Android 我是安卓新手,如何将随机活动设置为结果按钮

Android 我是安卓新手,如何将随机活动设置为结果按钮,android,android-studio,random,Android,Android Studio,Random,除了main活动,我还有4项活动。 我添加了“结果”按钮,当用户单击该按钮时,将打开一个随机活动。 下面是我的MainActivity类及其XML: package tk.crazyapps.www.volleyupload; import android.app.ProgressDialog; import android.content.Intent; import android.graphics.Bitmap; import android.net

除了
main活动
,我还有4项活动。 我添加了“结果”按钮,当用户单击该按钮时,将打开一个随机活动。 下面是我的
MainActivity
类及其XML:

    package tk.crazyapps.www.volleyupload;
    import android.app.ProgressDialog;
    import android.content.Intent;
    import android.graphics.Bitmap;
    import android.net.Uri;
    import android.provider.MediaStore;
    import android.support.v7.app.AppCompatActivity;
    import android.os.Bundle;
    import android.util.Base64;
    import android.view.Menu;
    import android.view.MenuItem;
    import android.view.View;
    import android.widget.Button;
    import android.widget.EditText;
    import android.widget.ImageView;
    import android.widget.Toast;

    import com.android.volley.AuthFailureError;
    import com.android.volley.Request;
    import com.android.volley.RequestQueue;
    import com.android.volley.Response;
    import com.android.volley.VolleyError;
    import com.android.volley.toolbox.StringRequest;
    import com.android.volley.toolbox.Volley;

    import java.io.ByteArrayOutputStream;
    import java.io.IOException;
    import java.util.ArrayList;
    import java.util.Hashtable;
    import java.util.Map;
    import java.util.Random;
主要活动:

public class MainActivity extends AppCompatActivity implements View.OnClickListener  {

private Button buttonChoose;
private Button buttonUpload;

private ImageView imageView;

private EditText editTextName;

private Bitmap bitmap;

private int PICK_IMAGE_REQUEST = 1;

private String UPLOAD_URL ="http://crazyapps.tk/VolleyUpload/upload.php";

private String KEY_IMAGE = "image";
private String KEY_NAME = "name";

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    buttonChoose = (Button) findViewById(R.id.buttonChoose);
    buttonUpload = (Button) findViewById(R.id.buttonUpload);

    editTextName = (EditText) findViewById(R.id.editText);

    imageView  = (ImageView) findViewById(R.id.imageView);

    buttonChoose.setOnClickListener(this);
    buttonUpload.setOnClickListener(this);









}



public String getStringImage(Bitmap bmp){
    ByteArrayOutputStream baos = new ByteArrayOutputStream();
    bmp.compress(Bitmap.CompressFormat.JPEG, 100, baos);
    byte[] imageBytes = baos.toByteArray();
    String encodedImage = Base64.encodeToString(imageBytes, Base64.DEFAULT);
    return encodedImage;
}

private void uploadImage(){
    //Showing the progress dialog
    final ProgressDialog loading = ProgressDialog.show(this,"Uploading...","Please wait...",false,false);
    StringRequest stringRequest = new StringRequest(Request.Method.POST, UPLOAD_URL,
            new Response.Listener<String>() {
                @Override
                public void onResponse(String s) {
                    //Disimissing the progress dialog
                    loading.dismiss();
                    //Showing toast message of the response
                    Toast.makeText(MainActivity.this, s , Toast.LENGTH_LONG).show();
                }
            },
            new Response.ErrorListener() {
                @Override
                public void onErrorResponse(VolleyError volleyError) {
                    //Dismissing the progress dialog
                    loading.dismiss();

                    //Showing toast
                    Toast.makeText(MainActivity.this, volleyError.getMessage().toString(), Toast.LENGTH_LONG).show();
                }
            }){
        @Override
        protected Map<String, String> getParams() throws AuthFailureError {
            //Converting Bitmap to String
            String image = getStringImage(bitmap);

            //Getting Image Name
            String name = editTextName.getText().toString().trim();

            //Creating parameters
            Map<String,String> params = new Hashtable<String, String>();

            //Adding parameters
            params.put(KEY_IMAGE, image);
            params.put(KEY_NAME, name);

            //returning parameters
            return params;
        }
    };

    //Creating a Request Queue
    RequestQueue requestQueue = Volley.newRequestQueue(this);

    //Adding request to the queue
    requestQueue.add(stringRequest);
}

private void showFileChooser() {
    Intent intent = new Intent();
    intent.setType("image/*");
    intent.setAction(Intent.ACTION_GET_CONTENT);
    startActivityForResult(Intent.createChooser(intent, "Select Picture"), PICK_IMAGE_REQUEST);
}

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    super.onActivityResult(requestCode, resultCode, data);

    if (requestCode == PICK_IMAGE_REQUEST && resultCode == RESULT_OK && data != null && data.getData() != null) {
        Uri filePath = data.getData();
        try {
            //Getting the Bitmap from Gallery
            bitmap = MediaStore.Images.Media.getBitmap(getContentResolver(), filePath);
            //Setting the Bitmap to ImageView
            imageView.setImageBitmap(bitmap);
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

@Override
public void onClick(View v) {

    if(v == buttonChoose){
        showFileChooser();
    }

    if(v == buttonUpload){
        uploadImage();
    }
}

生成一个介于1和4之间的随机整数,并在if-elseif-elseif-else语句中使用它,每个开始的单个活动:)更好的做法是,使用一个使用寻呼机的活动,而不是创建活动的开销,其中每个页面都是一个片段,然后你只是随机设置位置“创建活动的开销”取决于这些活动应该做什么,也许它们完全不同。你的方法可能很好,但是,如果我确信在那一刻只有一个片段是可见的,为什么要使用带有4个片段的ViewPager呢?很简单,因为如果有4个页面,我认为一开始就一次性创建片段是值得的,然后,当从一个页面切换到另一个页面时,用户体验会很快,因为视图不一定会被破坏,片段和状态会保存在内存中。这适用于FragmentPagerAdapter,使用FragmentStatePagerAdapter还有另一种选择,它仅在需要保存内存时才保留状态。
<Button
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:text="Choose Image"
    android:id="@+id/buttonChoose" />


<ImageView
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:layout_weight="1"
    android:id="@+id/imageView" />


<EditText
    android:id="@+id/editText"
    android:hint="Enter ur Name"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    />


<Button
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:text="Upload Image"
    android:id="@+id/buttonUpload" />
<Button
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:text="Results"
    android:id="@+id/buttonresult" />
int min = 0;
int max = 4;

Random r = new Random();
int random = r.nextInt(max - min + 1) + min;

switch (random) {
    case 0:
        // start activity 0
        break;
    case 1:
        // start activity 1
        break;
    case 2:
        // start activity 2
        break;
    case 3:
        // start activity 3
        break;
}