i';我试图在unity中构建我的android游戏,但他们向我展示了一个问题;无法合并android清单“; CommandInvokationFailure:无法合并android清单。有关更多详细信息,请参阅控制台。 C:\Program Files\Java\jdk1.7.0\u 55\bin\Java.exe-Xmx2048M-Dcom.android.sdkmanager.toolsdir=“C:/Users/ADEL/AppData/Local/android/sdk1\tools”-Dfile.encoding=UTF8-jar“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/tools\sdktools.jar”- 斯特德尔[ ] stdout 警告:[Temp\stagingara\AndroidManifest main.xml:12,C:\Users\ADEL\Documents\2\Temp\stagingara\android libraries\UnityAds\AndroidManifest.xml:3]主清单具有,但库使用targetSdkVersion='26' ] 退出代码:1 UnityEditor.Android.Command.Run(System.Diagnostics.ProcessStartInfo psi,UnityEditor.Android.WaitingForProcessToExit WaitingForProcessToExit,System.String errorMsg) UnityEditor.Android.AndroidDKTools.RunCommandInternal(System.String javaExe、System.String sdkToolsDir、System.String[]sdkToolCommand、Int32 memoryMB、System.String workingdir、UnityEditor.Android.Waiting ForProcessToExit Waiting ForProcessToExit、System.String errorMsg) UnityEditor.Android.AndroidDKTOOLS.RunCommandSafe(System.String javaExe、System.String sdkToolsDir、System.String[]sdkToolCommand、Int32 memoryMB、System.String workingdir、UnityEditor.Android.WaitingForProcessToExit、WaitingForProcessToExit、System.String errorMsg) 主机视图:OnGUI()

i';我试图在unity中构建我的android游戏,但他们向我展示了一个问题;无法合并android清单“; CommandInvokationFailure:无法合并android清单。有关更多详细信息,请参阅控制台。 C:\Program Files\Java\jdk1.7.0\u 55\bin\Java.exe-Xmx2048M-Dcom.android.sdkmanager.toolsdir=“C:/Users/ADEL/AppData/Local/android/sdk1\tools”-Dfile.encoding=UTF8-jar“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/tools\sdktools.jar”- 斯特德尔[ ] stdout 警告:[Temp\stagingara\AndroidManifest main.xml:12,C:\Users\ADEL\Documents\2\Temp\stagingara\android libraries\UnityAds\AndroidManifest.xml:3]主清单具有,但库使用targetSdkVersion='26' ] 退出代码:1 UnityEditor.Android.Command.Run(System.Diagnostics.ProcessStartInfo psi,UnityEditor.Android.WaitingForProcessToExit WaitingForProcessToExit,System.String errorMsg) UnityEditor.Android.AndroidDKTools.RunCommandInternal(System.String javaExe、System.String sdkToolsDir、System.String[]sdkToolCommand、Int32 memoryMB、System.String workingdir、UnityEditor.Android.Waiting ForProcessToExit Waiting ForProcessToExit、System.String errorMsg) UnityEditor.Android.AndroidDKTOOLS.RunCommandSafe(System.String javaExe、System.String sdkToolsDir、System.String[]sdkToolCommand、Int32 memoryMB、System.String workingdir、UnityEditor.Android.WaitingForProcessToExit、WaitingForProcessToExit、System.String errorMsg) 主机视图:OnGUI(),android,unity3d,android-manifest,Android,Unity3d,Android Manifest,您的Unity Ads AndroidManifest.xml的“targetSdkVersion”为26,但您的主AndroidManifest.xml(应位于Assets/Plugins/Android中)的targetSdkVersion设置为25 当处理Android build Unity收集所有库AndroidManifest并试图合并它时,这就是为什么会出现此错误 您需要更新主AndroidManifest.xml中的targetSdkVersion,请与我们共享导致此错误的代码,

您的Unity Ads AndroidManifest.xml的“targetSdkVersion”为26,但您的主AndroidManifest.xml(应位于Assets/Plugins/Android中)的targetSdkVersion设置为25

当处理Android build Unity收集所有库AndroidManifest并试图合并它时,这就是为什么会出现此错误


您需要更新主AndroidManifest.xml中的targetSdkVersion,请与我们共享导致此错误的代码,好吗?
CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. 
C:\Program Files\Java\jdk1.7.0_55\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/ADEL/AppData/Local/Android/sdk1\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

stderr[

]
stdout
Warning: [Temp\StagingArea\AndroidManifest-main.xml:12, C:\Users\ADEL\Documents\2\Temp\StagingArea\android-libraries\UnityAds\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='25'> but library uses targetSdkVersion='26'
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()