在C中扩展int的符号
所以我很难得到一个整型的字段,然后对它进行符号扩展。我有一个方法,可以得到int的字段在C中扩展int的符号,c,C,所以我很难得到一个整型的字段,然后对它进行符号扩展。我有一个方法,可以得到int的字段 getField(int value, int hi, int lo); Value是我从中获取字段的int,hi和lo是字段的大小 所以我可以在getFieldSignExtended(int-value,int-hi,int-lo)中调用这个getField方法,但是如何进行符号扩展呢 e、 g.value=7,hi=1,lo=0 getField(7,1,0)返回3,因为二进制中的7是111,hi和l
getField(int value, int hi, int lo);
Value是我从中获取字段的int,hi和lo是字段的大小
所以我可以在getFieldSignExtended(int-value,int-hi,int-lo)中调用这个getField方法,但是如何进行符号扩展呢
e、 g.value=7,hi=1,lo=0
getField(7,1,0)
返回3,因为二进制中的7是111,hi和lo取0到1的字段
从getField返回3时,我得到的值等于0x0003
到目前为止,我所做的都是正面的,但负面的却非常糟糕。当我说“搞砸”时,我的意思是它根本不起作用。所以如果我尝试在-1上使用它,它会显示为一个大的int而不是负数
谢谢你的帮助!:]
编辑:很抱歉,我用一个自相矛盾的说法把自己和你们中的一些人弄糊涂了:p.已修复。您可以采取多种方法。如果您刚刚开始,您可以通过算术计算字段中的位数。例如:
if (value %2 >= 1)
{
// you know that the value has a `1` as the lest significant digit.
// if that's one of the digits you're looking for, you can do something like count++ here
}
else
{
// least significant digit is a '0'
}
然后
if (value % 4 >=2)
{
// you know that the second least significant digit is `1`
// etc.
}
如果你这样做的话,你可能会想把它们做成某种循环
现在,更好的方法是使用按位anding,如下所示:
if (value & 8 != 0)
// here you know that the fourth least significant digit (the one representing 8) is 1.
// do a Google search on bitwise anding to get more information.
这里有很多字里行间的阅读。但是,如果
getField(7,1,0)
返回3,并且您需要getFieldSignExtended(15,2,0)
返回-3
和getFieldSignExtended(3,2,0)
返回+3
,那么这可能就是您所追求的
其概念是将原始值的hi:lo位中的n位字段视为2的补码。如果n位中的第一位是1,则需要将n位字段视为负数。如果3位字段的第一位是0,则希望将其视为正数
#include <assert.h>
#include <limits.h>
#include <stdio.h>
extern int getFieldSignExtended(int value, int hi, int lo);
enum { INT_BITS = CHAR_BIT * sizeof(int) };
int getFieldSignExtended(int value, int hi, int lo)
{
assert(lo >= 0);
assert(hi > lo);
assert(hi < INT_BITS - 1);
int bits = (value >> lo) & ((1 << (hi - lo + 1)) - 1);
if (bits & (1 << (hi - lo)))
return(bits | (~0U << (hi - lo)));
else
return(bits);
}
这是穷举测试前测试代码的输出,加上从穷举测试中选择的少量输出:
GFSX(15, 2, 0) = -1 = 0xFFFFFFFF
GFSX( 3, 2, 0) = +3 = 0x00000003
Systematic test
== PASS == GFSX( +15 = 0x000F, 1, 0) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 2, 0) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 2, 1) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 3, 1) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 4, 2) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX( +15 = 0x000F, 5, 0) = +15 = 0x0000000F (wanted +15 = 0x0000000F)
== PASS == GFSX( +15 = 0x000F, 5, 1) = +7 = 0x00000007 (wanted +7 = 0x00000007)
== PASS == GFSX( +15 = 0x000F, 5, 2) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX( +15 = 0x000F, 5, 3) = +1 = 0x00000001 (wanted +1 = 0x00000001)
== PASS == GFSX( +15 = 0x000F, 5, 4) = +0 = 0x00000000 (wanted +0 = 0x00000000)
== PASS == GFSX( +3 = 0x0003, 2, 0) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX(+243 = 0x00F3, 2, 0) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX(+243 = 0x00F3, 3, 0) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX(+243 = 0x00F3, 4, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 5, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 6, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 7, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 7, 1) = -7 = 0xFFFFFFF9 (wanted -7 = 0xFFFFFFF9)
== PASS == GFSX(+243 = 0x00F3, 7, 2) = -4 = 0xFFFFFFFC (wanted -4 = 0xFFFFFFFC)
== PASS == GFSX(+243 = 0x00F3, 7, 3) = -2 = 0xFFFFFFFE (wanted -2 = 0xFFFFFFFE)
== PASS == GFSX(+243 = 0x00F3, 7, 4) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX(+243 = 0x00F3, 8, 0) = +243 = 0x000000F3 (wanted +243 = 0x000000F3)
== PASS ==
Exhaustive test
GFSX(1604336871 = 0x5FA03CE7, 1, 0) = -1 = 0xFFFFFFFF
GFSX(1604336871 = 0x5FA03CE7, 2, 0) = -1 = 0xFFFFFFFF
GFSX(1604336871 = 0x5FA03CE7, 2, 1) = -1 = 0xFFFFFFFF
GFSX(1604336871 = 0x5FA03CE7, 3, 0) = +7 = 0x00000007
GFSX(1604336871 = 0x5FA03CE7, 3, 1) = +3 = 0x00000003
GFSX(1604336871 = 0x5FA03CE7, 3, 2) = +1 = 0x00000001
GFSX(1604336871 = 0x5FA03CE7, 4, 0) = +7 = 0x00000007
GFSX(1604336871 = 0x5FA03CE7, 4, 1) = +3 = 0x00000003
GFSX(1604336871 = 0x5FA03CE7, 4, 2) = +1 = 0x00000001
GFSX(1604336871 = 0x5FA03CE7, 4, 3) = +0 = 0x00000000
GFSX(1604336871 = 0x5FA03CE7, 5, 0) = -25 = 0xFFFFFFE7
GFSX(1604336871 = 0x5FA03CE7, 5, 1) = -13 = 0xFFFFFFF3
GFSX(1604336871 = 0x5FA03CE7, 5, 2) = -7 = 0xFFFFFFF9
GFSX(1604336871 = 0x5FA03CE7, 5, 3) = -4 = 0xFFFFFFFC
GFSX(1604336871 = 0x5FA03CE7, 5, 4) = -2 = 0xFFFFFFFE
GFSX(1604336871 = 0x5FA03CE7, 6, 0) = -25 = 0xFFFFFFE7
GFSX(1604336871 = 0x5FA03CE7, 6, 1) = -13 = 0xFFFFFFF3
GFSX(1604336871 = 0x5FA03CE7, 6, 2) = -7 = 0xFFFFFFF9
GFSX(1604336871 = 0x5FA03CE7, 6, 3) = -4 = 0xFFFFFFFC
GFSX(1604336871 = 0x5FA03CE7, 6, 4) = -2 = 0xFFFFFFFE
GFSX(1604336871 = 0x5FA03CE7, 6, 5) = -1 = 0xFFFFFFFF
...
GFSX(1604336871 = 0x5FA03CE7, 29, 28) = +1 = 0x00000001
GFSX(1604336871 = 0x5FA03CE7, 30, 0) = -543146777 = 0xDFA03CE7
GFSX(1604336871 = 0x5FA03CE7, 30, 1) = -271573389 = 0xEFD01E73
GFSX(1604336871 = 0x5FA03CE7, 30, 2) = -135786695 = 0xF7E80F39
GFSX(1604336871 = 0x5FA03CE7, 30, 3) = -67893348 = 0xFBF4079C
GFSX(1604336871 = 0x5FA03CE7, 30, 4) = -33946674 = 0xFDFA03CE
GFSX(1604336871 = 0x5FA03CE7, 30, 5) = -16973337 = 0xFEFD01E7
GFSX(1604336871 = 0x5FA03CE7, 30, 6) = -8486669 = 0xFF7E80F3
GFSX(1604336871 = 0x5FA03CE7, 30, 7) = -4243335 = 0xFFBF4079
GFSX(1604336871 = 0x5FA03CE7, 30, 8) = -2121668 = 0xFFDFA03C
GFSX(1604336871 = 0x5FA03CE7, 30, 9) = -1060834 = 0xFFEFD01E
GFSX(1604336871 = 0x5FA03CE7, 30, 10) = -530417 = 0xFFF7E80F
GFSX(1604336871 = 0x5FA03CE7, 30, 11) = -265209 = 0xFFFBF407
GFSX(1604336871 = 0x5FA03CE7, 30, 12) = -132605 = 0xFFFDFA03
GFSX(1604336871 = 0x5FA03CE7, 30, 13) = -66303 = 0xFFFEFD01
GFSX(1604336871 = 0x5FA03CE7, 30, 14) = -33152 = 0xFFFF7E80
GFSX(1604336871 = 0x5FA03CE7, 30, 15) = -16576 = 0xFFFFBF40
GFSX(1604336871 = 0x5FA03CE7, 30, 16) = -8288 = 0xFFFFDFA0
GFSX(1604336871 = 0x5FA03CE7, 30, 17) = -4144 = 0xFFFFEFD0
GFSX(1604336871 = 0x5FA03CE7, 30, 18) = -2072 = 0xFFFFF7E8
GFSX(1604336871 = 0x5FA03CE7, 30, 19) = -1036 = 0xFFFFFBF4
GFSX(1604336871 = 0x5FA03CE7, 30, 20) = -518 = 0xFFFFFDFA
GFSX(1604336871 = 0x5FA03CE7, 30, 21) = -259 = 0xFFFFFEFD
GFSX(1604336871 = 0x5FA03CE7, 30, 22) = -130 = 0xFFFFFF7E
GFSX(1604336871 = 0x5FA03CE7, 30, 23) = -65 = 0xFFFFFFBF
GFSX(1604336871 = 0x5FA03CE7, 30, 24) = -33 = 0xFFFFFFDF
GFSX(1604336871 = 0x5FA03CE7, 30, 25) = -17 = 0xFFFFFFEF
GFSX(1604336871 = 0x5FA03CE7, 30, 26) = -9 = 0xFFFFFFF7
GFSX(1604336871 = 0x5FA03CE7, 30, 27) = -5 = 0xFFFFFFFB
GFSX(1604336871 = 0x5FA03CE7, 30, 28) = -3 = 0xFFFFFFFD
GFSX(1604336871 = 0x5FA03CE7, 30, 29) = -2 = 0xFFFFFFFE
“用零扩展的符号”在术语上是矛盾的“符号扩展”表示“将符号位(0或1)复制到扩展中”;如果类型为未签名且已扩展,则仅用零扩展它。您的问题未被指定,因此有可能会将其标记为“关闭”而不是“真正的问题”。另外,您尝试过什么方法?在您的示例中,符号扩展可能意味着返回-1,因为如果我们从
..0000111
中获取位11
,我们必须将11
解释为两位2的补码值,表示-1。在C语言中,在2的补码平台上,一个两位宽的有符号结构/联合位域(包含11
)的计算结果为-1。我想你的意思是零填充字符串,根据上面的注释,这与符号扩展不同。要对字符串进行零填充,请执行类似于printf(“%05d”,value)的操作代码>抱歉,伙计们,刚刚编辑了:)。欢迎来到堆栈溢出。你的答案没有提供一个完整的解决方案,这意味着它的价值有限。我不完全清楚你打算如何把你所说的扩展到解决问题上。一般来说,一个好的答案要么是完整的,要么是容易完成的。如果你对这个问题有一个很好的替代解释(这个问题确实需要解释;它不是一个很好的问题),那么看到你的替代答案就太好了。
GFSX(15, 2, 0) = -1 = 0xFFFFFFFF
GFSX( 3, 2, 0) = +3 = 0x00000003
Systematic test
== PASS == GFSX( +15 = 0x000F, 1, 0) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 2, 0) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 2, 1) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 3, 1) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX( +15 = 0x000F, 4, 2) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX( +15 = 0x000F, 5, 0) = +15 = 0x0000000F (wanted +15 = 0x0000000F)
== PASS == GFSX( +15 = 0x000F, 5, 1) = +7 = 0x00000007 (wanted +7 = 0x00000007)
== PASS == GFSX( +15 = 0x000F, 5, 2) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX( +15 = 0x000F, 5, 3) = +1 = 0x00000001 (wanted +1 = 0x00000001)
== PASS == GFSX( +15 = 0x000F, 5, 4) = +0 = 0x00000000 (wanted +0 = 0x00000000)
== PASS == GFSX( +3 = 0x0003, 2, 0) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX(+243 = 0x00F3, 2, 0) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX(+243 = 0x00F3, 3, 0) = +3 = 0x00000003 (wanted +3 = 0x00000003)
== PASS == GFSX(+243 = 0x00F3, 4, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 5, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 6, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 7, 0) = -13 = 0xFFFFFFF3 (wanted -13 = 0xFFFFFFF3)
== PASS == GFSX(+243 = 0x00F3, 7, 1) = -7 = 0xFFFFFFF9 (wanted -7 = 0xFFFFFFF9)
== PASS == GFSX(+243 = 0x00F3, 7, 2) = -4 = 0xFFFFFFFC (wanted -4 = 0xFFFFFFFC)
== PASS == GFSX(+243 = 0x00F3, 7, 3) = -2 = 0xFFFFFFFE (wanted -2 = 0xFFFFFFFE)
== PASS == GFSX(+243 = 0x00F3, 7, 4) = -1 = 0xFFFFFFFF (wanted -1 = 0xFFFFFFFF)
== PASS == GFSX(+243 = 0x00F3, 8, 0) = +243 = 0x000000F3 (wanted +243 = 0x000000F3)
== PASS ==
Exhaustive test
GFSX(1604336871 = 0x5FA03CE7, 1, 0) = -1 = 0xFFFFFFFF
GFSX(1604336871 = 0x5FA03CE7, 2, 0) = -1 = 0xFFFFFFFF
GFSX(1604336871 = 0x5FA03CE7, 2, 1) = -1 = 0xFFFFFFFF
GFSX(1604336871 = 0x5FA03CE7, 3, 0) = +7 = 0x00000007
GFSX(1604336871 = 0x5FA03CE7, 3, 1) = +3 = 0x00000003
GFSX(1604336871 = 0x5FA03CE7, 3, 2) = +1 = 0x00000001
GFSX(1604336871 = 0x5FA03CE7, 4, 0) = +7 = 0x00000007
GFSX(1604336871 = 0x5FA03CE7, 4, 1) = +3 = 0x00000003
GFSX(1604336871 = 0x5FA03CE7, 4, 2) = +1 = 0x00000001
GFSX(1604336871 = 0x5FA03CE7, 4, 3) = +0 = 0x00000000
GFSX(1604336871 = 0x5FA03CE7, 5, 0) = -25 = 0xFFFFFFE7
GFSX(1604336871 = 0x5FA03CE7, 5, 1) = -13 = 0xFFFFFFF3
GFSX(1604336871 = 0x5FA03CE7, 5, 2) = -7 = 0xFFFFFFF9
GFSX(1604336871 = 0x5FA03CE7, 5, 3) = -4 = 0xFFFFFFFC
GFSX(1604336871 = 0x5FA03CE7, 5, 4) = -2 = 0xFFFFFFFE
GFSX(1604336871 = 0x5FA03CE7, 6, 0) = -25 = 0xFFFFFFE7
GFSX(1604336871 = 0x5FA03CE7, 6, 1) = -13 = 0xFFFFFFF3
GFSX(1604336871 = 0x5FA03CE7, 6, 2) = -7 = 0xFFFFFFF9
GFSX(1604336871 = 0x5FA03CE7, 6, 3) = -4 = 0xFFFFFFFC
GFSX(1604336871 = 0x5FA03CE7, 6, 4) = -2 = 0xFFFFFFFE
GFSX(1604336871 = 0x5FA03CE7, 6, 5) = -1 = 0xFFFFFFFF
...
GFSX(1604336871 = 0x5FA03CE7, 29, 28) = +1 = 0x00000001
GFSX(1604336871 = 0x5FA03CE7, 30, 0) = -543146777 = 0xDFA03CE7
GFSX(1604336871 = 0x5FA03CE7, 30, 1) = -271573389 = 0xEFD01E73
GFSX(1604336871 = 0x5FA03CE7, 30, 2) = -135786695 = 0xF7E80F39
GFSX(1604336871 = 0x5FA03CE7, 30, 3) = -67893348 = 0xFBF4079C
GFSX(1604336871 = 0x5FA03CE7, 30, 4) = -33946674 = 0xFDFA03CE
GFSX(1604336871 = 0x5FA03CE7, 30, 5) = -16973337 = 0xFEFD01E7
GFSX(1604336871 = 0x5FA03CE7, 30, 6) = -8486669 = 0xFF7E80F3
GFSX(1604336871 = 0x5FA03CE7, 30, 7) = -4243335 = 0xFFBF4079
GFSX(1604336871 = 0x5FA03CE7, 30, 8) = -2121668 = 0xFFDFA03C
GFSX(1604336871 = 0x5FA03CE7, 30, 9) = -1060834 = 0xFFEFD01E
GFSX(1604336871 = 0x5FA03CE7, 30, 10) = -530417 = 0xFFF7E80F
GFSX(1604336871 = 0x5FA03CE7, 30, 11) = -265209 = 0xFFFBF407
GFSX(1604336871 = 0x5FA03CE7, 30, 12) = -132605 = 0xFFFDFA03
GFSX(1604336871 = 0x5FA03CE7, 30, 13) = -66303 = 0xFFFEFD01
GFSX(1604336871 = 0x5FA03CE7, 30, 14) = -33152 = 0xFFFF7E80
GFSX(1604336871 = 0x5FA03CE7, 30, 15) = -16576 = 0xFFFFBF40
GFSX(1604336871 = 0x5FA03CE7, 30, 16) = -8288 = 0xFFFFDFA0
GFSX(1604336871 = 0x5FA03CE7, 30, 17) = -4144 = 0xFFFFEFD0
GFSX(1604336871 = 0x5FA03CE7, 30, 18) = -2072 = 0xFFFFF7E8
GFSX(1604336871 = 0x5FA03CE7, 30, 19) = -1036 = 0xFFFFFBF4
GFSX(1604336871 = 0x5FA03CE7, 30, 20) = -518 = 0xFFFFFDFA
GFSX(1604336871 = 0x5FA03CE7, 30, 21) = -259 = 0xFFFFFEFD
GFSX(1604336871 = 0x5FA03CE7, 30, 22) = -130 = 0xFFFFFF7E
GFSX(1604336871 = 0x5FA03CE7, 30, 23) = -65 = 0xFFFFFFBF
GFSX(1604336871 = 0x5FA03CE7, 30, 24) = -33 = 0xFFFFFFDF
GFSX(1604336871 = 0x5FA03CE7, 30, 25) = -17 = 0xFFFFFFEF
GFSX(1604336871 = 0x5FA03CE7, 30, 26) = -9 = 0xFFFFFFF7
GFSX(1604336871 = 0x5FA03CE7, 30, 27) = -5 = 0xFFFFFFFB
GFSX(1604336871 = 0x5FA03CE7, 30, 28) = -3 = 0xFFFFFFFD
GFSX(1604336871 = 0x5FA03CE7, 30, 29) = -2 = 0xFFFFFFFE