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Android 创建圆形位图时强制停止_Android_Url_Bitmap - Fatal编程技术网

Android 创建圆形位图时强制停止

Android 创建圆形位图时强制停止,android,url,bitmap,Android,Url,Bitmap,我试图通过从服务器获取的URL将循环位图设置为ImageView,但有时会强制停止,因此下面是我的异步循环图像加载类: public class AsyncTaskLoadImage extends AsyncTask<String, String, Bitmap> { private final static String TAG = "AsyncTaskLoadImage"; private ImageView imageView; public AsyncTaskLoadIm

我试图通过从服务器获取的URL将循环位图设置为ImageView,但有时会强制停止,因此下面是我的异步循环图像加载类:

public class AsyncTaskLoadImage  extends AsyncTask<String, String, Bitmap> {
private final static String TAG = "AsyncTaskLoadImage";
private ImageView imageView;
public AsyncTaskLoadImage(ImageView imageView) {
  this.imageView = imageView;
}

@Override
protected Bitmap doInBackground(String... params) {
  Bitmap bitmap = null;
  try {
    URL url = new URL(params[0]);
    BitmapFactory.Options options = new BitmapFactory.Options();
    options.inSampleSize = 8;
    bitmap = BitmapFactory.decodeStream((InputStream)url.getContent(), null, options);

  } catch (Exception e) {
    Log.e(TAG, e.getMessage());
  }
  return bitmap;
}

@Override
protected void onPostExecute(Bitmap bitmap) {
  Bitmap circleBitmap = null;
  circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_4444);
  BitmapShader shader = new BitmapShader (bitmap,  Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
  Paint paint = new Paint();
  paint.setShader(shader);
  paint.setAntiAlias(true);
  Canvas c = new Canvas(circleBitmap);
  c.drawCircle(bitmap.getWidth()/2, bitmap.getHeight()/2, bitmap.getWidth()/2, paint);
  imageView.setImageBitmap(circleBitmap);
}
}
其中出现错误的行是:

circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_4444);
BitmapShader shader = new BitmapShader (bitmap,  Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
这很奇怪,因为有时错误发生在第一行,有时发生在第二行,有时没有强制停止。
那么有人知道如何解决这个问题吗?

我认为使用库在Imageview中设置服务器映像的最佳方法

如以下代码所示:

Picasso
  .with(context)
  .load(url)
  .placeholder(placeHolderDrawable)
  .error(errorDrawable)
  .transform(circleTransform)
  .into(imageView);
以及从此链接复制的
循环转换的代码:


我认为使用库在Imageview中设置服务器映像的最佳方法

如以下代码所示:

Picasso
  .with(context)
  .load(url)
  .placeholder(placeHolderDrawable)
  .error(errorDrawable)
  .transform(circleTransform)
  .into(imageView);
以及从此链接复制的
循环转换的代码:


为什么有这么多代码只用于图像加载?使用Glide加载图像。它可以为你处理所有的事情,而且只是一行代码。为什么有那么多代码只用于图像加载?使用Glide加载图像。它可以为您处理所有事情,只是一行代码当我试图编译毕加索或Glide到gradle中的项目时,我遇到以下错误:/Failed to resolve:com.android.support:support annotations:27.1.1/Failed to resolve:com.android.support:support fragment:27.1.1/Failed to resolve:annotationprocessor which您使用的buildToolsVersion do compileSdkVersion=26 supportLibVersion=“27.1.1”我正在使用buildToolsVersion“28.0.2”让我们来看看。当我试图编译毕加索或Glide到gradle中的项目时,我遇到了以下错误:/Failed to resolve:com.android.support:support annotations:27.1.1/未能解析:annotationprocessor您使用的构建工具版本do compileSdkVersion=26supportLibVersion=“27.1.1”我正在使用buildToolsVersion“28.0.2”让我们来看看。
public class CircleTransform implements Transformation {
    @Override
    public Bitmap transform(Bitmap source) {
        int size = Math.min(source.getWidth(), source.getHeight());

        int x = (source.getWidth() - size) / 2;
        int y = (source.getHeight() - size) / 2;

        Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
        if (squaredBitmap != source) {
            source.recycle();
        }

        Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());

        Canvas canvas = new Canvas(bitmap);
        Paint paint = new Paint();
        BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
        paint.setShader(shader);
        paint.setAntiAlias(true);

        float r = size/2f;
        canvas.drawCircle(r, r, r, paint);

        squaredBitmap.recycle();
        return bitmap;
    }

    @Override
    public String key() {
        return "circle";
    }
}