y);
} else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
"POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN
|| actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid ").append(
action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
Log.d(TAG, sb.toString());
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float) Math.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
});
当选择图像时,如何使矩阵居中?不要重新发明轮子,使用这个尝试在Touch上实现它,但我得到一个无法实例化类TouchImageView;没有空构造函数。我不明白你怎么称呼它的构造器?您可以直接将其放入布局XML中,或通过新的TouchImageViewContext对其进行实例化