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如何在Android中保存游戏中的高分?_Android_Sharedpreferences - Fatal编程技术网

如何在Android中保存游戏中的高分?

如何在Android中保存游戏中的高分?,android,sharedpreferences,Android,Sharedpreferences,我正在用Android做一个小游戏,但我不知道用SharedReferences来保存高分。当我在GamePlayActivity中设定点时,我想用新的highscore替换旧的highscore,如果它大于旧的highscore 这是我的密码: import android.app.Activity; import android.content.Context; import android.content.Intent; import android.content.SharedPrefe

我正在用Android做一个小游戏,但我不知道用SharedReferences来保存高分。当我在GamePlayActivity中设定点时,我想用新的highscore替换旧的highscore,如果它大于旧的highscore

这是我的密码:

import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;

public class GameOverActivity extends Activity{

    TextView tvHighScore, tvScore;
    Button btnRetry;
    int score = 0;
    int highScore = 0;


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.layout_gameoveractivity);



        tvHighScore = (TextView) findViewById(R.id.tvHighScore);
        tvScore = (TextView) findViewById(R.id.tvScore);
        btnRetry = (Button) findViewById(R.id.btnRetry);

        Intent getIntent = getIntent();
        score = getIntent.getIntExtra("point", 0);
        tvScore.setText(Integer.toString(score));

        SharedPreferences prefs = this.getSharedPreferences("myPrefsKey", Context.MODE_PRIVATE);
        highScore = prefs.getInt("score", 0);

        if(score > highScore){
            highScore = score;
            tvHighScore.setText(Integer.toString(highScore));
        }

        btnRetry.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Intent intent = new Intent(GameOverActivity.this, MainActivity.class);
                startActivity(intent);
            }
        });
    }

    @Override
    protected void onDestroy() {
        SharedPreferences prefs = this.getSharedPreferences("myPrefsKey", Context.MODE_PRIVATE);
        SharedPreferences.Editor editor = prefs.edit();
        editor.putInt("score", highScore);
        editor.commit();
        super.onDestroy();
    }
}
和XML代码:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical" android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@drawable/uefa_champion_league_background">



    <TextView
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="GUESS THE \n FOOTBALL PLAYER"
        android:textSize="30dp"
        android:typeface="serif"
        android:gravity="center"
        android:layout_gravity="center"
        android:layout_marginTop="20dp"
        android:textColor="@color/red"
        android:textStyle="bold"
        android:shadowColor="@color/green2"
        android:shadowDx="5"
        android:shadowDy="5"
        android:shadowRadius="15"/>


    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="186dp"
        android:layout_marginTop="50dp"
        android:layout_marginBottom="50dp"
        android:layout_marginLeft="20dp"
        android:layout_marginRight="20dp"
        android:background="@color/blue25"
        android:orientation="vertical">

        <TextView
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:text="GAME OVER"
            android:textSize="40dp"
            android:typeface="serif"
            android:textStyle="bold"
            android:gravity="center"
            android:layout_marginTop="5dp"/>

        <LinearLayout
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:orientation="horizontal"
            android:layout_marginTop="20dp">

            <LinearLayout
                android:layout_width="100dp"
                android:layout_height="wrap_content"
                android:orientation="vertical"
                android:layout_marginTop="5dp"
                android:layout_marginLeft="10dp">

                <TextView
                    android:layout_width="wrap_content"
                    android:layout_height="wrap_content"
                    android:text="TOP SCORE"
                    android:typeface="serif"
                    android:textSize="15dp"/>

                <TextView
                    android:layout_width="100dp"
                    android:layout_height="40dp"
                    android:text="1"
                    android:textSize="30dp"
                    android:typeface="serif"
                    android:gravity="center"
                    android:textColor="@color/red2"
                    android:textStyle="bold"
                    android:id="@+id/tvHighScore"/>

            </LinearLayout>

            <Button
                android:layout_width="120dp"
                android:layout_height="80dp"
                android:text="RETRY"
                android:textSize="30dp"
                android:gravity="center"
                android:background="@drawable/button_shape2"
                android:id="@+id/btnRetry"/>

            <LinearLayout
                android:layout_width="100dp"
                android:layout_height="wrap_content"
                android:orientation="vertical"
                android:layout_marginTop="5dp"
                android:layout_marginLeft="5dp"
                android:layout_marginRight="10dp">

                <TextView
                    android:layout_width="80dp"
                    android:layout_height="wrap_content"
                    android:text="SCORE"
                    android:typeface="serif"
                    android:textSize="15dp"
                    android:gravity="center"/>

                <TextView
                    android:layout_width="100dp"
                    android:layout_height="40dp"
                    android:text="3"
                    android:textSize="30dp"
                    android:typeface="serif"
                    android:gravity="center"
                    android:textColor="@color/red2"
                    android:textStyle="bold"
                    android:id="@+id/tvScore"/>

            </LinearLayout>

        </LinearLayout>

    </LinearLayout>


</LinearLayout>

在SharedReference中存储数据:

 SharedPreferences.Editor editor = getSharedPreferences(MY_PREFS_NAME,     
  MODE_PRIVATE).edit();
  editor.putString("name", "abcd");
 editor.putInt("score", 12);
 editor.commit();
 SharedPreferences prefs = getSharedPreferences(MY_PREFS_NAME,     
 MODE_PRIVATE); 
 String text1= prefs.getString("name", "0");
 int text2= prefs.getInt("score", 0);
从共享首选项获取数据:

 SharedPreferences.Editor editor = getSharedPreferences(MY_PREFS_NAME,     
  MODE_PRIVATE).edit();
  editor.putString("name", "abcd");
 editor.putInt("score", 12);
 editor.commit();
 SharedPreferences prefs = getSharedPreferences(MY_PREFS_NAME,     
 MODE_PRIVATE); 
 String text1= prefs.getString("name", "0");
 int text2= prefs.getInt("score", 0);
您可以使用if条件检查分数并将其设置在您想要的位置

这样说

    if(highScoreCurrent > highScore){
        highScore = highScoreCurrent; 
        editor.putInt("score", highScore); 
        editor.commit();
        tvHighScore.setText(Integer.toString(highScore));
    }

我们将声明一个静态变量,如
公共静态int score、HighScore、prevatemptscore

每次游戏结束时检查,根据您从SharedPreferences获得的先前高分更新分数

     SharedPreferences prefs = this.getSharedPreferences("myPrefsKey", Context.MODE_PRIVATE);
        prevHighScore= prefs.getInt("score", 0);
   if(score > prevattemptScore)//checking for everyattempt
   {
     HighScore=score;
    }
     public void onDestroy(){ //while closing the game save highscore based on latest score value 
        if(HighScore > prevHighScore)
        {
        SharedPreferences.Editor editor = prefs.edit();
        editor.putInt("score", HighScore);
        editor.commit();
        }
       }

更改后,最好将您的游戏高分保存在SharedReferences中。在onDestroy()期间不要保存它,因为如果用户在屏幕上玩游戏时,设备的电池已耗尽,该怎么办。。。?它可能不会立即保存

用以下代码替换整个代码:

import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;

public class GameOverActivity extends Activity {

    TextView tvHighScore, tvScore;
    Button btnRetry;
    int score;
    int highScore;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.layout_gameoveractivity);

        tvHighScore = (TextView) findViewById(R.id.tvHighScore);
        tvScore = (TextView) findViewById(R.id.tvScore);
        btnRetry = (Button) findViewById(R.id.btnRetry);

        score = getIntent().getIntExtra("point", 0);
        tvScore.setText(Integer.toString(score));

        SharedPreferences prefs = this.getSharedPreferences("myPrefsKey", Context.MODE_PRIVATE);
        highScore = prefs.getInt("score", 0);

        if (highScore > score) {
            tvHighScore.setText(Integer.toString(highScore));
        } else {
            highScore = score;
            tvHighScore.setText(Integer.toString(highScore));
            prefs.edit().putInt("score", highScore).apply();
        }

        btnRetry.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Intent intent = new Intent(GameOverActivity.this, MainActivity.class);
                startActivity(intent);
                finish();
            }
        });
    }
}

当您在if语句中比较highScoreCurrent和highScore时,两者都尚未初始化,因此它们的默认值为0。还有int分数和int highScore之间的区别是什么?Nice的可能重复的可能重复!但我在MainActivity中有一个按钮(高分),当我构建时,为什么这个游戏过度活跃会首先出现?我不太理解你,但我理解的是,在你的MainActivity中有一个高分按钮。现在怎么办?您可以在HighScoreActivity的onCreate()中正常加载您的高分,就像在GameOverActivity中加载高分一样。等等,您的意思是当您单击高分按钮时GameOverActivity被打开?你可以查看它的onClickListener,看看它打开的目的是什么。在我的应用程序GameOverActivity中(这意味着HighScoreActivity)。这个问题只有在我在android studio上构建这个应用程序时才会发生,当它安装在genymotion上时,就不会再发生了。到底是什么问题?请进一步澄清。